• Arcane, Netflix’s League of Legends Animated Series, Is Officially Getting a Second Season

    Netflix and Riot Games have officially announced that Season 2 of the League of Legends animated series Arcane is on its way.

    While there weren't many details given regarding this new season, it has been confirmed that Hailee Steinfeld's Vi, Ella Purnell's Jinx, and Caitlyn Kiramman will all reprise their roles for this continued story. Their voices were featured in a short teaser that was released alongside the Season 2 announcement.

    This news shouldn't come as too much of a surprise considering the overwhelmingly positive reception Arcane has received since it made its premiere on November 6, 2021. It's also currently sitting as the #2 spot on Netflix's Global Top 10 list of English language TV shows.

    We also sung Arcane's praises in our review and awarded it a rare 10/10 score, saying, "Arcane is the first video game adaptation that’s truly a masterpiece, breaking new ground for what’s possible in TV animation."

    Season 2 of Arcane will be brought to us by Riot Games, with Fortiche Productions returning for its animation. The series was created by Christian Linke and Alex Yee, and Linke will serve as executive producer alongside Marc Merrill, Brandon Beck, Jane Chung, and Thomas Vu.

    "We're beyond happy about the positive response to Arcane's first season and are working hard with the creative wizards at Riot and Fortiche to deliver our second installment," said Arcane co-creators Christian Linke and Alex Yee.

    If that isn't enough Arcane excitement, Riot is currently celebrating its premiere with a full month celebration across all its biggest games in an event called RiotX Arcane. These celebrations include free Arcane skins in League of Legends, Legends of Runeterra will add a new permanent mode called The Path of Champions, Valorant will offer a free RiotX Arcane Pass, and more.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    The Best Black Friday Gaming PC, Laptop, and Monitor Deals from Dell, Alienware, HP, Lenovo, Razer, and More

    Black Friday is officially over, but many of the best deals on gaming PCs, laptops, and monitors from Dell, HP, Lenovo, Razer, ASUS, MSI, and Gigabyte are still available through the weekend. Buying a prebuilt PC or laptop will be your best and easiest chance at scoring an RTX 3060, 3070, or 3080 video card without paying an exorbitant cost. Many of these configs even ship by the end of the year. Some PCs in this list will go out of stock quickly, but we'll keep this page updated through Black Friday and Cyber Monday.

    Black Friday PC Deals

    For Black Friday, you don't have to settle for an off-brand PC in order to find a good price. You can score an Alienware Aurora RTX 3060 Ti gaming PC for only $1399, a Lenovo Legion 5i RTX 3070 gaming PC for $1559, or an HP OMEN RTX 3080 Ti gaming PC for $1790.

    Black Friday Newegg PC Deals

    The biggest advantage to picking up one of these ABS, iBuyPower, CyberpowerPC, or Skytech PCs is that they're already built. They ship out almost immediately so you don't have to wait a month or two (or even longer in many cases) to receive your order. They also happen to be considerably less expensive than picking out a "made-to-order" PC.

    Black Friday Laptop Deals

    Black Friday is the best time of year to score a great deal on a laptop. We've included many options, from Alienware's 2021 flagship X15 and X17 gaming laptops to Intel Evo certified workstation laptops that weigh only a few pounds, feature the newest Intel processors, and have an incredibly long battery life.

    Black Friday Gaming Monitor Deals

    The Black Friday gaming monitor deals are trickling in at a steady rate. The Samsung Odyssey G9 boasts a massive 49" 5120×1440 curved display with a fast 1ms response time, 240Hz refresh rate, and G-SYNC compatibility. It also boasts a high contrast ratio, good color rendition, and wide viewing angles thanks to its QLED VA panel.

    More Black Friday Deals

    If you want a complete list of the best early deals that are live right now for Black Friday, check out or definitive roundup of the best Black Friday deals. We keep it constantly updated with the best Black Friday deals from Amazon, Best Buy, and Walmart.

    All the Best Black Friday Deals and Sales

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    Grand Theft Auto: The Trilogy – The Definitive Edition Gets Its First Major Update

    Grand Theft Auto: The Trilogy – The Definitive Edition has released its first major update and it provides fixes for Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas.

    As detailed by Rockstar, these fixes include everything from "holes in the map" to "issues with character models in cutscenes" to the shockingly awful "issue with rain visual effects" in Grand Theft Auto: San Andreas.

    As of this writing, the update is now available on PS4, PS5, Xbox Series X|S, and Xbox One. We will update this story when it is released for Nintendo Switch and PC.

