• DNF Duel Review

    It’s hard not to see the similarities between DNF Duel and 2020’s Granblue Fantasy Versus: they’re both 2D fighters developed by Arc System Works; they’re both based on a franchise that’s wildly popular abroad but not as well-known in North America (in this case, Dungeon Fighter Online); and most notably, they’re both deceptively complex. Simplified controls and a guard button can easily be the death knell for a true competitive fighting game, but ArcSys and 8ing (the team behind Marvel vs. Capcom 3) haven’t added them at the cost of skill. Instead DNF Duel is a game of resource management, patience, and creative problem solving wrapped up in a beautiful package, although it may not be as friendly to newcomers as intended.

    DNF Duel joins the growing number of fighting games using simplified inputs to help ease you into its control scheme. Special moves can be performed with only a button press, or a button combined with a direction, but those who go the extra length of using the more traditional quarter-circle motions are rewarded with better resource recharge. It’s nice to have the quick option while still being given a boost for putting in the extra effort, and the simplified inputs mean fights are about understanding what each character’s moveset can really do.

    For instance, the Striker can chain special attacks together in a way that other characters can’t, making her especially adept at continuing pressure and often tricking opponents into thinking they’re safe to counterattack when they’re actually not. Many characters also have invincible reversals on wake up, quick pokes that can be converted into big damage, and gigantic screen filling objects like Inquisitor’s giant wheel or Kunoichi’s fire tornado. These are some truly wild characters with some truly nonsense moves, and much of the difficulty curve consists of learning how to deal with these attacks. Getting beatdown by one gave me concrete goals to lab against in training mode, and a major sense of satisfaction when I didn’t let someone get away with it later. But until you know what to do in a given situation, tying so much of each fight up in learning these tricks can be rough to deal with.

    Rather than assigning inputs to a cooldown like Granblue Fantasy Versus, DNF Duel ties your MP Skills and Guard Cancels to an MP meter, with the most powerful screen-clearing moves often consuming the most MP. The twist in this comes from the ability to Convert white damage (the temporary damage you gain from blocking and being hit by less powerful moves) into MP. When you perform a Conversion, it also returns your character to a neutral state, allowing you to chain moves together that normally wouldn’t be possible, or making certain risky moves safe by letting you block when you would normally be punished. Finding creative ways to use my MP and knowing when to Convert my white damage often meant the difference between victory and defeat, and I really liked the flexibility the system offered.

    Movement also took me a while to wrap my head around. At first, DNF Duel felt heavy and unwieldy. Although it’s an anime fighter, there’s no air guarding, no double jumps, and no air dashes other than some character-specific moves, so the action stays relatively grounded. There’s also Exhaustion to consider, the state you enter when you run out of MP and your MP specific skills no longer function. Combine that with characters that can harass you from a full screen away and completely lock you down if you’ve used all your MP, and you have a pretty frustrating on-ramp as you learn the systems and roster. But once DNF Duel starts to click and you learn what moves to look out for, when to press a counterattack, and when to bet it all on Conversion, its quick decision making leads to some really fun and satisfying moments where you can take a big risk for a bigger payoff.

    Dungeon Fighter Offline

    Thankfully, there are a few offline options to help you learn these myriad systems as DNF Duel has several offerings for those who prefer their battles to be solo affairs. The Arcade and Survival Modes are standard fighting game fare, with Survival allowing you to use your accumulated score to make purchases of greater attack power, health recharges, or even things like increased guard crush to break through your opponent’s defenses. The arcade mode is simply a series of eight one-on-one battles, and they can get pretty tough on the hardest difficulty. It was a good way to get familiar with characters and help build my understanding of how to keep myself out of bad situations.

    Unfortunately, the DNF Duel Story Mode is fairly dull even by fighting game standards. All of the 15 starting characters have a series of visual novel-like vignettes during which almost nothing interesting happens before they are forced into fighting someone else for the thinnest possible reasons. Each character story can be completed in about half an hour, and other than giving some bare insight into the personalities and relationships among the cast, there’s little reason for completing more than the one needed to unlock a secret character. There is some cool custom art accompanying each story, but you can also unlock those in the gallery for a small amount of the in-game currency you earn by playing various modes.

    The training mode options are at least pretty extensive to make up for this, even if the menus required some fiddling around to set the conditions to what I wanted each time. There are gameplay mechanics breakdowns, character-specific tutorials, and combo challenges, all of which were valuable as I learned the ins and outs of each system. I especially loved reading the info panes for every character, as they provide useful insight into how certain moves were intended to be used by the developers.

    Dungeon Fighter Online

    After the fantastic rollback netcode of Guilty Gear Strive, I went in expecting DNF Duel to play really well online, and thankfully that appears to be the case so far. Most of the matches I’ve played felt smooth, even ones I’ve played against people in Asia despite some rollback frames. Arc System Works once again gets a little too cute with physical lobbies for my taste, working as they do in Dragon Ball FighterZ or Granblue with in-game arcade machines you walk up to in order to join a match, but getting into Player Match rooms is a breeze. You can also set your lobby character, Player Card, slogans, and the information you want displayed for a bit of neat customization after purchasing different options with in-game currency or unlocking them through specific challenges.

    "once DNF Duel starts to click … its quick decision making leads to some really fun and satisfying moments…"

    While queuing for a ranked match, you can standby in the Training, Tutorial, Arcade, and Survival modes, which is always a nice way to alleviate long queue times since there’s unfortunately no crossplay between the Steam and PlayStation versions. I haven’t had issues queuing yet, but DNF Duel only just released and is a bit of a niche title already, so hopefully the player pool remains active enough that the lack of crossplay doesn’t become a problem.

