• Chunks Of Half-Life 2 Are Hidden Inside Portal on Switch ⁠— And Hackers Are Getting Them Working

    After yesterday’s Nintendo Direct Mini, Valve released Portal: Companion Collection, a bundle of Portal and Portal 2 for the Nintendo Switch. Within 24 hours, hackers have already found out that this bundle essentially contains a hidden game within its code, and it’s none other than Half-Life 2.

    Yesterday, Twitter user @OatmealDome shared that they had found Half-Life 2 in its entirety (save for a few things like maps and music) within the game’s files.

    @OatmealDome pointed out that Portal having bits and pieces of Half-Life 2 is expected because “Portal 1 is just a fancy mod of Half-Life 2.” However, they also found larger chunks like NPCs and voice clips that don’t have any correlation to Portal.

    In fact, there are so many pieces that they were able to fully mod Half-Life 2 onto Switch using the fragments hidden within Portal.

    Of course, the version of Half-Life 2 they constructed via Portal isn’t quite up to par with its PC predecessor — @OatmealDome noted that they edited out load times and built a bypass for crashes. That being said, it runs impressively smoothly for a mod constructed out of another game.

    Aside from Portal: Companion Collection (and its hidden Half-Life 2 chunks), yesterday's Nintendo Direct Mini also gave way to other announcements like Persona on Switch.

    Amelia Zollner is a freelance writer at IGN. Find them on Twitter: @ameliazollner.

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    Mario + Rabbids: Sparks of Hope’s Score Combines the Powers of a Rockstar Trio of Composers

    Mario + Rabbids: Kingdom Battle had a lot of aspects worth celebrating, including its soundtrack by Grant Kirkhope of Donkey Kong, Banjo-Kazooie, and Perfect Dark fame. We already knew he was returning for Sparks of Hope, but today we learned he’s being joined by two other incredibly talented game composers: Gareth Coker and Yoko Shimomura.

    If you don’t recognize those names, you’ve definitely heard their work. Coker has won numerous awards for his work on Ori and the Blind Forest and later for its sequel, Ori and the Will of the Wisps. He also composed the music for Ark: Survival Evolved and Immortals Fenyx Rising, and a number of tracks in multiple Minecraft expansion packs, Dota 2, and Halo Infinite.

    As for Shimomura, she’s best known for her work on all the Kingdom Hearts games, but has racked up numerous credits going back to the 1980s. She composed music for Street Fighter 2, Breath of Fire, Live a Live, Super Mario RPG, Legend of Mana, multiple Mario & Luigi games, Xenoblade Chronicles, Radiant Historia, and Final Fantasy 15, among many other games. With her joining Coker and Kirkhope, it’s truly a music power trio.

    We learned much more about Mario + Rabbids: Sparks of Hope during both yesterday’s Nintendo Direct and today’s presentation including its release date of October 20, 2022, and a ton more details about its combat and characters that you can read about in our roundup of all the new news.

    Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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    The 10 Best Legend of Zelda Games

    For 36 years, Link has been traversing the fields and ruins of Hyrule in a seemingly never-ending quest to save Princess Zelda. His journey has spanned many consoles, redefining the franchise again and again. From its humble beginnings on the NES to the groundbreaking 3D action-adventure in Ocarina of Time, we decided to take a look back at The Legend of Zelda’s impressive history in gaming, bringing you the very best mainline Zelda games, ranked.

    10. The Legend of Zelda: Twilight Princess

    Twilight Princess gets an unfairly bad rap among Zelda fans. As the darker and edgier Zelda, it often receives unfavorable comparisons to Wind Waker, which has arguably held up better in comparison. But buried under all the cruft is a quality Zelda adventure, with a large world to explore, many enjoyable sidequests, and some great dungeons, the Snowpeak Ruins being a highlight. But the strongest element of Twilight Princess by far is Midna, a snarky imp who rides around on Wolf Link's back and basically trolls him for the duration of the game.

    She's a far more appealing companion than the pestering Navi, her story tying firmly into Twilight Princess' world and lore. She gives Twilight Princess a style all its own — a style that deserves more respect than it's been given over the years. It's not quite enough to push it into the upper level of Zelda releases — the bloat in this game is extreme — but it's still a quality entry with a lot to offer the Zelda mythos. — Kat Bailey

    9. The Legend of Zelda: Oracle of Ages/The Legend of Zelda: Oracle of Seasons

    Mainline Pokemon entries always come in pairs, and Zelda followed their lead with The Legend of Zelda: Oracle of Season and Oracle of Ages. Unlike Pokemon, however, the pair had significant differences, and both were required to see the true ending of the ultimate story. These Capcom and Flagship-created games also varied from each other in that Seasons was more focused on combat, while Ages put greater emphasis on the puzzles.

