• Encanto Review

    Encanto debuts in theaters on Nov. 24.

    Encanto is a movie about magic and so in some sense, it feels cliché to say that everything about it — from the music to the animation to the story — dazzles in a way one might consider, well… magical. But this magic is also what sets Encanto apart, as the film marks the first time Disney has dabbled in the trope of magical realism.

    And that’s what makes the 60th animated feature one of Disney’s recent best.

    The story of Encanto revolves around 15-year-old Mirabel Madrigal (Stephanie Beatriz) and her family, who live hidden in the mountains of Colombia in an enchanted, vibrant house. Everyone in the Madrigal family receives a special and unique gift that “unlocks” when they’re 5 years old; these powers are generally based on their personality.

    In a snappy, Lin-Manuel Miranda-flavored opening, we’re introduced to the family Madrigal: There’s sisters Luisa (Jessica Darrow) and Isabela (Diane Guerrero), who have the powers of super strength and the ability to make flowers bloom, respectively. There’s Mirabel’s mother Julieta (Angie Cepeda), who can heal people with her cooking, and her aunt, Pepa (Carolina Gaitan), who can control the weather. There’s cousin Dolores (Adassa), who has enhanced hearing; cousin Camilo (Rhenzy Feliz), who can shape-shift; and cousin Antonio (Ravi-Cabot Conyers) who can speak to animals. Abuela (Maria Cecilia Botero, with a singing voice some might recognize as In the Heights alum Olga Merediz) heads the Madrigal crew and keeps everyone in line — for better or for worse.

    Surrounded by a fantastical family, Mirabel is the only one who doesn’t have special powers, despite her quirky and empathetic personality. During a ceremony to reveal Antonio’s gift, she notices that her house seems to be in danger of falling apart. Mirabel’s constant warnings fall on deaf ears as everyone around her assumes she’s acting out due to being frustrated about not having a special gift. Determined to save her family’s home, she’s forced to follow clues left by her estranged cousin Bruno (John Leguizamo), who disappeared after his power of seeing the future made him, well, not the most popular member of the family.

    So much about Encanto comes together to make the movie an eclectic and celebratory tale, particularly the stellar voice cast. As Mirabel, Beatriz — who showed off her singing chops earlier this year in In the Heights — brings just the right amount of charm and sincerity to the non-magical teenager. Similarly, as Bruno, Leguizamo manages to balance both the humor and the poignant resentment of someone who harbors years of deep hurt and shame. Darrow and Guerrero as Luisa and Isabela both get particular moments to shine during solo songs that not only light up the screen, but deftly show the hidden complexities these characters carry with them.

    The story never feels slow or uninspiring.

    Visually, Encanto is a delight, filled with stunning colors, beautiful animation, vibrant music, and a joyfulness that pops off the screen. The story never feels slow or uninspiring, and the film effortlessly blends heart and humor in a way that feels seamless. If you’re a fan of previous works that Miranda has had a hand in bringing to life via original songs, you’ll certainly see a pattern (both thematically and musically) in the tracks he pens for this film and in their deeper meanings of belonging and identity.

    Ultimately, both of those things are what helps make Encanto great. Unlike other films, the magic in Encanto isn’t derived from a mystical being or supernatural creature, and it’s not something that’s rooted in pure fantasy. It’s born out of things that are very human and very relatable: needs, wants, drives, dreams, and familial relationships. This foundation helps ground the film in a realistic world, making every character’s choice, fight, win, or setback even more triumphant or heart-wrenching.

    Melding family, love, acceptance, and even the breaking of generational trauma, Encanto is a film about finding your true self and learning that you don’t have to necessarily fit the mold that the world — or the people you love — want. It’s about breaking away from unhealthy and outdated traditions and about accepting that building something new doesn’t mean old memories aren’t important. It’s a celebration of the fact that powers may make us extraordinary, but it’s our hearts that make us special.

    In the hopes of making something meaningful for both the Latina community and the wider world of animated entertainment, writers Charise Castro-Smith and Jared Bush create a world that, much like Mirabel, embraces its human heart and shines brighter than anything created by supernatural forces.

    Posted in Games, video game | Tagged , | Comments Off on Encanto Review

    Dexter: New Blood Episode 2 Review – “Storm of F***”

    The following contains spoilers for Dexter: New Blood's second episode, "Storm of F***," which aired on Showtime on Nov. 14.

    "You’re sounding like the old Dexter. All the same old mistakes."

    The second episode of Dexter: New Blood — titled "Storm of F***" (which sounds like a very "Deb" descriptor) — returned everyone's favorite slicer and dicer to more familiar territory: the frantic scramble to hide his murderous wrongdoings from cops and/or family. It's too early to tell if this type of retreading and backtracking to the less-than-ideal ways of the old series is indicative of where New Blood is heading (this could just be a brief callback to what once was) but "Storm of F***" still felt like a start-stop follow up to last week's strong opener.

