• Battlefield 2042: Someone Made a List Of Every Missing Feature, And It’s Quite Long

    Battlefield 2042 has had a rough launch week thus far, whether it's server issues, UI problems, or more creative frustrations like features or modes that 2042 has opted not to include. One Reddit user by the name of Jellyswim has even gone so far as to create a list of features "removed or downgraded" from Battlefield 2042, and it's a surprisingly long (if subjective) read.

    Some notable complaints include:

    • No persistent lobbies, requiring players to matchmake after every game.
    • No global leader boards
    • No standard server browser
    • Fewer standard game modes, like team deathmatch
    • Fewer vehicle types
    • No small transport-type vehicles, such as ATVs or bikes
    • Fewer gun choices
    • Various mobility mechanics, like manual leaning, high wall vaulting, backwards prone, no diving while swimming
    • Technical issues, like less control and UI optimization options, less ultrawide monitor support, and issues with aim assist on console.
    • A less obvious method of communicating a medic is on the way to revive a downed teammate.
    • And easily a few dozen more complaints.

    It's worth noting that none of these features are necessarily "missing." Sequels omit features from previous games all the times, whether it's for budgetary reasons, the realities of a game's development timeline, or just a creative decision to lean into a less-is-more approach, all of which doesn't necessarily mean a game is better or worse for it. That said, the list is a pretty stark reminder of how different Battlefield 2042 is in the details from its predecessors.

    The list is just a short taste, but the post has become one of the Battlefield 2042 subreddit's highest-upvoted posts in recent history, with plenty of users joining in on the complaints.

    "I'll admit I had fun for 10ish hours, but these things became more and more obvious, and the fun just dwindled rapidly," wrote a user named MultimediaCarl.

    “'Assist counts as Kill' is literally one of my favorite features of BF4," wrote user KaineZilla. "It was the first game I noticed it in, and it just feels GOOD. Especially to someone like me that struggles with clean up.

    "Portal really is the saving grace but it's a shame we have to rely so heavily on user-created servers to fill in so many of the gaps missing from the base game, and portal isn't going going hold that status forever," wrote user Jellyswim.

    IGN's own Battlefield 2042 review echoed some of these complaints, noting how classes seem to matter less when all specialist characters can utilize most of each class' tools, and even an issue with dead teammates' bodies remaining visible on the ground, acting as false bait for a medic.

    DICE responded early Thursday with its first update for Battlefield 2042, targeting server issues like rubberbanding, and instances of stuttering on the Breakaway map, among other issues. DICE has also updated with a fix for Battlefield 2042's prox sensor item.

    DICE is also planning to release two additional updates in the next 30 days, aimed at fixes, balance changes, and quality of life issues.

    Joseph Knoop is a writer/producer for IGN.

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    Uncharted: Tom Holland Says Playing Nathan Drake ‘Broke Him’

    Actor Tom Holland had a particularly tough time on the set of Sony's Uncharted live-action film, going so far as to say that filming Uncharted "absolutely broke" him.

    In an interview with GQ (via GameSpot), Holland discussed the physical and mental toll that filming stunt-heavy projects like Uncharted and Marvel films have taken on him over the years.

    “I was going to the gym in the morning like, ‘Oh, my God, I must have torn something in my leg,’ and the guys were like, ‘You haven’t, you’re just tired and you’re getting older,'" Holland said.

    Holland had an incredibly brief three days between filming Uncharted in Berlin and moving on to Spider-Man: No Way Home in Atlanta.

    “I never realized how lucky I am that Spider-Man wears a mask, because when he’s bouncing around and flying from buildings, that’s all CG. In Uncharted it’s just me in a henley and cargo pants,” Holland said. “That film absolutely broke me.”

    Holland added that he had developed tendinitis by the time filming on Uncharted wrapped in early 2021. Tendinitis is typically the inflammation of a joint. Though most cases of tendinitis can be treated with rest, therapy, and pain medication, extreme cases can be known to require surgery.

    Holland also touched on the physical exhaustion he felt during the press tour for Spider-Man: Homecoming. Holland traveled to 17 countries, performing backflips on request and eventually becoming ill enough that he vomited backstage immediately after a press conference.

    “I was under a lot of pressure to finish the day’s work. That was the first time I was really like, ‘No, I’m done now. I’ve given you everything,'" Holland said.

