• The 25 Best Original Xbox Games of All Time

    The Xbox is now 20 years old, and so what better time to take a fresh look back at Microsoft's first console and remember its best games. There were many incredible ones despite the machine enjoying just a four-year lifecycle, and IGN staff has ranked our top 25 here. As always, if we missed one of your favorites, tell us about it in the comments below!

    25. Phantasy Star Online Episode I & II

    A Dreamcast favorite, Phantasy Star Online was a riveting action-RPG. It also proved to be a harbinger of things to come with its $10 per month always-online price tag, but in return you got an absolutely incredible connected world that allowed you to make friends and slay monsters together, with your MAGs looking over your shoulders. If PSO got its hooks into you, they went in deep, and the result was one of the most memorable original Xbox games ever made.24. MVP Baseball 2005

    24. MVP Baseball 2005

    MLB The Show 21 finally gave Xbox fans what they'd been waiting years for: a great simulation baseball game. To put that in perspective, those fans had been waiting since…2005, when MVP Baseball's last MLB-licensed edition proved to be one of the greatest sports games ever.

    In fact, long after EA abandoned it, the mod community kept MVP 2005's rosters updated on PC, and dedicated fans continued to play it for many years. But back on Xbox, it got everything right: hitting, pitching, fielding, and baserunning. And it did all that with gorgeous (at the time) graphics and stunning, lifelike animations. MVP Baseball 2005 will never be forgotten.

    23. Burnout 3: Takedown

    Burnout 3 had no unique connection to Xbox in any way, but that's OK because it was simply sublime and belongs on this list. It is a near-timeless racing game that's more about smashing the other cars than it is about avoiding and zooming past them. That subversion made it unlike any other driving game that's been made before or since.

    The star of the show, of course, was Burnout's Crash mode, and Burnout 3: Takedown is where developer Criterion realized it was more than just an afterthought. Instead, it was a pillar of the entire game. But it wasn't a one-note racer. Road Rage mode – in which the goal was to cause as many of your opponents to crash as possible – was a sadistic sport, while Hot Laps challenged you to complete perfect runs at 200mph with almost no margin for error. Burnout 3 is just as much fun today as it was in 2004, despite its now-aged graphics. Most racing games cannot claim that.

    22. Psychonauts

    Psychonauts went on quite a journey before it was released in 2005, near the end of the original Xbox era. It was the first game from Double Fine, the studio that LucasArts legend Tim Schafer started after going out on his own. It was originally scheduled to be an Xbox exclusive published by Microsoft in the early years of the console before the business of video games got in the way.

    It did end up releasing as an Xbox exclusive under Majesco, and it was worth the wait. There were strange and beautiful brains to explore in this telekenetic platformer, and lead character Raz quickly stole every player's heart. It's poetic that Microsoft ended up purchasing Double Fine and publishing Psychonauts 2 over a decade-and-a-half later.

    21. Prince of Persia: The Sands of Time

    Like Ninja Gaiden, Prince of Persia: The Sands of Time took an early gaming classic and reinvented it in a near-perfect way for Xbox. Platforming and puzzles are the backbone of Sands of Time, with combat serving only as a last resort. Still, that combat was really wonderfully handled, as the Prince was no bulletproof superhero. He wouldn't take much damage before succumbing to his wounds, and so you needed to rely on your wits instead.

    The ability to rewind time was revolutionary in that moment of gaming history, and Prince of Persia expertly recaptured the spirit of the original game while beautifully reimagining it for the modern era.

    20. Otogi: Myth of Demons

    Long before From Software made it big as the developers of Dark Souls, the talented team made the Xbox-exclusive ninja action game Otogi: Myth of Demons (and later a sequel called Otogi 2: Immortal Warriors). It was beautiful, polished, precise, smart, and action-packed, and it did so half a year before Ninja Gaiden came out. Is it as good as Itagaki's classic? No, but it remains one of the best games – exclusive or otherwise – to ever grace the Xbox.

    19. Steel Battalion

    The Xbox-exclusive Steel Battalion would never be made today. It was a first-person mech sim – the mechs were called vertical tanks, or "VTs" here – and the hook was that it was such a simulation that it came with its own proprietary 40-button controller and three-pedal foot box.

