• Avengers: Thanos’ Infinity Gauntlet Snap Was Impossible, Scientists Say

    Superhero movies ask us to suspend our disbelief, but one of the Marvel Cinematic Universe's most iconic moments has been proven impossible for different reasons than you might expect.

    Thanos' snap at the end of Avengers: Infinity War led to half the population of the entire universe disappearing into thin air. While the supernatural part of that is clearly not realistic, researchers at the Georgia Institute of Technology (via livescience) found that the act of Thanos snapping his fingers while wearing the Infinity Gauntlet was actually impossible to pull off.

    According to the study, a finger snap is the "fastest acceleration of the human body ever measured", and the physics involved should have been impossible for Thanos while wearing the gauntlet.

    Basically, the study says the acceleration of a finger while it's snapping is incredibly high — three times as fast as the acceleration of a professional baseball player's arm during a pitch. A snap only takes seven milliseconds, which is more than 20 times faster than the blink of an eye.

    In order to pull off such a fast maneuver, the study says the most important component is friction. Researchers found that attempting to snap while wearing metal gloves doesn't generate enough friction.

    "Our results suggest that Thanos could not have snapped because of his metal armored fingers," author Raghav Acharya said. "So, it's probably the Hollywood special effects, rather than actual physics, at play!"

    Regardless of its feasibility, the MCU is still dealing with the aftermath of the Avengers' mission to reverse the impact of the snap. Up next, MCU fans are looking forward to Spider-Man: No Way Home, which releases next month. For more, check out five burning questions we have after the new Spider-Man trailer.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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    Spider-Man: Michael Keaton Confirms Return As Vulture

    Michael Keaton, who has made a late-career return to superhero movies, revealed he will be filming new Vulture material this week.

    During an appearance on Jimmy Kimmel Live on November 17, Keaton was asked about his upcoming return as Bruce Wayne/Batman in the upcoming Flash movie. But during this, Keaton also revealed that he’ll be reprising his role as Vulture.

    “I’m shooting tomorrow — I’m shooting Vulture stuff,” Keaton shared. When asked to elaborate Keaton merely repeated “Vulture stuff.”

    Keaton was explaining how because the nature of filming a superhero movie can be so secretive and out-of-order that he doesn’t bother to ask too many questions on set. This is why he didn’t ask WB if George Clooney or Val Kilmer will also be in the upcoming Flash movie.

    Funny enough, Keaton isn’t the first Spider-Man villain to reveal their involvement in an upcoming Spider-Man movie through an interview. Alfred Molina freely talked about playing Doc Ock again in Spider-Man: No Way Home months before he was ever confirmed to return,

    Keaton didn’t reveal why he’s filming additional Vulture scenes and didn’t reveal for which movie, either. While the chances are high it could be for Spider-Man: No Way Home, the interconnected MCU means Keaton could appear just about anywhere.

    If he does appear in No Way Home it would make a lot of sense as the movie surprisingly seems focused on Spider-Man’s villains. Also, read IGN’s 5 burning questions we have after seeing the brand new trailer.

    Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

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    New Earthworm Jim TV Series Is In the Works

    In today's edition of "who asked for this?," Variety reports that an Earthworm Jim TV series is in the works at Interplay Entertainment, the current owners of the franchise.

    Interplay released a 2-minute teaser trailer featuring Earthworm Jim in a tongue-in-cheek "Behind-the-Music" like interview describing his history as a spacefaring adventurer.

    The series, titled "Earthworm Jim: Beyond the Groovy," reportedly follows Earthworm Jim's adventures fighting evil from planet to planet throughout the galaxy, with each planet featuring a different race of anthropomorphic animal-like aliens. Earthworm Jim's ultimate goal is to get back to his home planet, you guessed it, Earth.

    Interplay is launching efforts to develop new TV series and films with a new division of the company. Interplay is working with Passion Pictures, which has produced various animated short films and commercials, such as two episodes of "Love, Death, and Robots," and several animated trailers for Apex Legends.