    Blending the old with the new isn't a problem, of course, when it's done right. In "Storm of F***," though, we stayed in one spot, primarily, as cops used Dexter's land as a home base while they searched for recently knifed a-hole, Matt Caldwell. This left Dexter no choice but to plant evidence that would point towards Matt running away while also having to clean up the crazy amount of blood he'd left behind, trailing all the way into the woods (running over the spots with his ATV was a bit far-fetched). To be fair, Dexter didn't know the cops would show up, en masse, to his home for a long stay, but also… this is almost too sloppy a slip up to buy from the former Bay Harbor Butcher.

    "Storm of F***" felt like running in place because it almost literally was. And then, after everything Dexter did to cover his tracks and lead folks off in the wrong direction, it was all undone in the end when Clancy Brown entered the picture as Matt's seemingly kind, and very influential, dad. Now, obviously it's not hard to draw the connection between Brown's Kurt Caldwell and the shadowy maniac spying on, and taunting, that runaway girl from last week (who obviously never made it to the shelter). There's no way Kurt can be a saint while his son Matt is/was a killer.

    The background radiation of New Blood is that Dexter's going to face a new killer — the one who's been making girls vanish in the area for years — and Clancy Brown's resume is deep and impressive enough to point to him as the stalker. Being able to spot that isn't a problem necessarily, though let's hope the show knows this is a "worst-kept secret" situation and doesn't draw things out. Again, one of the things that's exciting about a new season of Dexter is the potential for anything. This episode, especially how it kept us stuck in one spot, felt too much like the one thing the show used to be.

    During the search for Matt came a few interesting personal relationship beats for Dexter. Some of those were frustrating — in the typical TV ways where characters don't just flat out explain things up front but instead speak as if they've been given a word limit — while others were intriguing. Dexter learned that Hannah died, Angela found out that Dexter has a son (his relationship with her is, conveniently, a two-way street of secrets), and Harrison discovered he kind of likes Angela's daughter, Audrey.

    Harrison is worrisome as a resentful "TV teen."

    Meanwhile, Ghost Deb switched into a very different entity, flashing warning signals and shouting loud expletives all over the joint, horrified that Dexter's killed again and desperately trying to remind him he's sick. This is all while Dexter scrambled to manipulate the cops (keeping the body under his firepit, and telling the police to set up there, was very arrogant and reminiscent of Hitchcock's Rope).

    "Storm of F***" wasn't without its engaging elements, but Harrison is worrisome as a resentful "TV teen." It's one of the hardest character types to get over. Normally, these teens make viewers want to punch screens. Harrison arrived last week in a sad place, looking for the man he believed to be his dad. This week, he even wondered if there was something wrong with him, given Dexter's note to Hannah (though, shouldn't there be, maybe, after Season 4?). But then, Harrison was also a bit of a smug s***, toying around with blowing up Dexter's life.

    Harrison would know that no one in Iron Lake knew "Jim" had a son, and yet he just dropped that bomb on behalf of his pops. Given that Harrison wasn't planning on staying too long (he just wanted to see if Hannah was right), it makes sense that he wouldn't be so precious with Jim Lindsay's social circle, but he's also ruffling feathers and easily coming off like Dexter's next bad idea. We shouldn't want Harrison out of Dexter's life just one episode later, but it's almost that bad. He doesn't only seem like a bad choice because he's a teen (and former addict?), but also because he actively wants to cause trouble for his dear old dad.

    Posted in Games, video game | Tagged , | Comments Off on Dexter: New Blood Episode 2 Review – “Storm of F***”

    Phil Spencer Talks Halo Infinite’s Botched Original Reveal: ‘We Should Have Been Honest with Ourselves’

    Head of Xbox Phil Spencer has discussed his regret around the original announcement of Halo Infinite as an Xbox Series X/S launch game, saying that his team should have been honest with itself about whether the game was ready to show off and release.

    Speaking to British GQ, Spencer looked back the original gameplay reveal of Halo Infinite, which was famously shown off and delayed shortly afterwards: “I don’t like how we did it. I don’t like that we showed the game, talked about it launching at the launch of the consoles. And then within a month we had moved it.”

    Spencer added that the decision to delay Halo Infinite just a few months before its intended launch wasn't an attempt to fool anyone: “We should have known before and just been honest with ourselves. We were there not out of deception, but more out of… hope. And I don't think hope is a great development strategy.”

    The delay has lasted more than a year, but early signs point to that having been a worthwhile wait. After a campaign hands-on, we said that "most of our concerns about Master Chief’s long-awaited spiritual reboot melted away." Meanwhile, a technical preview of the multiplayer mode left us very enthused.