    Each game also had a unique mechanic that assisted you in solving puzzles: Seasons let Link use the Rod of Seasons to change the… well… season to accomplish such tasks as making it winter to freeze a lake that would have been impossible to cross in the summer. Ages, on the other hand, let you utilize the Harp of Ages to travel through time and enter a cave in the past that would have been inaccessible in modern time, for example. Despite it costing double to see this story to its end, it was a joy to explore both Seasons’ Holodrum and Ages’ Labrynna and learn all the secrets these lands held. — Adam Bankhurst

    8. The Legend of Zelda

    The original Legend of Zelda stands as a testament to the power and allure of sprawling, vast video game worlds. It was ambitious enough to throw you right into the middle of a world infested by monsters without so much as a weapon to defend yourself, confident that the thrill of free-roaming exploration would lead players to investigate, experiment, and find their own way.

    The Legend of Zelda cast aside linear paths and storytelling in favor of open-ended exploration that continues to be iterated on to this day, and crammed its world full of dungeons and secrets that endeared itself to encouraging players into sharing tips and revelations with their friends at school. Even now, it stands the test of time as one of the best examples of giving players the freedom to find their own path, learn from mistakes, and slowly master a strange new world. — Brendan Graeber

    7. The Legend of Zelda: A Link Between Worlds

    A Link Between Worlds was a pleasant surprise when it first released on Nintendo 3DS in 2013. Initially dismissed as a pale copy of A Link to the Past, fans were surprised and delighted by its non-linear progression and high-quality dungeon design. Far from a mere knockoff, A Link Between Worlds turned out to be one of the tightest, most enjoyable Zelda experiences in years. Because it's a portable entry, A Link Between Worlds tends to be overlooked when discussing the top Zelda games, which is a shame.

    While it's in some ways a tribute to A Link to the Past, featuring many of the beats of the original, it also stands up rather well on its own. The ability to tackle dungeons in any order hints at the direction Breath of the Wild would take a few years later, and its story is surprisingly emotional, with a wonderful reveal at the end that will delight fans. As a tribute to classic Zelda, A Link Between Worlds is a wonderful treat. — Kat Bailey

    6. The Legend of Zelda: Link's Awakening

    The Legend of Zelda: Link’s Awakening crafts one of the more unique stories in the Legend of Zelda Franchise. The world, characters, and story venture off the beaten path and succeed without relying on locations or characters like Zelda and Ganon that are typically expected to appear.

    We’ve seen three iterations of Link’s Awakening, and each one’s additions to the formula have made this entry on the list even better. The DX version included an additional dungeon and filled the world with vivid colors. The 2019 remake advanced it further with an updated art style for its characters, world, and overall visuals that energized the heartfelt moments throughout Link’s journey like never before. New additions like “The Chamber Dungeon” added replayability, allowing us to create and explore custom dungeons and share them with our friends.

    Link’s Awakening is a testament to the franchise with its dungeons, puzzles, and music which became the foundation for many of the future Zelda games. It is one of the simpler games in the franchise, but the mastery of the gameplay loop and core elements of what it means to be a traditional Zelda game is what makes it special for Legend of Zelda fans. — Jada Griffin

    5. The Legend of Zelda: The Wind Waker

    Time has been kind to The Legend of Zelda: The Wind Waker. Though some fans greeted its cartoon-y, cel-shaded style with ire after the promise of more mature takes on the franchise, The Wind Waker's vibrant, colorful world is now more widely accepted for how beautiful and unique its take on Hyrule is. Yes, there's a lot of ocean to sail around, and even with the improvements made in The Wind Waker's Wii U re-release, sailing around on extended hunts can weigh the experience down. But the sailing, when it often works, is a zenlike, freeing experience that nailed the sense and feel of open adventure that Zelda has perfected so frequently throughout the franchise.

    Exploring new shores and not quite knowing what to expect from each new island, whether it be some great dungeons, intriguing civilizations, or something else entirely, Wind Waker captures that sense of thrilling mystery with each new chapter, introducing a surprisingly dark and fascinating story that ranks among the best actual tales told throughout the series. Add to it some familiar but solid combat, that makes each hit impactful, a cast of endearing familiar and new characters, and, as ever, a moving score, and The Wind Waker not only nails the Zelda staples it needs to, but charts new territory in one of the series' most memorable adventures. – Jonathon Dornbush

    4. The Legend of Zelda: Majora’s Mask

    Majora's Mask is most recognizable for adding a divisive three-day time limit that you either loved or hated. It’s intrinsic to the core gameplay loop, permeating through the world, NPC behavior, and side quests. Incentivizing us to optimize and prioritize our time management to get as much done in each three-day cycle before needing to play the Song of Time and restart once again.