    A Thing of Beauty

    DNF Duel continues ArcSys’ trend of having fantastic 2.5D art. If the developer hadn’t cemented itself as the leader in this space after Granblue Fantasy Versus and Guilty Gear Strive, that reputation should be rock solid now as both the characters and the stages are simply gorgeous. Each member of the cast has a distinct look and are easy to differentiate between in the heat of the action – that’s impressive given how incredible they are in motion too, with clothes rustling, colorful effects flying about, and supers that are as unique to their skillset as they are bombastic.

    The music doesn’t quite hit the same bar sadly, as it’s mostly unremarkable rock with a few fun highlights here and there. But all of the art, music, and character voice lines can be perused in the gallery mode after you purchase them with in-game currency. There are tons of pieces to go through, and fans of the original DFO should find plenty to love here as well since the art options aren’t limited to just DNF Duel.

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    The Horizon TV Series Appears to Be Called Horizon 2074 – Which Is Likely a Big Clue to the Story

    PlayStation's Horizon TV series will seemingly be called Horizon 2074, indicating that it's partly set during the fall of civilization that takes place 1,000 years before the games.

    The name was shared alongside a crew listing on the Directors Guild of Ontario website, matching reports from Jeff Grubb who shared the listing.

    The 2074 date more or less matches up with the fall of civilization in the 21st century mentioned in the two PlayStation games (Zero Dawn and Forbidden West), which date it slightly earlier in 2066. The actual story of the Horizon games takes place around 1,000 years later.

    Sony announced that Horizon would be expanding into a multimedia franchise in May alongside two other PlayStation game series: God of War and Gran Turismo. Little else is known about the Horizon 2074 other than it's coming to Netflix.

    Horizon: Forbidden West, the second game in the franchise, was released earlier this year (IGN said it was amazing), and the series is breaking more new ground with a virtual reality game called Call of the Mountain coming to the PlayStation VR2.

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    Harley Quinn Season 3 Gets a July Release Date

    HBO Max's animated Harley Quinn series returns for its third season in late July, the streamer announced today. The first three episodes of the season will debut on July 28, followed by weekly episodes through September 15.

    Season 3 picks up the story of Harley (Kaley Cuoco) and Poison Ivy (Lake Bell) toward the end of their "Eat. Bang! Kill. Tour" that kicked off at the end of Season 2 — and continued through the tie-in comic of the same name. Upon returning to Gotham, the "new power couple of DC villainy" attempt to fulfill "Ivy’s long-desired plan of transforming Gotham into an Eden paradise."

    The Season 3 teaser trailer begins as Harley presents Ivy with a kidnapped Amanda Waller, before transitioning into a montage of clips from the season ahead. It's brutal, it's horny, it's everything we've come to love and expect from the adult animated comedy.

    Along for the joyride are King Shark (Ron Funches), Clayface (Alan Tudyk), Frank the Plant (JB Smoove), Kite Man (Matt Oberg), Batman (Diedrich Bader), Catwoman (Sanaa Lathan), and Commissioner Gordon (Christopher Meloni), among many others. Guardians of the Galaxy director James Gunn also appears as himself.

    Jordan is a freelance writer for IGN.

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    Crisis Core: Final Fantasy VII Reunion Is Up for Preorder

    Crisis Core: Final Fantasy VII Reunion is set to release for PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC sometime this winter, before the end of the year. It’s a remaster of a game that originally came out for PlayStation Portable in 2007, and it acts as a prequel to the original Final Fantasy VII. Retailer listings are starting to go up, so you can preorder it now on Amazon for some of the platforms.

    Preorder Crisis Core: Final Fantasy VII Reunion

    PS5

    Xbox Series X | Xbox One

    Nintendo Switch

    Note that the March 31, 2023 date is a placeholder. The game’s official announcement says it’ll be out this year. We'll add more links above as the listing goes up at other retailers and on other platforms.

    What is Crisis Core: Final Fantasy VII Reunion?

    It’s a prequel to the original Final Fantasy VII, and a remake of a PSP game from 2007. It follows a character named Zack Fair, who basically looks like a dark-haired version of Cloud Strife, and who appears at the end of Final Fantasy VII Remake. Zack is on a mission to find the missing SOLDIER Genesis Rhapsodos.

    This remaster gives the game HD graphics, as expected. It also includes entirely voice-acted dialog and a new soundtrack.

    Other Preorder Guides

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    The Witcher DLC is Coming to Lost Ark This Winter

    Lost Ark is receiving The Witcher 3: Wild Hunt-themed DLC that's expected to be released this winter.

    The DLC was revealed during Lost Ark's summer showcase (that focuses on the South Korean version of the game) and spotted by PCGamesN, it's currently unclear if the DLC will be released for just this version or if it'll hit the western version of Lost Ark too.

    Details are still hazy, but CD Projekt Red told IGN that it's "working with Smilegate RPG to bring the most authentic Witcher experience to Lost Ark. The collaboration is expected to be added to Lost Ark this winter."

    Fans are already speculating what the DLC will be – with some hoping for a brand new Witcher class and others expecting skins based on The Witcher and perhaps a quest to go alongside.

    Lost Ark was first released in South Korea in 2019 but only launched in the west earlier this year. Updates to the western version have followed the South Korean one pretty accurately, but updates still trail behind the South Korean version.

    It won't be the first time Geralt of Rivia has appeared in another game franchise as he was made a fighter in Soul Calibur 6 when it was released in 2018.

    Outside of the incoming single-player Gwent game, fans of the Witcher will likely be waiting a while before they can jump back into The Continent as the next mainline installment only recently entered pre-production.

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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