    This is all part of Rockstar's plan to improve the quality of Grand Theft Auto: The Trilogy – The Definitive Edition as, according to them, "the updated versions of these classic games did not launch in a state that meets our own standards of quality, or the standards our fans have come to expect."

    Additionally, Rockstar has gifted everyone who owns Grand Theft Auto: The Trilogy – The Definitive Edition on PC the classic PC versions of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas as another way to make up for the problems. It has also made these classic versions available, once again, on the Rockstar Store as a bundle.

    These issues were noticed quickly after launch, and they included quality concerns, Switch-specific problems, troubles with the Rockstar Launcher, missing elements, so much more.

    In our review of Grand Theft Auto: The Trilogy – The Definitive Edition, we said it this collection is "defective, disappointing, and surprisingly disrespectful to three classic games and their many legions of fans."

    You can see a full list of the changes included in Title Update 1.02 below;

    General – All Platforms

    • Fixed multiple localization issues
    • Fixed multiple instances of missing or misaligned collision
    • Fixed multiple instances of holes in the map
    • Fixed multiple instances of incorrect or misplaced textures
    • Fixed multiple instances of the camera clipping through objects
    • Fixed multiple instances of incorrect subtitles being displayed
    • Fixed multiple instances of incorrect help text being displayed
    • Fixed multiple instances of misplaced objects
    • Fixed multiple instances of issues with character models in cutscenes
    • Fixed multiple instances of audio lines being skipped, delayed, or repeated

    Grand Theft Auto III – The Definitive Edition

    • Fixed issues with blurry camera cuts and transitions during Grand Theft Aero cutscene
    • Fixed an issue where Pay ‘N’ Spray doors were closed preventing the player from being able to enter
    • Fixed an issue where game stalls and props pop into the Gone Fishing cutscene
    • Fixed an issue where the player would fail the mission The Thieves with a message “A thief’s dead” after the cutscene plays
    • Fixed an issue with failing the mission Last Requests due to Asuka falling out of the boat
    • Fixed an issue with a missing GPS route when driving Curly Bob in a Taxi during the mission Cutting The Grass
    • Fixed an issue where the damage meter is not displaying correctly in the mission Escort Service
    • Fixed an issue with a hole in the map that allowed players to access Staunton Island early
    • Fixed an issue with Claude floating in the cutscene for the mission Big ‘n’ Veiny
    • Fixed an issue where character models were not animating during the cutscene for the mission Luigi’s Girls
    • Fixed an issue where character models were not animation during the cutscene for the mission Give me Liberty
    • Fixed an issue where the player can boost their running speed by quickly swapping through weapons
    • Fixed an issue where the game would crash when entering a vehicle after completing Triad War (Xbox Series X|S, Xbox One)
    • Fixed an issue where the achievement “Disposing of the Evidence” does not unlock after completing the Dead Skunk in the Trunk Mission (Xbox Series X|S, Xbox One)

    Grand Theft Auto: Vice City – The Definitive Edition

    • Fixed an issue where players were unable to rotate the camera up or down while driving at high speeds
    • Fixed an issue with Firetruck lights flashing inconsistent colors
    • Fixed an issue with GPS route display during the mission Autocide
    • Fixed an issue where Pay ‘N’ Spray doors were closed preventing the player from being able to enter
    • Fixed an issue with multiple GPS routes appearing during the missions Gun Runner and Psycho Killer
    • Fixed an issue with the Hit Rate UI not displaying correctly during the mission Gun Runner
    • Fixed an issue with peds incorrectly appearing in the cutscene for the mission The Chase
    • Fixed an issue with Tommy Vercetti’s character model going into a T-Pose during the cutscene for In the Beginning
    • Fixed an issue with changes to language settings not being retained after a reboot (Nintendo Switch)
    • Fixed an issue where the game would crash when switching from TV mode to table mode during the loading screen
    • Fixed an issue where the prompt “Error: Out of video memory trying to allocate a texture! Make sure your video card has the minimum required memory, try lowering the resolution” appears while exploring the North Point Mall (Xbox Series X|S, Xbox One)
    • Fixed an issue with the camera popping during the cutscene for the mission All Hands on Deck (Xbox Series X|S, Xbox One)