    Many of the characters and items in Majora's Mask were reused but reworked and amplified to make them more compelling and influential than their previous appearances. Masks and other items were enhanced and placed into the forefront as centerpieces of the unfolding storyline. People in the world became integral to advancing elements of the story and its subplots. Time itself and your trusty ocarina became a necessary tool leading to the destruction of Link and all the inhabitants of Termina if managed poorly.

    Majora's Mask remains one of the most somber entries in the franchise and often deals with heavier themes such as abandonment, trauma, and death which sets it apart from other entries in the franchise. While we may not have all loved the time limit and darker tones it pushed the franchise forward and gave us a new perspective on the adventures of our Hero of Time. — Jada Griffin

    3. The Legend of Zelda: Ocarina of Time

    The Legend of Zelda: Ocarina of Time tops our list of best Nintendo 64 games ever made, so it’s testimony to the overall quality of Nintendo’s Zelda games that it “only” came in at number 3 here. When it launched in 1998, Ocarina of Time instantly defined what 3D adventure games would be like for decades to come. From the lock-on camera that made switching between exploration and one-on-one combat a cinch, its innovative 3D puzzles, to the way series staples like the hookshot and bow and arrow are implemented, Ocarina of Time is rightfully remembered as the best game of its era.

    Nintendo 64 games haven’t always aged gracefully given the hardware limitations of its day, but Ocarina of Time remains incredibly playable and engrossing to this day. And whether you’re talking about the original classic or its tweaked and improved 3DS remake, Ocarina of Time will always remain the definitive Zelda experience to date for many fans. It took everything that worked in A Link to the Past and near flawlessly translated it to a three-dimensional realm. Which brings us to the game that narrowly beat out Ocarina of Time for our panel of Zelda rankers… — Peer Schneider

    2. The Legend of Zelda: A Link to the Past

    Building off the vast top-down world of The Legend of Zelda’s Hyrule, A Link to the Past refined the scope by trading in a free-form adventure for an engaging storyline, a dense and populated world, and the grand reveal of an equally sprawling mirror dimension that was The Dark World. It’s a masterclass in adventuring game design, with an impeccably paced grand story, and a huge variety of puzzle-filled dungeons lorded over by some of the most imposing bosses in the series.

    With a rip-roaring soundtrack and beautiful sprite graphics, A Link to the Past was the perfect package to immerse yourself in the land of Hyrule – featuring tons of quirky characters to help out, as well as secrets and heart pieces hiding in almost every screen. Each new item gained on your adventure practically begged to be experimented with to find new applications in delving through it’s expertly crafted dungeons or uncovering new areas on the overworld map. Even all these years later, you’ll be hard-pressed to find a more quintessential Zelda experience. — Brendan Graeber

    1. The Legend of Zelda: Breath of the Wild

    The Legend of Zelda: Breath of the Wild reinvented a 30-year-old series in a way we rarely see. After Skyward Sword offered a slightly more linear, story-driven campaign than most fans were used to, Breath of the Wild readjusted dramatically in the opposite direction. Suddenly you could go anywhere and climb anything in any order you wanted, and goodness gracious was there a whole lot to choose from.

    There are plenty of fair criticisms to throw at Breath of the Wild, with common ones being its lack of traditional Zelda dungeons and items. But what’s truly impressive is how much it maintained the heart of a Zelda game even as it altered nearly every system around it. To a certain extent, Zelda has always been about exploration and choice, and Breath of the Wild simply leaned into and enabled those aspects of itself above all else, now making the world a place that would react to those choices as well. There’s just so much to see, so many people to meet and secrets to find hidden throughout this long-since devastated version of Hyrule.

    But while the options available to you are enormous in scale, there’s a subtle restraint at play here as well, with Nintendo refraining from cramming your mini-map full of markers and waypoints like so many other games do. Indeed, Breath of the Wild didn’t just reinvent Zelda in this way, it shook up the entire open-world adventure genre by empowering you to make your own moments rather than giving you an exhaustive checklist to methodically go down. No one is telling you to climb that one particular hill in the distance, but if you want to do so you better believe a Korok will be waiting there to reward you for the effort.