    If that wasn't enough for you, it was also such a sim that if you failed to hit the eject button on the giant controller prior to having your VT destroyed in the campaign, you'd lose your save game and be forced to start all over again. Steel Battalion cost $200 at the time it came out, while the Xbox itself was $300. It is truly a unicorn in gaming history.

    18. Breakdown

    If at least one cult classic belongs on this list, it's the Xbox-exclusive Breakdown, a one-and-done science-fiction adventure best known for that part where you eat and then vomit up a hamburger without leaving the first-person view. Stubborn adhesion to the first-person perspective was one of Breakdown's core tenets, but given the game's melee-combat focus, it totally worked.

    You play Derrick Cole, a man who awakens in a science facility with no memory of what happened to him. The ensuing campaign is one of the most engrossing sci-fi mysteries in Xbox history, and as you get more powerful you feel more and more like a superhero – which was more than you could say of actual superhero-based games of the time.

    17. Top Spin

    A tennis game on the top 25 Xbox Games of All-Time list? You'd better believe it! Top Spin wasn't just a phenomenal tennis sim that featured a ton of real-life superstars of the sport. It was also one of the pioneers of Microsoft's online sports initiative, XSN, which integrated Xbox Live online play with webpage-based stats and tournament information, allowing you to participate in online events and then track your progress on the web afterwards.

    16. Grand Theft Auto: San Andreas

    When Grand Theft Auto: San Andreas came out for Xbox, it wasn't just a big deal because the game was absolutely incredible. It was a big deal because it was the first time that a Grand Theft Auto game released day and date on Xbox along with PS2. The biggest series in the world finally gave equal time to Xbox, and San Andreas was Rockstar's most ambitious effort yet.

    It was primarily centered in Los Santos, GTA's fictional Los Angeles, but its vast real estate spanned an entire state, including San Fierro (San Francisco), Las Venturas (Las Vegas), and the rural areas in between. It lives on in memories (and memes) today.

    15. Full Spectrum Warrior

    Full Spectrum Warrior wasn't a game at all, in the beginning. It was a training tool built for the US Army that was converted into a game. And it made a heck of a unique one. In Full Spectrum Warrior, you guide your troops through a combat zone with one goal: keep them alive.

    Formations, carefully considered movements, and suppressing fire are the keys to survival. Funny enough, for an actual military shooter, you didn't really do any shooting yourself. And yet, the strategic Full Spectrum Warrior was every bit as tense as any other traditional shooter.

    14. The Elder Scrolls III: Morrowind

    As history has since shown, Xbox needed Bethesda as much as Bethesda needed Xbox back in 2002. The Xbox needed RPGs – and great ones, at that – to compete with PS2's avalanche of great JRPGs, and Bethesda needed to expand its market from PC to consoles. The Xbox was the perfect fit for both parties, and Morrowind brought an RPG experience to consoles the likes of which had never been seen before. Its high-fantasy open world was teeming with player possibilities, and its first-person perspective pulled you straight into Tamriel and Morrowind in a way that the third-person view of the traditional JRPG could not. This was the beginning of a long and bountiful partnership between Microsoft and Bethesda.

    13. MechAssault

    MechWarrior was a beloved PC game franchise. It was one of the best pen-and-paper-to-video-game RPG translations that had ever been made to that point, and MechAssault took that universe and made a faster-paced, more arcade-y version of it that felt great to play with a gamepad for the original Xbox. It managed to retain the soul of the more simulation-focused parent series.

    Even better, it was a day-one launch title for Xbox Live, and its multiplayer proved to be unique and brilliantly suited to the Xbox Live environment. This is another game that has remained disappointingly dormant in the years since its release (MechAssault 2 hit a couple years later but wasn't as good), leading fans to wonder if MechAssault will ever return.

    12. Project Gotham Racing 2

    Kudos! That is what we'll always think of first when we think of this beloved Xbox racing franchise from the renowned developers at Bizarre Creations. PGR began life on the Dreamcast as Metropolis Street Racer, but it really forged its identity on Xbox, and that's where Kudos come in. When you did awesome stuff on the track, like drifting, passing, powersliding, etc. you'd be rewarded with Kudos points that would level you up.

    The power of the Xbox hardware relative to the PS2 really shined here, as PGR2 was gorgeous (as future entries in the series would be as well). PGR2 deftly walked the line between arcade and simulation racing, making itself incredibly approachable for more casual players, while still offering enough for hardcore sim fans to grab onto as well. Its soul seems to live on today in Forza Horizon.