    Grand Theft Auto: San Andreas – The Definitive Edtion

    • Fixed an issue with rain visual effects
    • Fixed an issue with the camera spinning around quickly when finishing or failing Blood Bowl
    • Fixed an issue where the camera is incorrectly positioned when returning to gameplay after finding Sweet in the mission Reuniting the Families
    • Fixed an issue where a bridge in Flint County is invisible
    • Fixed an issue where players can equip weapons while swimming which can cause issues with the weapons clipping through the character’s body
    • Fixed an issue where incorrect help text was displayed for swimming
    • Fixed an issue where the results screen was appearing at the start of Bike School – Jump and Stoppie
    • Fixed an issue with grey pedestrians appearing around the Willowfield and Playa del Seville area
    • Fixed an issue with a pedestrian looking partially translucent in the Just Business cutscene
    • Fixed an issue with the legal text not being displayed correctly
    • Fixed an issue with Enforcer lights not flashing
    • Fixed an issue with players not being able to kill Paul and Maccer before triggering the cutscene for the mission Don Peyote
    • Fixed an issue where the mid-mission cutscene would start then fade to black before restarting again during the mission Sayonara Salvatore
    • Fixed an issue where the game would restart from the beginning when selecting to retry from the last checkpoint on the Mission High Stakes, Low Rider
    • Fixed an issue with an invincible enemy during the mission Los Desperados
    • Fixed an issue with incorrect inverted controls when swimming underwater when setting them to either on or off
    • Fixed an issue with the aiming sensitivity for the Pistol Ammu-Nation Challenge
    • Fixed an issue where progress is blocked due to Sweet being killed prematurely during the mission The Green Sabre
    • Fixed an issue where the help text does not disappear which ends up blocking the muscle stat from showing it increasing at any Gym
    • Fixed an issue with the incorrect time being displayed when collecting rings during the BMX or NRG-500 Challenges
    • Fixed an issue with the camera warping during the In the Beginning cutscene
    • Fixed an issue where some character models were not animating during some cutscenes
    • Fixed an issue with the player getting stuck behind the Cluckin’ Bell counter (Xbox Series X|S, Xbox One)
    • Fixed an issue where Police Officers can be seen floating before a police car spawns during the Reuniting the Families cutscene (Xbox Series X|S, Xbox One)
    • Fixed an issue with pedestrian weapon accuracy (Xbox Series X|S, Xbox One)

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    First Look of Star Wars: Galactic Starcruiser’s Lightsaber and Bridge Training Revealed

    Disney has shared the first look of Lightsaber and Bridge Training aboard Star Wars: Galactic Starcruiser – the two-night, immersive Star Wars hotel experience opening next year at Walt Disney World.

    Shared as part of today's Destination D23 presentation, Disney Parks, Experience and Products Chairman Josh D'Amaro gave fans of that galaxy far, far away a glimpse of how lightsabers will be part of their Galactic Starcruiser adventure.

    As shown in the video, guests will enter a room and will be given a lightsaber to train against a wall-mounted training remote. It appears there will be beams of light that can be seen through smoke in the room to simulate where the remote will be firing. It looks to start off slow, but it quickly speeds up and will truly test your skill as a Jedi.

    Following that demo, D'Amaro showed a bit of what Bridge Training will look like aboard Star Wars: Galactic Starcruiser. Guests will be able to visit the bridge of the Halcyon – the name of the ship this experience takes place on – and will be trained in the ways of navigation, power, defense, and other critical systems.

    You will get a chance to press the buttons and levers and keep the Halcyon on track and safe from the First Order. Speaking of the First Order, you will have to defend the ship by controlling the weapons and firing at enemies on a massive screen that simulates a window out into space.

    This first look follows our preview of Star Wars: Galactic Starcruiser, where we got to see first-hand what guests will get to be part of when it opens on March 1, 2022.

    For more, check out our breakdown of everything you need to know about Star Wars: Galactic Starcruiser, including how much it costs, what kind of food will be aboard, and how it will let you live your very own Star Wars story.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Dot’s Home Is a Small Game Tackling a Mighty Subject: the Black Housing Crisis

    When Evan Narcisse was approached by Rise Home Stories about making the game that would eventually be Dot’s Home, he was already well-acquainted with many of the ways in which housing injustice impacts the Black community in America.

    Narcisse says he had firsthand experience with gentrification, and knew about redlining and house flipping and the ways in which those actions prioritize prosperity for certain individuals over the stability of a community. And he recalls when his own mother became a naturalized citizen and was able to vote at last, and the ways in which that participation in democracy are tied to home ownership.

    But he admits there was a lot he didn’t know. He didn’t know what a deed in lieu of foreclosure was, or a community land trust.

