• Sherlock Holmes Chapter One Review

    Beyond any grisly homicide or nasty insurance fraud arson case, the biggest crime suffered by LA Noire fans was the shuttering of developer Team Bondi, since any prospect of a sequel has seemingly been snuffed out with it. The announcement of Sherlock Holmes Chapter One, a reboot of developer Frogwares’ long-running detective series that shifts its established sleuth-’em-up gameplay into an open-world, revived hope for a second coming of Cole Phelps and company, but I’m afraid those have been dashed as well. Chapter One’s underfeatured open world and uninspired combat prevent it from solving the case of the missing great detective game.

    Chapter One sees the world’s second most famous detective (sorry, but Batman has a better marketing team) return to his childhood home on the fictional Mediterranean island of Cordona after he learns that there may have been more to the death of his mother than was initially reported. Sprawling in size and rich in period-accurate detail, Cordona gives the initial impression of an Assassin’s Creed-style sandbox in which you must solve the murders rather than inflict them, using Sherlock’s razor-sharp intellect in place of a hidden blade. However, a disappointing lack of interactivity means it’s not nearly as interesting to inhabit or as dense with discoveries as it first seems.

    Uncovering what really occurred within the walls of Stonewood Manor becomes the focal point of Chapter One’s story, but getting to the bottom of this central mystery requires solving a roughly 12-hour-long series of intriguing and diverse detours; from tracking a stampeding elephant to sneaking into a sex cult, a number of which resolve themselves in surprising and occasionally comedic ways. When was the last time you solved a crime using a homemade inflatable elephant love doll? (Please say, "Never.")

    This young Sherlock is presented to us as being a novice private eye, but he’s already got a near-supernatural perception of the superficial, able to effortlessly surmise suspect behaviour from studying the abrasions on their skin or the bags under their eyes. The problem with him being a superhero out of the gate is that I didn’t really get the impression of him being anything less than a fully formed investigation sensation from Chapter One’s outset, which meant there wasn’t even the potential for any sense of skill progression to allow the crime solving process to evolve over time.

    When was the last time you solved a crime using a homemade inflatable elephant love doll?

    Really, the only thing missing from Sherlock’s toolkit is his usual offsider, John Watson. Presumably he’s still serving in the military when the events of Chapter One take place. Instead, Sherlock is flanked by his imaginary friend Jon, who’s similar to Watson both in name and purpose in that he acts as a sounding board for Sherlock while he studies each crime scene, using the established concentration and evidence-corroborating techniques that return from previous games in the series.

    Ace of Case

    Unlike the overly simplified nature of the investigations in Sega’s recent Judgment games, Chapter One gives you a little more latitude when it comes to solving each case. Chasing a lead doesn’t merely require following patronising markers generated on the map, but actual methodical legwork; poring over a crime scene for clues, visiting the archive room at the local newspaper office in order to track down the last known address of a suspect, and then slipping into an appropriate disguise in order to talk your way past the landlady when you get there. When you fall into a rhythm, Chapter One does a convincing job of making you feel like a proper sleuth arriving at your own deductions, which can be genuinely gratifying for stretches at a time.

    The trouble is that the general lack of hand-holding can sometimes mean that identifying how to advance an investigation can become a bit too obtuse at times. In one case I had to track down the whereabouts of a pregnant refugee using only a photograph, and I spent about 20 minutes showing it to countless shrugging citizens until I finally happened upon what seemed to be the one pedestrian in the city who could give me directions to her secret camp. In another, I tried to infiltrate a shelter for the poor but was continually turned away by the doorman who kept referring to me as “moneybags” no matter how dirty and dishevelled I rendered Sherlock’s disguise. What kind of rich person wore commoner clothing in the 19th century? Internet billionaires hadn’t even been invented yet.

    It’s in progress-halting instances such as these that Jon could have perhaps played the role of some sort of organic hint system, but all he ever does is tell you you’re doing it wrong without offering any useful alternatives. As far as imaginary friends go, Jon is less Tyler Durden and more of a whining burden. Each investigative misstep is also marked by the exact same scribblings in Jon’s diary, and by the end of Chapter One’s campaign I found myself thumbing through pages and pages of the same repeated sentences as though I’d hired Jack Nicholson’s character from The Shining to be my own private secretary.