    11. Jade Empire

    BioWare made not one but two incredible (and exclusive) RPGs for the original Xbox. KOTOR was the first and it has historically gotten all of the glory, but the second was Jade Empire, an excellent Eastern-influenced epic that took home one of the highest review scores IGN had ever given at the time. It borrowed the morality system from KOTOR but ditched the turn-based combat in favor of a real-time combat engine, resulting in much faster, more fluid fights. It was a classic (and unfortunate) case of critical success and commercial failure, but it's never too late. If you get the chance, play it.

    10. Crimson Skies: High Road to Revenge

    Long before anyone not named Rockstar had made a good open-world game, FASA Studio came pretty darn close with Crimson Skies: High Road to Revenge. It wasn't a true open-world game, but there were plenty of spots you could get out of your fighter plane and interact on the ground while on foot. Crimson Skies boasted fantastic graphics and great multiplayer that wasn't like anything else on the Xbox, and it eventually became something of a cult classic on the console, with fans clamoring for years afterward for a sequel that never came.

    9. Jet Set Radio Future

    Many Dreamcast fans would agree that the original Xbox was, spiritually speaking, the Dreamcast 2. Sega threw its full support behind Microsoft's fledgling console after its own had failed, and of the many great Sega games to land on Xbox, Jet Set Radio Future was arguably the most memorable.

    The stylistic in-line-skating action game was unlike anything else on this or any console, and at one point it was even a pack-in game with the Xbox (along with the also-excellent but less-remembered Sega GT 2002 Racing). Jet Set Radio Future was so unique it was never really imitated, though it does seem to have been a clear influence on Insomniac's 2014 Xbox One classic Sunset Overdrive.

    8. Tom Clancy's Rainbow Six 3

    Rainbow Six 3 continued Tom Clancy's dominant run on the first Xbox by bringing close-quarters, team-based tactical military shooter gameplay to Xbox Live. While Xbox's new online service had stars early on – MechAssault is also on this list – it wasn't until Rainbow Six 3 released one year into Xbox Live's life that the network finally had its first breakout hit. But it wasn't all about multiplayer; the single-player campaign was great, too, and its really nifty party trick was the ability to don the Xbox Live chat headset while you were running the campaign and issuing simple voice commands (like, "Stack up" and "Go go go!") to your AI teammates.

    7. Fable

    Fable had a lot to live up to thanks to Lionhead boss Peter Molyneux's lofty pre-release promises, but in the end Fable turned out to be a heck of a game. Albion is a wonderfully realized British fantasy world, with appropriately British humor and charm. A true good and evil system allowed you to play how you wanted to, with good deeds eventually creating a literal halo over your character's head, while breaking bad would cause horns to grow out of your hero's skull. Fable didn't reach the peak of its potential until its first sequel on the Xbox 360, but the first Fable was nevertheless one of the original Xbox's best and most memorable games.

    6. The Chronicles of Riddick: Escape from Butcher Bay

    Movie-licensed video games suck. Or at least, they did until Starbreeze Studios and Vin Diesel's own Tigon Studios came along and threw that stereotype into a Dumpster. Riddick would've been a classic even with no association to Diesel's film series, because Escape From Butcher Bay was an impeccably designed first-person stealth game that mixed a stunning bespoke game engine (heck, even the normal-mapped rotating metal cube of a menu screen looked amazing) with great characters, a fantastic story, and a mix of gameplay styles. Riddick was light years better than it had any right to be, and it was an Xbox exclusive to boot.

    5. Ninja Gaiden

    When Team Ninja and rockstar designer Tomonobu Itagaki, both known for the Dead or Alive fighting game series, trotted out a then-modern reboot of the classic arcade/NES action game Ninja Gaiden, we could not have predicted what it would become: no less than a nearly perfect high-speed action game. The weapons, the moves, the enemies, the set pieces, the bosses, the 60fps action – all of it was as close to flawless as an action game can possibly be.

    Sure, you might throw your controller through a wall before it's all said and done, but the sheer satisfaction of defeating bosses like Alma arguably paved the way for the Soulsborne-style challenge that many gamers thrive on today. If you could guide Ryu Hyabusa through the entire lengthy campaign on Master Ninja difficulty, then you truly were a gaming god. Ninja Gaiden was a marvel.

