• Resident Evil: Welcome to Raccoon City Ending and Post Credits Scene Explained With Director Johannes Roberts

    Warning: Full spoilers follow for Resident Evil: Welcome to Raccoon City. If you’re wondering whether or not the film has a mid or post-credits scene, we’ll tell you right here. Resident Evil: Welcome to Raccoon City has a mid-credits scene.

    After the final film in Paul W.S. Anderson’s live-action Resident Evil series was released in 2016, it was only inevitable that Sony Pictures would reboot Capcom’s popular zombie game series for the big screen.

    And now that reboot, Resident Evil: Welcome to Raccoon City, is finally in theaters. So of course the next question that comes to mind is “what happens next?” And the answer is a lot more straightforward than one might think — especially if you stuck around theatres and watched that post-credits scene. But also, if you’ve played and beat the first game and especially the second game, you’ll have a better idea of how the series might approach a sequel while still crafting an original story with elements borrowed from the Resident Evil games.

    We spoke to director Johannes Roberts about that ending and the after-credits scene to dig into what it all means, and where the franchise could go next.

    Is There a Resident Evil: Welcome to Raccoon City Post-Credits Scene?

    There is one scene after the mid-credits of Raccoon City.

    By the end of the film, Raccoon City and the Spencer Mansion are destroyed and all evidence of the zombie outbreak is erased. Only six people survive the incident by the end of the film — five of whom are Chris (Robbie Amell) and Claire Redfield (Kaya Scodelario), Jill Valentine (Hannah John-Kamen), Leon Kennedy (Avan Jogia), and Sherry Birkin (Holly de Barros). They all escape together. But there is a sixth survivor who made it out alive and is well aware of the horrors that happened: Albert Wesker (Tom Hopper) was believed to have been killed, but we learn that's not the case.

    In the mid-credits scene, we see Albert Wesker being freed from a body bag, very much alive. He’s confused and also unable to see, and then Ada Wong (Lily Gao) appears. She explains that he’ll regain his vision while also gifting Wekser with a pair of his trademark sunglasses.

    With the mid-credits scene we quickly discover that Ada had been working with Wesker, who earlier in the film was hired by Ada on behalf of a mysterious organization to steal some of Umbrella’s secrets before the town was destroyed.

    Who Is Ada Wong?

    Ada Wong is a spy who originally appeared in Resident Evil 2 where she had the task of trying to steal a '''/sample of the G-Virus.

    With Welcome to Raccoon City partly based on the events of Resident Evil 2, fans of the series were likely surprised to see no sign of Ada until the mid-credits scene given how much of a role she played in that game.

    "I love that little sequence there. It has my favorite Easter egg of the body bag sitting up from the first game. I brought Ada in earlier into the movie, and I just didn't feel that it was working because it just felt like we were trying to put in one too many main characters within this world," Roberts told IGN. "I felt it swamped it a little. We decided then just to leave her for the end credits. Then I think there's a beginning of a whole…The movie ends with us seeing Wesker as the character he's going to become and introducing Ada.”

    Ada is working for Umbrella’s rival company, which is often referred to as “the organization.” Not much is known about the mysterious group in the film, but it is strongly implied to be the company from the game that employed both Ada and Wesker. This company was in an arms race with Umbrella Corporation for a few years shortly before Umbrella went bankrupt. Umbrella’s rival would eventually merge into another pharmaceutical company called Tricell.

    What Will the Raccoon City Sequel Be About?

    A sequel to Raccoon City has yet to be greenlit by Sony Pictures. Still, based on our conversation with Roberts and the way the film sets things up, there are a few different directions a sequel could take.

    We can't go strictly on the chronological order of the games, as it's very unlikely a sequel will be based on the third main game, given the first three numbered Resident Evil titles are set in 1998 in Raccoon City and surrounding areas. While there is a possibility that elements from Resident Evil 3 could be incorporated in a future film, the overall concept of the game's plot will be difficult to adapt.

    That said, Roberts did give us a good idea of what game he may adapt should a sequel be greenlit, as he mentioned Resident Evil: Code Veronica as well as his love of Resident Evil 4.

