• From Scream to Halloween Let’s Talk About Our Favorite Contemporary Horror Movies

    Horror movies have been around for quite a while now, and classics like Friday the 13th, Nightmare on Elm St, and The Thing have inspired multiple other contemporary horror film franchises. In contrast, Halloween and Scream and others have seen a resurgence drawing fans back to the theatre — so much that we had to ask ourselves which ones are our favorites and what are the favorites of the readers on IGN?

    Welcome back for another edition of Let's Talk About. Today's topic is all about our favorite contemporary horror movies. With Nope releasing last week, we thought it would be a great time to discuss your and our opinions on the recent horror movies and whether they can create the same thrill, suspense, and jump scares that films of the past were known for.

    So what is your favorite contemporary horror movie? Who are your favorite horror filmmakers currently? Do you remember how you felt when first watching classics like Halloween, Scream, or Alien? Have any classic franchises that have seen a second resurgence reached the same level of horror or excitement for you? Which series would you like to make a comeback? Is there a franchise that came back that you wish would have stayed dormant? Which generation do you think had the best horror movies? How do movies like Nope, Umma, and Scream 5 stand up to your favorites from last year? Let us know in the comments.

    Jada Griffin is IGN's Community Lead. If she's not engaging with users here, chances are she's developing her own games, maxing the Luck stat in her favorite games, or challenging her D&D players with Intense combat or masterful puzzles. You can follow her on Twitter @Jada_Rina.

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    Get a Meta Quest 2 Before the Price Increases

    If you haven't heard, the incredibly popular VR Headset, the Meta Quest 2, is getting a $100 price increase on August 1. Regardless of whether you are interested in the 128GB model or the 256GB model, now is the time to strike if you want to get one of the most versatile VR platforms and still save some cash.

    Amazon has been sold out for a few hours, but Best Buy still has them in stock. Strike while the iron is hot and jump into VR. If you can't snag one before the price goes up, however, you'll be able to get a free copy of one of the platform's best games, Beat Saber.

    Meta Quest 2 Sale – Best Buy

    Meta Quest 2 Sale – Walmart

    Brian Barnett writes reviews, wiki guides, deals posts, features, and more for IGN. You can get your fix of his antics on Twitter (@Ribnax), Twitch (Ribnax), & YouTube, or check out his weekly video game talk show on Twitch (The Platformers).

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    Scathe Hands-On Preview: DOOM-ing the Forces of Hell

    Hey, have you heard of a game where you play a super soldier that goes to Hell to kill everything that moves? One that involves swapping exotic weapons to deal with the ever-changing challenges that a persistent horde of twisted fleshy mutant hellions provide? Well, Scathe isn’t Doom exactly. It tries its best, but very much lacks the hand-crafted gun puzzle arenas and air-tight weapon balancing that turned first-person demon-slaying on its head for at least the past seven-ish years. But what it lacks in polish, momentum, and wit it replaces with some interesting but obtuse dungeon crawling and maybe its biggest standout feature – co-op.

    It may not be completely fair to compare Scathe so directly to Doom. From a distance, the similarities are obvious, but a couple of minutes with Scathe and it was clear that I was playing a game with an entirely different approach to the more famous first-person Hell shooter. Whereas id’s signature game is designed around you being an unstoppable force in perpetual forward motion, Damage State’s take requires a more staid hand, as it’s the enemies that were running me down. They spawn aggressively, with ranged attackers filling the zone with projectiles akin to a bullet hell shooter like Ikaruga or Cuphead, and melee troops charging directly at me or ambushing me from behind or around corners.

    Freezing to line up shots was a death sentence, but instead of charging through the enemies like a Doomguy possessed, Scathe requires a much higher regard for personal safety. Health can only be reliably gained back by picking up shiny orange health juice sprinkled across any given room and can be in limited supply. Many of my engagements with the enemy involved strafing oncoming fire, strategically ducking around corners and obstacles, poking out to shoot my stock super rifle from a distance, taking most enemies out from at least mid range, and launching a mini swarm of rockets every so often. Further, more elusive enemies were great fodder for my longer ranged Thunderbolt, which could also arc lighting between multiple baddies doing damage over time. The Ripper was my go to for close encounters, if I got pinned down and felt the horde encroaching on my personal space, or just absolutely needed to charge my way through the blockade of baddies and my dashing attack was on cooldown. There’s even magic that can freeze turrets or crush everyone in close proximity with the wave of a hand. Scathe’s offensive options are plentiful and diverse.

    Instead of charging through the enemies like a Doomguy possessed, Scathe requires a much higher regard for personal safety.

    In co-op, up to four players can run through this gauntlet together, though. I couldn’t get more than one other person in on the action during my demo. With the exception of the rooms that require you to kill a certain amount of enemies before progressing upping their totals, I didn't notice any notable differences in enemy strengths or numbers while in co-op, so in a way, the more friends you bring with you into the fiery depths, the better. We did share a life pool, though, which means you're only as efficient as the more death-prone person on your squad.