    4. Star Wars: Knights of the Old Republic

    The original Xbox wasn't just trying to compete with the PlayStation 2 on a hardware level. It also had to stand up to Sony's highly successful machine on the software side too, of course. And the PS2 was heavily entrenched as an RPG powerhouse. Enter Star Wars: Knights of the Old Republic, an exclusive Xbox RPG from the PC RPG masters at BioWare. It was not only the greatest role-playing game on Xbox, but one of the greatest RPGs of all-time.

    It's so legendary that it's being remade 20 years later. BioWare's masterpiece spun an irresistible Star Wars tale set 4,000 years before the original film trilogy, and brought with it memorable characters like HK-47 as well as, crucially, a morality system that allowed you to be the most noble Jedi you could be or…the most monstrous, double-crossing Dark Side menace you'd never seen in a video game before. And the twists and turns the story took…it's still jaw-dropping.

    3. Tom Clancy's Splinter Cell: Chaos Theory

    The third Splinter Cell from the ultra-talented team at Ubisoft Montreal had everything. Killer graphics? Check (those dynamic shadows!). Incredible Dolby 5.1 sound? Check. A brilliantly designed single-player campaign that let you go full-stealth, gadget-crazy, or guns-blazing? Check. A four-mission (later expanded to six through free DLC) co-op campaign that was unlike anything we'd ever experienced before? Check. And the best take we'd ever see on the innovative asymmetrical Spies vs. Mercenaries multiplayer mode, in which a trio of nonlethal, gadget-laden spies playing in third-person try to outmaneuver a trio of slower, heavily armed mercenaries hunting them from the more restrictive first-person view? BIG CHECK. It was also iconic Sam Fisher actor Michael Ironside's best performance as the sardonic spy. Splinter Cell peaked here, but it peaked at a nearly unreachable high point.

    2. Halo 2

    While we can't honestly say that Xbox Live probably wouldn't exist without Halo 2 (it was already doing just fine before Bungie's long-awaited sequel came out, thankyouverymuch), it is fair to say with a straight face that Halo 2 completely revolutionized online multiplayer gaming for consoles. In fact, taken as a whole, Halo 2 somehow lived up to its galactic levels of hype (it had already been delayed from Spring 2004 to November 9, 2004) and then EXCEEDED IT.

    The campaign added compelling new layers to the Halo universe, including the stunning playable introduction of The Arbiter, the visuals were among the best on the entire console, and multiplayer…just wow. The "virtual couch" hopper system on Xbox Live let you easily connect – and stay – with your friends all night long, the ranking system rocked, the maps might've been the greatest collection of multiplayer battlegrounds ever collected under a single game's roof, and th

    e customizability that was offered could only be rivaled in the PC space. Halo 2 was a dinosaur-killing meteor. It raised the bar in so many ways, and it remains beloved through The Master Chief Collection.

    1. Halo: Combat Evolved

    It's almost a 1a and 1b situation with Halo 1 and Halo 2, but it's not out of the question to suggest that the Xbox as a platform might not have survived 20 years if not for Halo: Combat Evolved being a genuinely revolutionary console game that doubled as the killer app for Microsoft's first console. And thus, the original Halo gets the nod in the top spot.

    Combat Evolved birthed a universe that millions of gamers remain emotionally invested in to this day, with characters we still adore, multiplayer the likes of which home consoles had never seen, and it brought LAN parties into the console space too. Its influence is still felt today, and deservedly so.

    For more on Xbox, don’t miss our exclusive IGN First coverage of Halo Infinite all November long, and for everything in the world of Xbox, stick with IGN.

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    Spider-Man: No Way Home – 5 Burning Questions After the New Trailer

    Now that the second trailer for Spider-Man: No Way Home has been released, we finally have a decent grasp of what's actually going on in this MCU sequel. Tom Holland's Peter Parker is going to face a real identity crisis and an entire team of familiar Marvel villains in his latest big-screen adventure.

    That's not to say we don't still have plenty of questions about No Way Home. Let's take a deep dive into the new trailer to see what it reveals and the burning questions that remain about Spidey's return.

    How Does Peter Get Out of Jail?