    “I think the two things that have been talked about and that we're chewing the fat on are Code: Veronica is very much something that has been kicked around," he said. "I love the fourth game. I don't know. It's not as clear cut in a direction as this was. I could see exactly where this was going to go.”

    There were plenty of elements from the games that Roberts just couldn’t fit into this movie, but still hopes we’ll see if and when any sequels happen — characters like Barry Burton and Rebecca Chambers, for example. And then there’s that boulder-punching scene from Resident Evil 5, which the director and Chris Redfield actor Robbie Amell tried to fit into this movie.

    “Robbie has such a great sense of humor, and it was just like, 'Oh, man. We've got to somehow put this in,'" Roberts laughed. "We never found how to make it work, and all I can hope is that somewhere in this new envisioning of the Resident Evil world that it all leads to this big… our chapter 10, whatever it is of Resident Evil, is Robbie punching his way through a boulder. That's how we end our epic Resident Evil world.”

    Regardless, Johannes has been very open about how he wants the reboot film franchise to stick closely to the source material, yet still retain its original voice by making some tweaks and adjustments to the plot, characters, and events that were in the games.

    “I would love that we don't just use this, if we do come back again, as a springboard to then just go any direction we want to," he told IGN. "It was so much fun just throwing ourselves into the game and recreating the game, but telling our own thing.”

    Do you think Resident Evil: Welcome to Raccoon City will get a sequel? If so, what game would you like to see be adapted for the big screen? Let us know in the comments!

    And for more on the latest live-action Resident Evil film, check out our Resident Evil: Welcome to Raccoon City review.

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    Even Resident Evil: Welcome to Raccoon City’s Director Is Having a Hard Time Finding a PS5

    By far, one of the most desirable gadgets right now to buy is the PlayStation 5, but if you have been keeping up to date on the news, you'll know that Sony's new console is in high demand and in short supply. So many people have been looking (and struggling) to find a PS5 that even a figure as prominent as Resident Evil: Welcome to Raccoon City director Johannes Roberts is having a hard time buying one.

    The topic was brought up during an interview with IGN, where we asked Roberts what his favorite Resident Evil game is, which he said was Resident Evil 2 remake. Roberts also mentioned other Resident Evil games such as Resident Evil 7 Biohazard, but admits that he has yet to play Resident Evil Village, which was released this year.

    Why? Because Roberts wants to experience the game on a PS5, and not his PS4.

    "I haven't, and if you have any power in this world, you will make this happen for me. I have not played [Resident Evil] Village because I cannot. and you would have thought, director of Resident Evil, I cannot get a PlayStation 5 anywhere," Roberts told IGN. "And I am not playing it on my [PlayStation] 4; I want to play it on the [PlayStation] 5."

    Roberts, like many others that have yet to obtain a PS5, are not the only ones struggling to buy one. Even Jason Kelley, the actor who played protagonist Colt Vahn in Deathloop, was having a hard time finding the console so he could play the game he acted in (Bethesda eventually helped him secure a PS5 shortly after the game's release).

    Of course, Roberts' struggle of trying to buy a PS5 was not the only thing we discussed. In our interview with the director, we also had a spoiler discussion about Welcome to Raccoon City's ending along with some scenes that did not make it into the film, including a scene where Chris Redfield's actor would have punched a boulder.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster

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    Resident Evil: Welcome to Raccoon City Almost Included a Scene Where Chris Redfield Punched a Boulder

    Resident Evil: Welcome to Raccoon City is out now and theaters, and if you are a fan of the series, you'll surely enjoy all the little secrets and references from the games scattered throughout the film. While an influx of easter eggs made it to the final cut, some of the most memorable scenes of the Resident Evil games did not make it, including that meme-worthy scene in Resident Evil 5 where Chris Redfield punches a boulder.

    Welcome to Raccoon City director Johannes Roberts tells IGN in an interview that he originally wanted to put the scene in the film, noting that even Chris Redfield actor Robbie Amell was interested in filming the scene. Unfortunately, it couldn't work in the film, but Roberts hopes that a future film in the reboot series could include the scene.