    The demonic legions were pretty adequate at stopping me from my goal – navigating the labyrinth of Hell, collecting runes so that I can unlock a boss room and obliterate what was waiting for me inside. They come in various shapes and sizes, from big humanoid beasts, to giant ogres made aaof static, and even a sentient cloud of spikes flying round like a school of fish in the ocean. They wield sinister blades of bone, giant projectile canons, or sometimes just throw their bouncy ball bodies into you. None are hard to kill on their own, but in ceaseless waves, they whittle through your 10-life allotment quickly and efficiently. Luckily, besides health drops and ammo, anything you find is permanently found. This roguelite feature is great for runes, meaning you won't have to backtrack to pick up a room full of them after you die. This is bad for things like extra lives though, making every time you have to pass through a room on your way to your goal an additional time that much more dangerous.

    Besides health drops and ammo, anything you find is permanently found. This roguelite feature is great for runes.

    The maze itself is full of rooms, each marked by a symbol. Memorizing the symbols may help you identify the rooms they associate with, but there is nothing to help you determine what direction you’re going in. There is a map, but digging into the menu to consult it in between horde murder is very inconvient. Also, it only fills in rooms and how they’re connected after you explore them, and makes no mention of power-ups or weapons in them, so it's very easy to miss valuable items because you didn’t know what you didn’t know.

    The rooms themselves are interesting at least. There’s lots of platforms and obstacles to navigate and put in between you and the bad guys. Many rooms have platforming puzzles and switches that are hiding access to extra lives and other collectables. The biomes of the rooms themselves vary pretty heavily as well, some corners of the underworld are all fire and chains while others are dark and swampy. Besides aesthetics, they each also contain unique enemies which force you to adjust your strategy a bit.

    Scathe definitely proves that there is room in Hell for a first-person shooter not named Doom. Filling the screen with bullets to keep you on the defensive creates an interesting and entirely different vibe than the in-your-face aggression of the competition. While the running and gunning is enticing and solid, the map feels like purgatory to explore competently without any kind of direction.

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    Xenoblade Chronicles 3 Is a ‘Culmination’ of the Trilogy – But Not the End of the Series

    Xenoblade Chronicles 3 on Nintendo Switch will act as a "culmination" of the trilogy, but won't be a conclusion for the series overall according to its executive director.

    In an interview with Nintendo itself, Tetsuya Takahashi said the first three mainline Xenoblade Chronicles games (not including the more futuristic Chronicles X) share similar themes and gameplay ideas that connect them as a trilogy.

    Xenoblade Chronicles 3 therefore rounds out the trilogy thematically – but Takahashi made clear it's not the end of the series as a whole. "This is like a summary for moving on to the next step in the future," he said.

    "Although some elements and designs from one and two will appear in this third entry here and there, there is no need to have played the first and second games to understand the story or how to play," Takahashi explained. "However, since this is a series of works, the underlying theme is consistent, and in each case, the story unfolds based on 'the relationship between foreign things'.

    "I used the word 'culmination' earlier, but this title brings together all the themes that have been developed over the past 15 years since 2007, when development of the first title in the Xenoblade Chronicles series began, as well as the gameplay systems that have been developed throughout the series."

    Xenoblade Chronicles 3 was announced in February and will be released on July 29. As with the previous games, it's a JRPG that features an automatic combat system where the player must combine a number of attacks and effects to achieve victory, set amid a war-torn futuristic world called Aionios.

    In our 8/10 review, IGN said: "Xenoblade Chronicles 3 can take some meandering detours across its massive 150-hour campaign, but great characters and addictive tactical combat make it all well worth the time."

    Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

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    Rick and Morty Season 6 Gets September Premiere Date

    Adult Swim has announced that Rick and Morty Season 6 will premiere globally and across the multiverse on September 4.

    The long-awaited sixth season will premiere at 11 pm ET/PT on September 4, picking right up from where we left the anarchic duo at the end of the fifth season. According to the official logline for the new season, Rick and Morty will be "worse for wear and down on their luck," but "will they manage to bounce back for more adventures? Or will they get swept up in an ocean of piss!"

    If you're wondering exactly what awaits Rick and Morty in the forthcoming episodes, the synopsis teases "Family! Intrigue!" and possibly even "A bunch of dinosaurs!" Whatever the case may be, Michael Ouweleen, the president of Adult Swim and Cartoon Network, has promised another "iconic season" following the intergalactic escapades of the show's titular characters.

    "It's hard to overstate the impact of Rick and Morty. More than a hit show, it is truly a global phenomenon," Ouweleen said of the Emmy award-winning comedy series, which has now been viewed over 10 billion times globally, across linear, digital, and streaming. "As we prepare to launch this soon-to-be iconic season, we will be giving fans a unique way to be part of the fun – so keep your eyes peeled."

    Adult Swim capped off Rick and Morty's fifth season with a two-part finale on September 5, 2021, which means that the upcoming sixth season is arriving almost a full year after the last time we caught up with the dimension-hopping duo. The last episode presented fans with Evil Morty and the Evil Morty Plan, The Rick and Morty Citadel, and a good look at what the larger multiverse is doing.

    Created and executive produced by Justin Roiland and Dan Harmon, Rick and Morty stars the voice talents of Roiland as Rick Sanchez and Morty Smith, Sarah Chalke as Beth Smith, Chris Parnell as Jerry Smith, and Spencer Grammer as Summer Smith, plus many others that have been part of the story so far.

    IGN's review of Rick and Morty's fifth season finale called it a "lore-stuffed bookend to one of the strongest seasons thus far." However, it also noted that the half-hour episode chucked canon material at viewers at "a breakneck and sometimes confusing pace," which ultimately made its rapidly advancing plot points "difficult to follow and decidedly rushed."

    Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

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