    “I didn't know that you could even think about some of these issues when it comes to housing differently than you already do,” he says.

    As a part of the Rise Home Stories Project, Dot’s Home belongs to a larger collective of media meant to inform the public about housing policy and the social justice work connected to it, alongside a podcast, a children’s book, an animated series, and several other works. Narcisse, signed on to write the story for Dot’s Home, about a woman who travels back in time to visit moments of her family’s history, witnessing the multigenerational choices that led to her present-day housing situation and taking her own turn at a major home-related decision.

    There, he found himself on a creative team that’s almost entirely composed of people of color, and where the primary vision holders and team leaders are women. Many of them also have experiences connected to the themes of Dot’s Home, which helped shape their vision of tying it into real stories. For instance, one has older family members who were sharecroppers before traveling to an urban center in the north. Another, Neil Jones, has lived in Detroit with his family, where his basement flooded repeatedly — a plot point that ended up directly used in Dot’s Home.

    We really tried to come at this from a place of no judgment.

    Narcisse, Jones, and the team’s goal with Dot’s Home was an educational one. They wanted to tell a multi-generational story where the ripple effects of decisions could be seen. But they also wanted something personal — even if individuals who play Dot’s Home haven’t personally experienced the specific issues its characters have, it’s easy enough to relate to the motivations that drive them: a desire to protect and care for one’s family and eventual progeny, but also a longing to thrive personally. Through Dot’s Home, they ask: What are the forces at play when someone needs to move on from a place they have lived a long time? How do ownership, family, money, community needs, and personal ambitions all factor into that?

    “We really tried to come at this from a place of no judgment,” Narcisse says. “Some people want to own their own homes, but there may be forces of play that make it harder for people from certain backgrounds to do that than others. And as a result of fighting against those forces, you might be more inclined to think more individualistically than collectively. One of the things we explore in the game is Dot, her aunts, and other members of the family who have managed to move on economically, that was because of what their forebears did, the sacrifices that they made.”

    Then, through that emotional connection, Narcisse aims to educate on the struggles of Black home ownership and touch on the multitude of issues tangled with it.

    “People have to make hard decisions to secure their own futures and any kind of sociocultural movement that's trying to create broad change has to reckon with what we are asking our activists to sacrifice individually from their lives,” he continues. “If you help set up a protest or a march, or if you are calling your elected representatives, or if you're doing any kind of work that's trying to create social change, you are giving something up from your life. It might be time, it might be money, it might be relationships, but there's an element of sacrifice there, and some people are not going to want to make those sacrifices.”

    Jones agrees, pointing out that he’s experienced this in his own life and career. Online, Jones goes by Aerial_Knight. It’s a name he proudly put on one of his games: Aerial_Knight’s Never Yield, which unfortunately led to hate mail and abuse. And that, he says, is just within the video game world — it doesn’t even touch the offline world of protests, organization, and social movements.

    [Dot's Home] highlights stories that other people in the game industry can't tell…They would have to pull people like us in to get our perspective.

    “I grew up in Detroit my whole life,” Jones says. “I've seen it. I've seen these people lose their houses. A friend of mine, she just lost her house because they auction off people's houses while they're still living in them. And then the people who buy them charge them rent equal to what they bought the house for.

    “And that's the thing about [Dot’s Home]. It highlights some stories that other people in the game industry literally can't tell because they don't experience that, they don't understand that. They would have to pull people like us in to get our perspective. And specifically this team, everybody was more or less on the same page, and could really relate to all the things going on in this story. That's what I think really makes this game special.”

    Narcisse is candid that with a smaller team and limited resources, Dot’s Home is far from the big budget, AAA world of, say, Assassin’s Creed. But, he says, not being an Assassin’s Creed means that they can do things a franchise like that will never do without fear of shareholders or corporations: they can tell a story that’s expressly political.

    “Yes, it's about how politics and policies affect people's lives,” he says. “And it's about how these big forces that are unseen and uninterrogated affect people's lives.”

    Jones, however, wants to put it more directly.

    “I think the games industry is trash with hiring Black people, specifically, and getting these stories into the rooms when creating games, even the fantasy games,” he says. “Look at all the medieval games that leave out Black people. Me personally, I think…the games industry needs to do way better. And the more things like this that are made are just more examples of the things that the game industry has been hiding or missing out on just because they won't even let us in the conversation. People like [the Dot’s Home team] and all these incredible people want to step up and try to just make something happen. I think that's the future of the games industry.”

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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