    Running into roadblocks during a case wouldn’t be so bad if there were other things to do, but Chapter One fails to provide much in the way of interesting diversions to indulge in. The surprisingly large Cordona setting is certainly postcard-pretty in parts, from ornate cathedral spires down to the beautiful boat harbour, but there’s just not enough to do in it to inspire or reward exploration beyond a nice bit of sightseeing – if you can put up with the constantly stuttering framerate on the Xbox Series X.

    On rare occasion I would eavesdrop on a conversation that would blossom into a substantial side case, like hunting for the culprit behind a string of sailor murders through Cordona's red light district. Yet for the most part I’d just walk around desperate for something to interact with, besides stopping to stare at the same handful of reused NPCs, from the British dandy to the guy perpetually pissing against a wall (the repeated NPC types also make canvassing a crowd for clues more confusing than it should be). With so little to distract myself with along the way to each destination I became increasingly reliant on fast travel to teleport around, thus making Chapter One’s open world feel not all that different from the more segregated settings of previous Sherlock games.

    Sherlock ‘n’ Load

    When Sherlock isn’t poking holes in witnesses' testimonies, he’s blasting holes in bad guys’ chest-imonies. Often, either at the climax of a case or on the occasion you opt to enter an enemy compound via the use of force rather than fraud, Sherlock will become trapped in a firefight against waves of increasingly powerful thugs. Whether it’s a bar room or a boatshed, these arenas are all more or less identical in layout and feature the same sort of environmental hazards you can use to your advantage, such as lanterns that can be shot to momentarily stun an assailant before you rush in and trigger a short quicktime event in order to arrest them.

    However, it doesn’t really matter if you cuff them or snuff them, since aside from a light admonishment from Jon – a slap on the wrist from someone who doesn’t even exist – there are no moral repercussions for just murdering every goon you come up against. Given that Sherlock has unlimited pistol ammo, it’s far simpler to shoot baddies in the head than it is to try to slowly maneuver them next to a rupturable steam pipe in an attempt to subdue them non-violently. It’s true that you’re awarded more cash for arrests than for kills, but I wasn’t really motivated to earn more money given all there is to spend it on is newspapers or furnishings for Sherlock’s house. There are also some bizarre rules of engagement at play, like how you must first shoot the armour plating off an enemy’s shoulders before you can throw Sherlock’s snuff powder into their eyes to temporarily blind them. How exactly does that work?

    The only instance in which a Holmes-inflicted homicide isn’t the smartest strategy is when you’re tackling the optional Bandit lairs that can be found scattered across Cordona. These are exactly the same as every other enemy encounter in Chapter One, but since Sherlock must raid them on the police’s behalf, any enemies killed in the process results in instant failure. Needless to say, I found the combat in Chapter One so monotonous that I completed the first of these Bandit lairs, received little in the way of meaningful compensation, and then hung up my Bandit-busting badge for good. To Chapter One’s credit, you can hop into the menus and disable combat entirely if you wish to, although that does mean there’s even less gameplay diversity outside of the main investigation fundamentals.

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    Halo TV Series Release Date Officially Teased During Anniversary Event

    Update: The Halo TV series teaser was originally shown during today's Xbox Anniversary event. It will arrive on Paramount+ in 2022. The original story continues below.

    We've finally gotten a glimpse of the Halo series coming to Paramount+, but it seems to have come from an unintentional leak.

    Ahead of Xbox's 20th Anniversary event – which is likely where this video was meant to be debuted – DexertoSpartans (below) reported that a teaser for the show was running on Facebook advertising.

    The teaser includes a series of extreme close-ups of Master Chief's armour, showing the live action versions of his gloves, 117 insignia, and the back of his head as his helmet's put on. That's followed by the voice of Cortana saying, "Hello, Master Chief," alongside a shot of the front of the helmet.

    After many previous attempts – from a Neill Blomkamp project that never came about to a disappointing Ridley Scott-produced spin-off – we finally got word of a full-on Halo TV series in 2018.

    Originally destined for Showtime before moving to Paramount+, the show will include Pablo Schreiber as Master Chief, Danny Sapani and Olive Gray as Jacob and Miranda Keyes, Bokeem Woodbine as Soren-066, Shabana Azmi as Admiral Margaret Parangosky, Natascha McElhone as Dr. Catherine Halsey, and Bentley Kalu, Natasha Culzac and Kate Kennedy as three new Spartan characters.

    In a nod to the games series, Jen Taylor will reprise the voice of Cortana, after playing Master Chief's AI sidekick/helmet implant in all the mainline games. Earlier this year, we learned that the project lost both of its showrunners. Kyle Killen left the project last year, while Steven Kane will finish Season 1 but not return for any potential Season 2.