    The teaser trailer indicates a slightly more mature tone for Earthworm Jim, with the character referring to a thermostat added to his suit to "keep my ass warm" and that he spent 25 years in rehab. The Earthworm Jim games (and even the shortlived 1990's animated series on Kids' WB) stuck relatively close to kid-friendly fare, but the original developers at Shiny Entertainment and creator Doug Tenaple (who also voiced Jim in the games) frequently skewered video game and film tropes, adding characters like "Princess What's-her-name" as a riff on Princess Peach and more generic damsels in distress.

    It's unclear if creator Doug TenNaple or other members of the original development team are involved in the project. TenNaple has a history of anti-LGBTQ views, speaking out against marriage equality, and has misgendered a transgender journalist who criticized his work in 2017. IGN has reached out to Interplay to ask whether TenNaple has any involvement, but did not immediately recieve a reply.

    “I remember loving ‘Earthworm Jim’ as a kid,” said Michael K. Parand, the director of Interplay's new film and TV division. “And there’s so much potential in this story universe: a galaxy full of animals battling for power.  Jim is an earthworm in a universe where Earth is nothing more than a myth. His struggle to find meaning is surreal and comical, but it’s also relatable.”

    Earthworm Jim's star power has faded since his height in the mid-to-late 90's. While the first two games were successes based on their gameplay and attractive 2D graphics, Earthworm Jim 3D and subsequent releases were critical and commercial failures, with the last game releasing in 1999.

    Joseph Knoop is a writer/producer/lowly worm for IGN.

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    Aussie Deals: Fantastic Discounts on DualSenses, PS+ Subs and First-Party PS5 Titles!

    Thank your own personal God—possibly Akatosh—it's Friday! And what a week-ender it is, thanks to a whole bunch of non-Black Friday discounts that are amazing anyway. Of particular note: the deals for first-party PlayStation games and DualSenses. If you're lucky enough to even own a PS5, get amongst it.

    Notable Sales for Nintendo Switch

    Purchase Cheaply for PC

    Exciting Offers for XO/XS

    Product Savings for PS4/PS5

    Adam's a deals hound who naturally gravitates towards defiance. For example, he's never once clicked Submit on an online form.

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    Former Nintendo Employees Remember the Battles Over the GameCube Being Purple

    Today is the Nintendo GameCube's 20th anniversary in North America, and we're learning the iconic purple color was highly debated within Nintendo ahead of its release.

    Speaking to VGC, Nintendo's former VP of marketing and corporate affairs Perrin Kaplan said Nintendo of America was very concerned about bringing the purple color to store shelves.

    “We actually suggested that the purple was not the best to start with and [Japan] said, ‘no, we’re going to use that’,” Kaplan said. “Then we pushed for black and silver, because I think in the US nobody had ever really done the purple colour before."

    Kaplan added they worried they would get bad publicity because of the purple choice.

    “It wasn’t that you couldn’t bring out hardware that was a different colour, it was just a very… ‘female’ looking color. It just didn’t feel masculine, I think. I remember us being very nervous at E3 that we were going to get bad press purely based on the color.”

    At the time, the late Hiroshi Yamauchi was president of Nintendo, and Kaplan said he had a much different leadership style than his successor, Satoru Iwata. Kaplan said, "Under Yamauchi, we knew he was the boss," and it seems feedback from Nintendo of America was not heavily considered.

    In North America, the GameCube ended up appearing in black, and silver variations in addition to purple, as Kaplan says Nintendo of America pushed for. Other regions saw white and orange versions, as well.

    The GameCube ended up selling 22 million units in its lifetime, losing out to both the Xbox (24 million) and the runaway success of the PS2, which topped 155 million units. Still, the GameCube is fondly remembered by Nintendo fans to this day for games like Super Smash Bros. Melee, The Legend of Zelda: The Wind Waker, Metroid Prime, and more.

    If you're feeling nostalgic for Nintendo's purple cube, check out our picks for the best GameCube games of all time.

    Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

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