    In the same interview, Holland intimated that he's not sold on continuing as Spider-Man in the MCU, suggesting a Miles Morales film may be the proper path forward. The script for No Way Home was also rewritten on an "almost daily basis" and on-set during the filming of the finale. Script rewrites aren't uncommon in major Hollywood productions, even as filming is proceeding, but Holland shared that he learned to say "no" to a script he was unhappy with from fellow Marvel star Elizabeth Olsen.

    Joseph Knoop is a writer/producer/treasure hunter for IGN.

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    Dark Horse to Resume Publishing Star Wars Comics in 2022

    Since the debut of the very first Star Wars comic in 1977, the franchise has almost exclusively made its home at either Marvel Comics or Dark Horse Comics. Apparently the new philosophy in 2022 will be, "Why not both?".

    Dark Horse announced it's regained the rights to publish new Star Wars comics and graphic novels. However, Marvel will continue to publish their own Star Wars comics and collections of existing material. Dark Horse appears to be replacing IDW Publishing as the home for all-ages and continuity-free Star Wars stories, while Marvel will continue to focus on core titles directly tied to the continuity of the films and Disney+ shows.

    No specific comics have been announced yet, though Dark Horse's press releases teases "adventures in every era, from the High Republic through the rise of the First Order." It also remains to be seen if Dark Horse will continue current IDW projects like Star Wars Adventures.

    Marvel originally held the rights to Star Wars comics from 1977 to 1987, with their monthly Star Wars series being among the first projects to flesh out the franchise beyond the scope of the original trilogy. Dark Horse then acquired the rights in 1991, with early projects like Dark Empire and Tales of the Jedi helping to establish the fledgling Star Wars Expanded Universe. The rights then shifted back to Marvel in 2015, as part of Disney's acquisition of Lucasfilm Ltd.

    "Dark Horse has a rich history publishing Star Wars comics and graphic novels," said CEO Mike Richardson in a statement. "Star Wars is near and dear to all of our hearts and I've been a fan since I saw the original film nineteen times during its original release. I am thrilled that Dark Horse will once again bring new stories to life from this incredible galaxy and I’m not exaggerating when I say we can't wait to bring these new adventures to fans of every age."

    What books do you hope to see from Dark Horse's new Star Wars line? Are you hopeful the publisher might revive the Expanded Universe continuity? Let us know in the comments below.

    Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

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    Xbox Boss ‘Disturbed and Deeply Troubled’ By Latest Activision Reports

    Update 11/18 1:07 pm PT: Microsoft has confirmed to IGN the accuracy of the Bloomberg report and has passed along an additional statement from Xbox head executive Phil Spencer.

    In a statement to IGN Spencer says, "I personally have strong values for a welcoming and inclusive environment for all of our employees at Xbox. This is not a destination but a journey that we will always be on. The leadership at Xbox and Microsoft stand by our teams and support them in building a safer environment for all."

    Update 11/18 12:51 pm PT: In response to the reported Microsoft comment an Activision Blizzard spokesperson has provided the following response:

    "We respect all feedback from our valued partners and are engaging with them further. We have detailed important changes we have implemented in recent weeks, and we will continue to do so. We are committed to the work of ensuring our culture and workplace are safe, diverse, and inclusive. We know it will take time, but we will not stop until we have the best workplace for our team."

    Xbox boss Phil Spencer has told his team that he's "evaluating all aspects of our relationship with Activision Blizzard and making ongoing proactive adjustments," following the latest reports detailing sexual harassment and discrimination at Activision.

    As reported by Bloomberg, Spencer sent an email to staff saying he is "disturbed and deeply troubled by the horrific events and actions" at Activision Blizzard. The email follows a story from the Wall Street Journal that revealed new details about sexual harassment among employees, cover-ups reportedly overseen by Activision Blizzard CEO Bobby Kotick, and more.

    IGN reported that Jen Oneal, who stepped down as Blizzard co-lead after three months, was paid less than her male counterpart Mike Ybarra and Activision Blizzard only offered her equal pay after she tendered her resignation.

    Spencer is the second major gaming executive to express dismay over the situation at Activision Blizzard. PlayStation CEO Jim Ryan also criticized Activision in an internal email to PlayStation employees writing he is "disheartened and frankly stunned" by the stories. Ryan also said Activision "has not done enough to address a deep-seated culture of discrimination and harassment."