    Reporters were previously given a look at Schreiber's Master Chief behind closed doors, and we came away impressed with the version coming to your screens. "The photo shows Chief seated alone on a ship," we wrote at the time. "Everything from Schreiber's detailed costume to the inside of the vessel feels very authentic to the Halo video game franchise."

    Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

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    Before Netflix Came Along, Xbox Game Pass Was Going to Be a Rental Service

    Before the likes of Netflix and Spotify successfully adopted a model of streaming media content to users via a subscription-based service, Xbox Game Pass was set to begin life as a video game rental platform.

    Speaking to British GQ, Microsoft's head of gaming ecosystems Sarah Bond explained that Xbox Game Pass may have originally looked rather different. The studio's decision to launch as a streaming-based subscription service came in part due to the successes seen by other companies using the model – turning a rental service codenamed Arches into the game subscription service we know as Game Pass.

    It also helped the company to build into another phenomenon in the industry – the longer duration over which games were generating revenue. “Something like 75 percent of a game’s revenue used to be made in the first two months of release,” explains Bond. “Nowadays it’s spread over two years.” Game Pass allows the company to offer the games themselves at an attractive price point for players, while expansions or other post-launch transactions remain valuable.

    Bond went on to reveal that the idea of a video game subscription service was initially met with strong resistance from publishers, who believed that Game Pass would devalue games. When Xbox initially launched Game Pass in June 2017, it launched with a number of low-risk older games that publishers had granted the studio access to in order to test how profitable the service would actually be.

    As per GQ, Xbox found that engagement from players surpassed all its estimates – a factor that eventually led to the company releasing an Xbox Studios project, Sea of Thieves, onto the platform at the same time as it launched to wider retailers, seeing continued success up to now, and encouraging it to release all new first-party games into the service, as well as attracting publisher support.

    Earlier this year, Microsoft CEO Satya Nadella confirmed that Game Pass had amassed over 18 million subscribers. Subsequent reports from Microsoft have suggested that growth has slowed down across 2021, however, the company will likely be hoping that a strong November lineup for Game Pass including the likes of Forza Horizon 5, It Takes Two, and GTA San Andreas, will help to remedy the situation.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    MojoDesk Mojo Gamer Pro Review

    MojoDesk might take a lot of pride in just how solid and robust their standing desks are, but there’s more to these sit-stand solutions than meets the eye. The Mojo Gamer Pro Standing Desk is easy to assemble, built like a tank yet lighter than it looks, luxurious to touch, and smooth to operate. Best of all, it keeps everything tucked away and in its proper place, leaving you with a neat and tidy desk free of distractions from your game.

    Mojo Gamer Pro – Design and Features

    The Mojo Gamer Pro Standing Desk goes for practicality and functionality rather than frills and thrills. There’s no RGB lighting or charging ports of any kind. This is a desk, pure and simple, and it’s here to house your gaming setup while keeping your gaming sessions comfortable – not make it all look impressive.

    That said, the Mojo Standing Desk is one heck of an impressive desk anyway. The desktop is extremely durable, as well as water-resistant and scratch-proof. I’ve been testing the 60×30 matte lux black desktop, and everything from dust and dirt to cat hair or a spilled drink stain has been very easy to clean.

    The metal frame, which boasts a pair of telescoping T-style legs, can lift more than 250 pounds rising up from 24 to 50.25 inches. The legs are wobble-free, and are rated for up to 20,000 up/down cycles.

    While the desk itself only really has the two cable slots in the rear to let you thread your cables through, the Gamer Pro bundle includes Mojo’s innovative MagicSnap cable management system. This is made up of a cable chain, a power bar, and a cable tray, all of which snap securely onto the frame. These not only keep pesky wires off the desktop, but secure them away in a single file below, leaving you with a blissfully neat setup top to bottom.

    Rounding out the Gamer Pro bundle are an adjustable CPU tower hanger, which holds up to 35 lbs, and a zero-bounce monitor arm that I found to be highly adjustable and easy to operate. It’s rated to carry a load of up to 20 pounds.

    Mojo Gamer Pro – Assembly and expandability

    MojoDesk includes very clear and detailed assembly instructions in the box, all of which are also available for download if necessary. There’s also a full video of desk assembly on YouTube just in case.

    The assembly process is surprisingly straightforward and easy considering how intricate the whole desk is. I have another smaller and less accessorized standing desk in my office, and even that was harder to put together.