    There’s always been a bit of a distinction between 2D and 3D Zelda games, but Breath of the Wild and its successors may end up defining a third category for the series going forward. Whether or not you prefer the more structured nature of the mainline games before it, the impact Breath of the Wild has had on both Zelda itself and the industry as a whole is undeniable – and the endless slew of magical, natural discoveries it provides make it easy to see why. — Tom Marks

    And there you have it! Our picks for the top 10 Zelda Games. With Legend of Zelda: Breath of the Wild 2 set to release sometime next year, we’re sure to be blown away and inspired by Link’s continued adventures in Hyrule. With 36 years under his shield, the young adventurer shows no signs of aging out of existence. Now let us know which of these Zelda titles stuck out the most to you, and which one was your entry point into the vast world of Legend of Zelda? We’d love to know.

    And for more on the future of the franchise, here's everything we know about Breath of the Wild 2 and why experts think the game might be too big for the Nintendo Switch.

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    Star Ocean: The Divine Force Launches in October

    Square Enix and Tri-Ace have announced that Star Ocean: The Divine Force will launch on October 27 globally for PC, PS4, PS5, Xbox One, and Xbox Series X|S. We also got two new trailers for the game.

    Star Ocean: The Divine Force follows two protagonists, Raymond Lawrence and Laeticia Aucerius Raymond’s merchant transport vessel, the Ydas, gets gunned down by a Federation battleship and he crashlands on an underdeveloped planet. Laeticia is the crown princess of the Kingdom of Aucerius on the planet.

    Players will have the choice to pick between the two characters and gain unique perspectives from both. Raymond is on the search for his lost crew while Laeticia is trying to save her homeland from an unknown threat.

    The battle system seems to have gone through an overhaul. Instead of the long-range and short-range attack assignments seen in the previous three Star Ocean games, characters now expend AP to perform special attacks. The transition from the field into a battle is seamless. Four characters can participate in battle at any time, which is actually a decrease from seven in the previous entry, Star Ocean: Integrity and Faithlessness.

    The game now utilizes a Chain Combo system where players can assign different battle skills in any specific order to the controller’s face buttons. Certain actions during battle can temporarily increase max AP in order to execute more battle skills in a row.

    Star Ocean: The Divine Force also has a more open-world structure and characters will be able to glide across landscapes and jump between roofs of buildings. More details about the game will be revealed later.

    George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

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    The Muppets Creator Is Making Creatures for a Stage Version of My Neighbor Totoro

    Jim Henson’s Creature Shop is making the puppets for My Neighbor Totoro’s stage debut.

    The upcoming stage production of Studio Ghibli’s My Neighbor Totoro will feature puppets in the form of the anime’s most iconic characters. Designed by Basil Twist, they’re currently being built at the iconic Jim Henson Creature Shop in Los Angeles.

    “I feel an immense responsibility to bring the iconic characters of My Neighbour Totoro to life on stage,” said Twist. “I want to honor these characters and capture the enchanting mystery of this beloved story. I want audiences to be inspired by the same feeling they get from the film when they meet Totoro on stage, so I chose to bring in the team at Jim Henson’s Creature Shop to make sure we got it right.”

    My Neighbor Totoro tells the story of Satsuki and Mei – two sisters who move into an old house along with their father to be closer to their mother, who is recovering from illness in a local hospital. It turns out that the house is inhabited by dust spirits, leading the girls to explore their surroundings – an enchanted, fantasy world inhabited by the ancient protector of the forest, Totoro.

    “The Jim Henson Company is synonymous with imagination and childhood,” added Twist. “I have been building puppets since I was a young boy, and to me, there is still nothing more magical than when a seemingly inanimate object comes to life before your eyes. I have worked with the team at the Shop over the course of my career, so when I accepted this challenge and needed a team who could build my designs and bring Studio Ghibli’s treasured characters to life, I knew it had to be Henson. I truly believe we are creating something extraordinary.”

    An exploration of magic and nature, My Neighbor Totoro is a Studio Ghibli classic. Thankfully, it sounds as though long-time fans will be pleased with the studio production, which aims to keep its version of the characters as instantly recognizable as the original.

    “We know all too well the importance of maintaining the visual style and personality of beloved characters,” said creative supervisor Peter Brooke. “Whether an audience member is a long-time fan of this iconic story, or new to Miyazaki’s fantastical world, they will be simply amazed when they see these magical creatures live on stage in a whole new way in My Neighbour Totoro.”

    My Neighbor Totoro opens on October 8, 2022, at the Barbican Centre, London.

    Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

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