    As criticism from across the games industry continues to trickle out, Activision Blizzard's board of executives has stood firm behind Kotick, even as calls for his resignation begin to come out. Over 500 Activision Blizzard employees have signed a petition calling for Kotick's removal following an impromptu employee walkout earlier this week.

    Earlier this year Activision Blizzard was sued by the state of California for sexual discrimination and harassment, including underpaying women employees compared to male colleagues doing equal work and fostering a culture where sexual harassment is tolerated.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd. If you know anything about the current ongoing situation at Activision Blizzard reach out to [email protected].

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    The 10 Best PS3 Games of All Time

    The PlayStation 3 didn’t exactly get off to a great start, but the system’s library steadily grew to include a host of phenomenal multiplatform games and exclusives that would not only define the PS3, but would cement Sony’s brand as a home for blockbuster exclusives.

    With the PS3’s 15th anniversary upon us, we re-examined the PS3’s library to cull together a list of its best games. In doing so, we kept a couple of factors in mind. First of all – how great was the game when it was actually released, and perhaps just as importantly, how defining was it to the PS3’s life? That doesn’t mean we entirely discounted multiplatform games – as you’ll see from the list there were many great ones we had to include. We also took into account how these games hold up now, though that wasn’t quite as essential to our formula.

    With that in mind, there were a LOT of games that just missed the cut, but that our decision-making team loved. Trust me, it hurts someone on the selection panel just as much as it probably hurts you to not see games like Resistance, Ni no Kuni, Catherine, and more on the list. But with that all in mind, here are our picks for the top 10 PS3 games of all time.

    10. Ultra Street Fighter 4

    Fighting games were in a rough place prior to 2009, but Street Fighter 4 brought the series back to the roots of its popularity, including the more popular cast from Street Fighter 2. Its highly stylized art style proved odd but ultimately appealing, and its online play was serviceable enough that the genre no longer felt like a total nonstarter. It was the genre's bedrock game through the release of Ultra Street Fighter 4, which most consider to be Street Fighter 4's apex due to its large roster and strong balance. Its influence has since waned, but it is inarguably one of the most important games in the genre's history, and still one of the PS3's best games.

    9. Ratchet & Clank : A Crack in Time

    Since 2002, Insomniac Games' Ratchet & Clank series has been a strong, lasting staple of PlayStation’s franchises. Though it debuted on the PS2, the series saw six new entries during the PS3 era, and for our bolts, A Crack in Time is the best Ratchet & Clank game released on PS3. While the formula for the series roughly remained the same, A Crack in Time brings with it a moving story and some great gameplay additions that make for one of the franchise’s best outings.

    The ability to experiment with new parts to customize your weapons and the addition of Hoverboots add a lot more mechanical depth to the combat and exploration. Add on top of that a moving story that really digs into why the titular duo is so enduring – and has endured for so long – and A Crack in Time delivers one of the best action games on the PS3.

    8. Batman: Arkham City

    Batman blew the doors off what the Arkham franchise could be, extending out beyond the confines of its prior though still fantastic first entry, Arkham Asylum, for a larger, engrossing sequel. Arkham City not only takes a “more is better” approach, but finds genuinely surprising and delightful ways to pull in various characters from the Batman mythos into one incredible adventure.

    Retaining the core combat, exploration, and stellar voice cast of Asylum, City finds inventive new ways to throw harrowing challenges in Batman’s path, with a host of incredible villain side-mission storylines, a more varied overworld, and a deeper, moving story as Kevin Conroy’s Batman and Mark Hamill’s Joker pick up their showdown from the first game. In nearly every way, Arkham City cemented Rocksteady’s take on the dark knight.

    7. LittleBigPlanet 2

    LittleBigPlanet 2 improves immensely on the formula of Media Molecule’s platformer and creation franchise, adding more level design options and the ability to essentially create a game within a game. While it does have a story mode with over 50 levels, the robust and refined customization notches it above the original LittleBigPlanet for us, and demonstrated the imaginative possibilities Media Molecule has continued to explore in Dreams.

    6. Portal 2

    Portal 2 is the perfect example of what a sequel can be. It took the original’s framework and blew it out into a true classic. The writing is funnier, the campaign longer and more layered in its puzzles and storytelling. Throw in one of the greatest standalone co-op campaigns ever made, and you have an all-time great filled with unforgettable moments, from the GLaDOS potato sequence to the final moon shot. It's been over a decade since we got this incredible sequel, but it's hard to imagine exactly how a third entry would top this modern classic. Still: we'd love to see Valve try.