    "Robbie has such a great sense of humor, and it was just like, 'Oh, man. We've got to somehow put this in,'" Roberts tells IGN. "We never found how to make it work, and all I can hope is that somewhere in this new envisioning of the Resident Evil world that it all leads to this big, our Chapter 10, whatever it is of Resident Evil, is Robbie punching his way through a boulder. That's how we end our epic Resident Evil world."

    A sequel to Resident Evil: Welcome to Raccoon City has yet to be greenlit. Despite this, Roberts has a lot of ideas of where the reboot live-action series could take, including what the next game in the series could be adapted into the big screen. For more information on that, you can check out our interview with Roberts, where we dive into the film's ending and more.

    Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster

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    Lord of the Rings Visual Effects Studio Making Video Game Based ‘Major Worldwide IP’

    Weta, the company founded by Peter Jackson and best known for its visual effects work for Lord of the Rings, has revealed through a job advertisement that its gaming division is working on a new video game based upon a "major worldwide IP".

    A post advertising for the position on Weta's Facebook page states that a successful candidate will be involved in helping the team create "cutting edge games" including the studio's next release which is based on "an incredibly rich and inspiring license that will fill fans and players around the world with delight."

    According to the vacancy post listed on Weta Workshop's website, the company is looking for a game producer to deliver Weta's next PC and console project, which is said to be based on a "major worldwide IP very close to [their] hearts."

    While this could suggest that the game may have links to the Lord of the Rings franchise, given that Weta is best known for its visual effects work on Peter Jackson's trilogy of films, the post stops short of making any further connections. With the studio also having worked on a number of other major projects including King Kong, Wonder Woman, Avatar, and more recently Marvel's Shang-Chi, there's definitely enough ambiguity there to leave questions surrounding what the project might be.

    Weta initially launched its gaming division in 2012. Since then, the studio has worked on a number of games including the multiplayer VR game Combonauts. Earlier this month, game engine developer Unity announced its intent to purchase Weta for an estimated $1.62 billion with plans to integrate the company's tech and assets into Unity's cloud platform so that anyone can use them.

    While it's still currently unclear whether Weta's upcoming game will be based around the Lord of the Rings franchise, Middle Earth fans are still set to get a healthy dose of (non-film trilogy related) gaming content through Daedalic's Lord of the Rings: Gollum. Earlier this year, it was announced that the studio had partnered with Nacon to publish the game – though this also came with a further announcement stating that the game had been delayed until 2022.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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    Ant-Man Director Commemorates Filming Conclusion with Some Fantastic Art

    Ant-Man director Peyton Reed has shared some pretty impressive artwork for Ant-Man and the Wasp: Quantumania while also announcing that filming for the movie has now concluded.

    Reed shared the announcement on Twitter stating that "principal photography on Ant-Man and the Wasp: Quantumania is now complete!" The director went on to say that he can't wait to show everyone what the team has been up to before including a piece of stunning artwork depicting Evangeline Lilly's character poised on top of Ant-Man's helmet.

    This isn't the first time of late that Reed has paired an announcement about Quantumania's production process with an interesting image. Back in July when filming began, Reed announced the first day of principal photography with an accompanying image that reintroduced the world to the terrifying bunny that Paul Rudd's character Scott Lang gifted his daughter Cassie in the hero's first outing.

    While the film's cast and production team have kept their lips tightly sealed surrounding Quantumania's plot, Evangeline Lilly (Hope van Dyne) recently praised the film's script during an interview with Collider. "I was so stoked on the script. Jeff Loveness is our new writer for the film. And we've never worked with him before," she said.

    "I think he is phenomenal. I think he's one of the best writers we've ever had. I think he's got an incredible mastery of voice. So on the page, I could hear all the characters, and I knew that he'd really kind of harnessed each person's unique personality. I just think that it's going to be really special," she continued.

    Despite Reed's confirmation that Quantumania is now ready to move into post-production, fans will still have to wait until July 2023 before its debut in theatres. To pass the time, make sure to check out this article detailing how Evangeline Lilly says that her character Hope is still 'an enigma' even after multiple movies.

    Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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