    The easy and fast assembly here has as much to do with MojoDesk’s design as with its thoughtful instructions. The desk is relatively light despite its solid construction, while the MagicSnap cable management units just snap to the frame, meaning there’s no real assembly there. Meanwhile, the monitor arm, while heavy, is fairly intuitive to set up. I mainly just had to handle it carefully so as to not scratch the desk while attaching it to the back. The CPU tower hanger was probably the most confusing for me, but only because I’ve never used anything like it before. However, even that was easy to put up once I read the instructions.

    The Mojo Standing Desk is also expandable, giving you the option to add more accessories later on. If you want to upgrade to a multi-monitor setup, for example, you can add a dual monitor arm. If you want a more “portable desk,” Mojo has a four-pack of roll-and-lock casters.

    The only thing missing from MojoDesk’s list of accessories are storage solutions. I’d love to see Mojo add desktop risers, keyboard platforms, magnetic drawers, and perhaps magnetic shelves for my collection of headsets.

    Mojo Gamer Pro – Performance and Gaming

    The Mojo Gamer Pro’s desktop isn’t just water-resistant and scratch-proof; it also has a soft to touch surface that lets mice glide effortlessly and maintain accurate tracking. I personally prefer my RGB mouse pad, but if you aren’t a mouse pad user, you’ll be happy to know that this desk is very gaming mouse-friendly.

    Speaking of RGB lighting, its matte finish also helps eliminate any reflections from your setup that might distract you from your game. Meanwhile, its rounded corners, slightly tapered edges, and curved middle ensure you don’t suffer any bruises if you’re prone to bumping into things.

    The Mojo Gamer Pro has a dual motor setup, which means that each leg has its own motor powering it, and the operation is smooth as butter. The controller itself, which has an LED display, desk height controls, and four programmable buttons for height presets, is so responsive that it only takes a light touch to operate. Programming presets is a breeze as well – you simply set it to the preferred height, press the M button and press the programmable button you want to set it for.

    Height adjustments themselves are gentle. This desk won’t just rush off to a preset height once you press a button, but rather move steadily and carefully, giving you time to adjust or get out of its way.

    If you’re the type to put random stuff under your desk, like a drawer or some boxes, the desk’s Safety Motion Sensor works like a charm. Even something as small as a cable snag will activate it, which tells the motors to stop and adjust accordingly so that you can remove the obstruction. Not that you should have any cables snagging, thanks to the cable management system.

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    After Her Disastrous First Try, Halle Berry Wants to Direct a Catwoman Reboot

    Catwoman star Halle Berry has said she would like to revisit the 2004 movie, but with herself in the director's chair this time.

    In an interview with Jake's Takes about her directorial debut Bruised, Berry was asked to reflect on her past filmograpy to consider which movie she would like to take another stab at, now that she's had some experience behind the camera. She said she would love to return to Catwoman and "reimagine that world" as a filmmaker.

    "I would love to direct Catwoman. If I can get ahold of that now, knowing what I know, having had this experience, and reimagine that world the way I reimagined this story," Berry said. "Bruised was written for a white Irish Catholic 25 year old girl, and I got to reimagine it. I wish I could go back and reimagine Catwoman and redo that."

    Berry considered some of the changes she'd make to the movie if she had the chance to remake it. "I would have Catwoman saving the world like most male superheroes do, and not just saving women from their faces cracking off," she said. "I would make the stakes a lot higher, and I think make it more inclusive of both men and women."

    Catwoman was a massive misfire that many fans still consider one of the worst comic book adaptations of all time (if it can be called that considering how much was changed). Berry herself has said the story "didn't feel quite right," but she felt powerless at the time as she was just the "actor for hire" assigned to play the titular role.

    Berry's heroine shared almost nothing in common with the source material beyond her codename. Anne Hathaway then took over the role in 2012's The Dark Knight Rises, playing an expert thief desperate to leave her troubled past behind. Zoe Kravitz is the next to step into Selina Kyle's slippery shoes for Matt Reeves' The Batman.

    Kravitz, who was publicly congratulated by Berry on social media when she landed the role, revealed that she had to continue to train virtually during quarantine to prepare for the part, opposite Robert Pattinson. She previously portrayed Batman's on-again, off-again foe and love interest in The Lego Batman Movie.

    We'll get to see how her performance translates to live-action when The Batman finally releases in theaters on March 4, 2022.

    Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

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