    5. Grand Theft Auto V

    Rockstar Games sets a new bar when it comes to open-world games with each new release, and GTA V is no exception. With a massive, beautiful open world littered with things to do, GTA V’s three-protagonist storyline lets you explore every facet of that world and engage in some incredible missions, while also never preventing you from roaming around, crashing cars, and hunting for Bigfoot through Los Santos. And that doesn’t even begin to recount the extremely robust Online mode, which continues to receive frequent updates and deliver on the type of deep sandbox experience Rockstar continues to set the high standards for.

    4. Dark Souls

    Dark Souls was not the first Soulsborne game to come to PS3 (that honor belongs to 2009's Demon Souls), FromSoftware's next Soulsborne became a runaway hit that helped spawn a successful franchise and more widespread success. Yes, it retains the brutal difficulty of Demon’s Souls, but its impeccable level design, allowing players to venture to and die in many varied spots throughout the kingdom of Lordran, is a marvel to look back on and explore to this day.

    Add to that the fundamentals of the Dark Souls combat and progression systems that would become bedrocks of the trilogy, and a stellar lineup of boss fights that are still some of the most memorable in the series, and Dark Souls wasn’t just a great blueprint for what would follow – it was an unforgettable adventure in its own right.

    3. Red Dead Redemption

    A few years prior to GTA V’s incredible debut, Rockstar Games went back in time to produce one of its finest adventures ever, Red Dead Redemption. The western setting offered a nice change of pace from the more modern GTA trappings, as players adopted the life of a virtual gunslinger traversing across parts of North America on horseback without losing any of the tension or thrills of the developer’s more present-day settings. In fact, Red Dead delivers one of Rockstar’s best stories ever, in large part thanks to the man at the center of it all, John Marston. It’s no wonder the anticipation for Red Dead’s sequel reached the heights it did – the gripping story, beautiful world design, and mechanical depth all came together to create a singular, fantastic journey through the Wild West.

    2. Uncharted 2: Among Thieves

    The pinnacle of Naughty Dog's Uncharted PS3 trilogy, Uncharted 2 set the benchmark that the studio, and much of the industry's blockbuster action adventures, would strive for. Uncharted 2 is perhaps best remembered for its handful of unforgettable moments – that opening as Nathan Drake escapes a teetering train, a blowout shoot 'em up in the midst of a collapsing tower, and a dazzling moving train sequence that still ranks among the genre’s best. But Uncharted 2 also cemented the series' beloved characters, even if Nate kills a lot of people.

    His relationships with Elena and Sully are more fully explored, and Chloe Frazer, one of the franchise's best characters, is introduced. The marriage of action and character moments, including the introduction of series-highlight Chloe Frazer, cemented Naughty Dog's knack for cinematic storytelling on a level that only the developer itself would eclipse during the PS3's life.

    1. The Last of Us

    Naughty Dog began the PS3 generation with Uncharted, and ended it with The Last of Us, the pinnacle of the studio’s storytelling ambitions of that generation. There was certainly no shortage of zombie fiction at the time of its release, but Naughty Dog grounded The Last of Us’ viral outbreak in a dark, brutal, and stirring world that felt so realized in large part thanks to its two main characters. The Last of Us doesn’t work if players don’t connect with Joel and Ellie, but fortunately, the heartwrenching script and incredible performances by Troy Baker and Ashley Johnson give these characters so much depth as they learn to survive, care for, and ultimately learn some hard truths about each other and the world around them.

    Facing off against Clickers and Bloaters can be just as terrifying as the emotionally difficult choices these characters must make, and The Last of Us has no shortage of tense, unforgettable moments that deliver that terror in spades. But Naughty Dog’s masterpiece, for all its monsters and decaying civilization, is just as much about finding the goodness and beauty out in the world, even when it’s most difficult to do so.

    And those are our picks for the top 10 PS3 games of all time! There were, of course, a lot of other great games we loved, so be sure to check out the full top 25 PS3 games list on IGN. For even more PlayStation goodness, be sure to check out our weekly show Podcast Beyond! For all the latest PS5, PS4, and PSVR news and antics. And for everything else, you’re already in the right place, IGN.

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