    Even Craig – a brutal, if funny, meme about the quality of Halo Infinite's original visuals – is now seen as a positive factor for the final game. Developer 343 has made clear that Craig, "was one of the factors in gaining some more time to finish work and get Brutes to a place where the team is happy with them. This is one of the many positive examples of 343 working with and aligning with the Halo community around expectations."

    We've got a lot more Halo Infinite as part of our month-long IGN First, from an unboxing of its limited edition console, to a reveal of one of its new villains, to information on how its multiplayer mode will approach battle passes.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Posted in Games, video game | Tagged , | Comments Off on Phil Spencer Talks Halo Infinite’s Botched Original Reveal: ‘We Should Have Been Honest with Ourselves’

    The Elder Scrolls 6 All But Confirmed to Be an Xbox Exclusive

    Head of Xbox Phil Spencer has all but confirmed that The Elder Scrolls VI will be an Xbox console exclusive.

    In an interview with British GQ, Spencer said that he sees the sequel to Skyrim as a similar case to fellow Bethesda title Starfield, which was confirmed for Xbox Series X/S and PC earlier this year.

    At least in part, his reasoning seems to come down to what the Xbox ecosystem can offer its exclusives, including Cloud Gaming, Xbox Live services, and more:

    “It’s not about punishing any other platform, like I fundamentally believe all of the platforms can continue to grow,” Spencer told GQ. “But in order to be on Xbox, I want us to be able to bring the full complete package of what we have. And that would be true when I think about Elder Scrolls VI. That would be true when I think about any of our franchises.”

    Ever since Xbox bought Bethesda parent company ZeniMax Media, The Elder Scrolls 6's position as a possible exclusive has been a topic of debate. As arguably Bethesda's biggest franchise, there's been much made of whether Xbox would help or hinder itself by allowing the next Elder Scrolls game to be released on competing platforms.

    Microsoft has previously said that Bethesda games would be released "first or better or best" on Xbox, but Bethesda's Todd Howard said that it was "hard to imagine" The Elder Scrolls 6 as an Xbox exclusive. Now, it seems as though the pendulum has swung the other way, with Spencer sounding far more bullish about the eagerly anticipated RPG staying on Microsoft-controlled platforms.

    Elsewhere in the piece, Todd Howard reiterated that The Elder Scrolls 6 is still being designed, but added that the ultimate goal for the game remained similar to previous installments in the series:

    "You go back and you read a review of the first Elder Scrolls. And then you read The Elder Scrolls IV: Oblivion's, then you read The Elder Scrolls V: Skyrim's. You black out a couple things. And they read the same. 'You've stepped out and oh my gosh, it feels so real.' People change. Technology changes. But the ultimate goal is still to make it so that, when you boot the game up, you feel like you've been transported.”

    It will still be at least several years before we play the game, especially as Howard told us that making Starfield was now-or-never, but we can expect the game to follow some familiar lines, with Bethesda Game Studios remaining committed to making single-player experiences.

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Posted in Games, video game | Tagged , | Comments Off on The Elder Scrolls 6 All But Confirmed to Be an Xbox Exclusive

    Black Friday Daily Deals: Battlefield 2042 Preorders for £47, Nintendo Switch for £234

    There's another excellent sale going on at eBay right now, with PS5, Xbox, and Switch games, accessories, and more, all with code BLACKFRIDAYUK. That means you can get new games like Call of Duty Vanguard for £52, or Guardians of the Galaxy for £35, and Battlefield 2042 preorders for just £46.28. See all our favourite deals below.

    That's not all, however, as you can also currently get New Apple AirPods Pro (with MagSafe) for £199, down from a £239 list price (see here), alongside 99p for 3-months of Audible, saving you £23, and including three audiobooks, this is an incredible offer.

    TL;DR – Best Deals

    Switch for £233.48, Use Code BLACKFRIDAYUK

    PS5 Games on Sale, Battlefield 2042 Preorders for £47 (was £69.99)

    PS4 Games (BLACKFRIDAYUK)

    Xbox Games on Sale (BLACKFRIDAYUK)

    Get 3-Months of Audible for just 99p

    New Apple AirPods Pro with MagSafe Case Down to £199 (was £239)

    Get 2 Echo Dots (3rd Gen) for £38 with Code ECHODOT2FOR1

    Elden Ring Launch Edition Preorders Down to £49.99 (was £59.99)

    Black Friday: Save £600 on New LG OLED 4K TVs

    The Lord of the Rings Illustrated Edition down to £39 (was £60)

    Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

    Posted in Games, video game | Tagged , | Comments Off on Black Friday Daily Deals: Battlefield 2042 Preorders for £47, Nintendo Switch for £234