    The first No Way Home trailer made it clear this sequel opens shortly after the events of Spider-Man: No Way Home. Given the cliffhanger introduced in FFH's mid-credits scene, how could it not? We'll see Peter and MJ deal with the immediate fallout of J. Jonah Jameson leaking Spider-Man's secret identity and accusing him of murder. What's more, the first trailer shows us Peter will actually be arrested and taken into custody.

    It's less clear what happens immediately after Peter's arrest. The first trailer also shows us a glimpse of Peter returning to school and facing the dumbstruck stares of his classmates. The second trailer, however, skips over this material and focuses more on Doctor Strange and the invading villains – what we assume is the main crux of the sequel.

    It would seem Peter is able to deal with the immediate legal fallout of being outed by JJJ, leaving him to pick up the pieces of his personal life. The police may not be able to prove he's Spider-Man, but that doesn't mean the rest of the world doesn't still suspect him of leading two lives. The question is how, and who might be helping Peter Parker win his freedom? How does a poor kid from Queens beat the system?

    If there's any truth to those persistent rumors about Charlie Cox's Matt Murdock appearing in No Way Home, this would probably be where he steps in. As a lawyer with a secret, costumed life of his own, Matt would be perfectly suited to helping a fellow hero out of a legal jam. Another possibility is we could meet Tatiana Maslany's Jennifer Walters ahead of her debut in the upcoming She-Hulk series.

    However, it's just as likely the movie will have a simpler explanation for this question. Aunt May is dating Happy Hogan, former personal valet to one of the richest men in human history. Happy probably has plenty of resources of his own for situations like these.

    Will We See Other Worlds in the Marvel Multiverse?

    Where Far From Home delivered a major fake-out on the multiverse front, No Way Home looks to be the first live-action Spider-Man movie to directly deal with the multiverse concept. But even after two trailers, we're still unclear how exactly the multiverse factors into the plot. We know villains from past Spider-Man movies like Alfred Molina's Doctor Octopus and Willem Dafoe's Green Goblin are making the jump to the MCU. We don't know whether Peter himself will visit other worlds over the course of the movie.

    The title would seem to imply as much. We know the plot hinges on Doctor Strange casting a spell to make the world forget Spider-Man's identity, only for that spell to go haywire and weaken the barriers between universes. Even as we see these iconic villains enter the MCU, Spidey himself may be lost in the multiverse and trapped with no way home.

    But if that is the case, we see little evidence in this footage. Apart from a few shots showing us that trademark Doctor Strange, dimension-bending magic, most of these scenes look to be taking place in the MCU. So will Spidey be travelling to other worlds, or will this film be more akin to Spider-Man: Into the Spider-Verse, where the action is mostly confined to one world?

    Is There a Sixth Spider-Man Villain?

    The second trailer confirms a number of long-standing casting rumors. We now know Holland's Spidey will face off against at least five villains from the pre-MCU Spider-Man films – Molina's Doc Ock, Dafoe's Green Goblin, Rhys Ifans' Lizard, Jamie Foxx's Electro and Thomas Haden Church's Sandman. That's quite a roster, but we can't help but wonder if there are even more villains on tap.

    Given how many incarnations of the Sinister Six Spider-Man has battled in the comics, six would seem to be the magic number for this big supervillain team-up. And it's worth remembering that not every villain from the Tobey Maguire and Andrew Garfield movies is represented here. We don't see Topher Grace's Venom or Paul Giamatti's Rhino.

    And while you could argue we're looking at James Franco or Dane DeHaan's version of Green Goblin in this shot, it's probably just Dafoe's Goblin wearing goggles instead of a helmet:

    That's not even counting established MCU villains who might round out the Sinister Six. Could Michael Keaton's Vulture break out of prison to join this team? That might explain why we see Adrian Toomes as part of a prisoner transfer in the Morbius trailer. Will Jake Gyllenhaal's Mysterio rise from the grave? Could Venom: Let There Be Carnage's mid-credits scene be setting up Tom Hardy's Venom to join the Six?

    No Way Home certainly doesn't need more villains at this point, but would Marvel really stop this close to giving fans a true Sinister Six on the big screen?

    Are These Really the Same Villains?

    The second trailer also establishes the motivations for these returning Spider-Man villains. They're all fated to die fighting Spider-Man, and they seem intent on killing the MCU Spidey and rewriting their own destinies.

    The problem is this logic doesn't apply to every character. Of the five, only three actually died in their original movies. Lizard survives his clash with Andrew Garfield's Spider-Man in 2012's The Amazing Spider-Man, with that film setting the stage for a Sinister Six team-up that never happened. And not only does Sandman survive the events of 2007's Spider-Man 3, he and Peter make peace with each other in the end. What reason would he have to hate Spider-Man now?

    This raises the question of whether some of these characters might be from universes other than the Maguire-verse or Garfield-verse. Foxx's Electro also looks quite a bit different from his original appearance. Are these villains like J.K. Simmons' J. Jonah Jameson, where we're seeing a familiar actor play a slightly different version of their old character? Do these characters hail from alternate universes where the events of Spider-Man 3 and The Amazing Spider-Man played out differently?

    Another possibility is that some of these characters are being manipulated into hating Spider-Man. We could easily see Dafoe's Norman Osborn taking advantage of the situation. Maybe Osborn craves revenge for the death he knows is coming, and he's tricking Sandman and Lizard into thinking they're doomed to meet similar fates. Ironically, Osborn doesn't realize he has no one to blame but himself for his death in 2002's Spider-Man.

    This could also feed into the question of whether there's a mystery sixth villain at work. Maybe this character is the one manipulating the rest of the Sinister Six, feeding them half-truths or outright lies about the future so they'll target Spider-Man.

    Are Tobey Maguire and Andrew Garfield in the Movie?

    If you've been following the news around No Way Home over the past couple years, you've probably heard the rumors about Tobey Maguire and Andrew Garfield reprising their respective Spider-Man roles. Even ignoring the rumor mill entirely, it's not exactly a giant stretch to assume some familiar Spider-Men might be joining the fun alongside these classic villains.

    The new trailer gives us no direct confirmation on that front, but there are some telltale clues that Marvel and Sony are trying to hide some major surprises. Take this shot, for instance:

    We can see Holland's Spidey charging into battle against Sandman, Electro and Lizard, but neither Electro nor Lizard seem to be leaping at Spidey directly. We could easily believe there are supposed to be more Spider-Men in this shot who have been edited out. It would hardly be the first time MCU trailer footage has been doctored to hide major spoilers.

    Even more telling is the fact that the Brazilian version of the trailer shows Lizard seemingly being punched by an invisible character. Either Spider-Man is teaming up with Drax in this movie, or someone was edited out of the frame.

    There's no guarantee Marvel and Sony are trying to cover up a Spider-Verse team-up here. If those Daredevil rumors are true, it's entirely possible he's the character being CG'd out of this footage. Still, the second trailer directly acknowledges Maguire's Spider-Man when Doc Ock reacts to seeing Holland's Spider-Man unmasked. Ock has a history with that other Spider-Man. Why bring it up if Maguire isn't going to appear in the film? Why introduce these villains if No Way Home isn't going to fully commit to the Spider-Verse concept?

    The moral of the story is this – don't be surprised if Holland isn't the only actor decked out in red spandex this time. Spidey is going to need a lot of help dealing with this new threat, and who better to help than more Spideys?

    Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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    Hunt: Showdown Is Being Turned Into a Live-Action Series

    Crytek's monster-infused multiplayer shooter Hunt: Showdown is getting a live-action TV adaptation thanks to Binge, a new streaming platform launching in 2022.

    Crytek announced the new series in a blog Wednesday. Crytek co-founder and CEO Avni Yerli, co-founder Faruk Yerli, and CryEngine director Pascal Tonecker will serve as executive producers alongside producers from Binge.

    Binge is advertised as a new streaming platform focused on original shows based on popular video games and content creators. Binge plans to launch as a subscription-free service on PC, TV, mobile, and consoles. Users can earn "Bytz" for watching content, but it's unclear how you'll spend them.

    For the unfamiliar, Hunt: Showdown was released in 2018 and pits you against other monster hunters (the dark, gory kind and not the kind that hangs out with cats dressed like Sonic) in the late 1800's Louisiana bayou.

    You'll race to collect clues for where to find boss monsters, like the Eldritch-looking Spider, the gruesome Butcher, or the insect-filled assassin. Players not only contend with other hunters looking to steal their prize but also various undead enemies, like zombies and hellhounds.

    Binge is also developing a live-action series based on System Shock and the Driver series. For more video game adaptations currently in the works check out the slideshow above or our interview with Adi Shankar who is developing several animated adaptations including a Devil May Cry series.

    Joseph Knoop is a writer/producer/eldritch monstrosity for IGN.

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    Autonomous SmartDesk Can Turn Your Work-From-Home Office Into a Productivity Hub

    Partner content by StackCommerce

    We’ve reached a tipping point in the movement toward a work-from-home world. While some industries require in-person workforces, those that don’t routinely came to a surprising realization during the COVID pandemic: Both employees and employers are happier with content, productive remote workflows.

    In fact, an overwhelming 99 percent of people reported that they’d choose to work remotely for the rest of their life, even if it was just part-time. Over 77 percent say they’re more productive — and 78 percent of CEOs believe remote work must be part of any company’s business strategy going forward.

    This means no matter which company you choose to ply your trade for the rest of your professional life, there’s a good chance it could be while sitting at the same desk and leaning in the same chair in the same confines where you eat, sleep, and live every day.

    Of course, considering the tools of professional motivation are now all in your hands with no external excuses anymore, it pays to make sure your daily work environment is as comfortable and ruthlessly efficient as possible.

    Autonomous is a smart office tool supplier based in California, crafting desks and office chairs sporting simple, sleek lines powered by technological innovation to create the most advanced and ergonomic office furniture available anywhere.

    The centerpiece of their work-from-home collection is their fully adjustable SmartDesk, collecting that simple design aesthetic, high quality materials, and a stylish look into a premium workspace in that home office.

    Since launching their company in 2015, Autonomous has put more than 375,000 people behind a SmartDesk, which can raise or lower to accommodate standers, sitters, or any mixing of the two to help improve your daily productivity.

    Made from moisture-resistant Medium-Density Fiberboard (MDF), each desk from the basic SmartDesk Core ($499) up to the wraparound SmartDesk Corner ($999) can raise anywhere from 29 up to 48 inches high. Each also comes with four different programmable settings, so users can set the perfect height for themself while standing, sitting, or even when another member of the household holds down the workspace.

    The SmartDesk also comes in a variety of finishes and styles to match any particular decor, from traditional black, white and wood varieties like walnut, oak, and bamboo to more eye-catching designs like a night sky over the desert or a rainbow color explosion.

    Those who want to raise their office game can not only style up with an Autonomous SmartDesk, but they can do it at an added savings. By submitting your work email address at the Autonomous website, shoppers can receive an exclusive discount offer through their Employee Purchase Program. They're also offering a $9 deal, where they sell one of their products for just $9 every day until Christmas. Check out their sales page daily to see if you're chosen!

    Prices subject to change

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    Learn To Create Your Own Comic Book During This Pre-Black Friday Doorbusters Sale

    Partner content by StackCommerce

    Arts can serve us in so many ways. They can serve as an avenue for us to explore fantasies about stories we wish we could see on screen, video games we wish we could play, and otherworldly universes we wish we could visit. Though, not all of us know how to bring the visions we have in our heads to a state that can be shared with others. There are tools that can help, though.

    The 2022 Premium School of Digital Art Bundle is on sale for just $9.97 (reg. $2,000) during our Pre-Black Friday Doorbusters Sale. With the wisdom you gain from these 10 courses and 645 lessons, you can create your own manga or comic book. Learn paint tool familiarization, character design, coloring, and painting with this super affordable collection of content.

    Among the many well-reviewed courses in this bundle, Clip Studio for Absolute Beginners helps you demystify Clip Studio Paint, so you can get to work on the 3D figures in your imagination. This course is taught by illustrator and designer Rich Graysonn, who has earned a 4.5/5 star instructor rating for his ability to teach people the fundamentals of art and anatomy with ease.

    Another popular course, which is rated 4.5./5 stars, Manga Art Academy: Anime and Manga Character Drawing Course teaches you how to draw stylized characters in genres like Shoujo, Shounin, Bishoujo, and others.

    To create the worlds surrounding your characters, the bundle also features the Perspective Art Academy: Complete Environment Drawing Course, which will teach you how to create worlds, draw landscapes, perspectives, backgrounds, and scenes for video games, comics, illustrations, and more.

    Don't miss your chance to get The 2022 Premium School of Digital Art Bundle while it is on sale for just $9.97 (reg. $2,000) during our Pre-Black Friday Doorbusters Sale.

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