• New Lowest Price Ever on the 48″ LG C1 4K OLED TV: The Best PC Gaming Monitor

    Amazon is offering the lowest price we've ever seen for the LG C1 48" 4K OLED Smart TV. This best-in-class TV normally retails for $1499.99. The C1 is a 2021 model, so it's superseded by this year's C2 model, but the differences, especially in image quality, are negligible. The price difference, however, is a different story; LG C2 48" costs a whopping $700 more. If pristine picture quality is what you're gunning for without paying a stupendous price, there's no reason why you'd be looking at something else.

    48" LG C1 4K OLED Smart Gaming TV

    The 48" LG C1 is marked as a TV, and it is, but it's also one of the best gaming monitors on the market. It's hundreds of dollars cheaper than the other highest end gaming monitors like the Samsung Neo G9 49" Mini LED or the Alienware 34" QD-OLED gaming monitor, and is arguably better. It has HDMI 2.1 ports to support 4K @ 120Hz if you have a GeForce RTX 30 series video card, as well as variable refresh rate and G-SYNC. OLED panels have unrivalled response times, so ghosting is non-existent. Compared to traditional LED LCD TVs, OLED TVs offer better image quality, deeper blacks, better contrast ratio, and wider color gamut. Not only does this translate to better gaming, but also better image quality overall, including with 4K HDR content. Unlike other gaming monitors, you can also use it standalone (i.e. without your PC running) if you simply want to watch shows on Netflix, Hulu, Paramount, Disney Plus, and more, since it doubles as a smart TV.

    I have personally been using an older 48" LG CX OLED TV (2020) for a few years now, and I'll never go back to a tradional LED LCD monitor. If the time comes where I'll have to replace or upgrade my monitor, I'll definitely continue to spring for a 4K OLED monitor. If that were to happen right this minute, I'd pick this one up without hesitation.

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    Spellbreak Developer to be Acquired By Blizzard to Work on World of Warcraft, Spellbreak to Shut Down

    Spellbreak developer Proletariat will seemingly be acquired by Blizzard to work on World of Warcraft, with a major consequence being that the wizard-based Battle Royale be shut down.

    Proletariat announced the closure of Spellbreak yesterday (June 28) before VentureBeat later reported that there was plans for the studio and its 100 members of staff to be purchased by Blizzard. The team, which has reportedly been working with Blizzard since May, will focus on World of Warcraft and its upcoming Dragonflight expansion.

    Specific terms of the acquisition — which will allow Blizzard to hit its quality and timing targets for the long-running MMO — have not yet been disclosed.

    In its statement released yesterday, Proletariat thanked the millions of people who played Spellbreak since it launched in Early Access. "We are grateful to everyone in the game’s community for exploring the magical worlds and experiences we created together," it said.

    The game was officially released in August 2020 and received a positive reception overall, eventually even gaining a place on IGN's top ten Battle Royale games list. In our 8/10 review, we said: "Spellbreak is a refreshing burst of magical fresh air for the battle royale genre thanks to its captivating combat and flashy style, but its map has room to improve."

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    The Best Board Games for Couples

    Two-player board games occupy a special niche in the wider canon of the best board games. As soon as you rise above that number, you create various design problems around balance and turn order that need to be considered. In a fighting game, for example, it allows two players to gang up on a third. Two-player board games thus have a particular purity of purpose that can make them particularly fun to play: there’s a reason so many classic board games like Chess and Go are designed for two. It also makes them a particular joy to share with that special someone, whoever they might be.

    Fog of Love

    We have to start a list like this with a game designed specifically to tell the story of a couple in a relationship. However, it isn’t your relationship but one that you’ll create between a pair of fictitious characters and then go on to explore its nuances and ups and downs. Although there’s a certain amount of blue and pink in the visuals it’s also open to same-sex relationships, too. Your couple each get a brew of secret traits and destinies and then go on to play through a number of scenes, making choices based on traits that affect the outcome. As an experimental game, there is no winner here in the strict sense, but you’ll win by enjoying a fascinating journey through an imagined relationship instead.

    Patchwork

    Patchwork works because it’s a super simple synthesis of several clever concepts in one small package. Players buy geometric pieces using buttons to try and form a quilt with as few holes in it as possible. Each purchase also moves you forward on a time track, which intermittently earns you extra buttons or very useful single-square patches for your quilt, but the person last on the time track always takes the next turn. This lets you set up interesting plays like planning for double turns or trying to leapfrog your opponent to snatch a one-square patch. Gently addictive while it transfixes several parts of your brain at once, it’s no wonder it won a slew of awards and nominations.

    Codenames Duet

    The original Codenames was a rare breakout hit into the wider world of party games. Players laid out a grid of cards with words on them. Then one player per team had to give out single-word clues to try and link multiple words together in order to help their teammates identify which cards were coded to their side. Codenames: Duet is very similar but it’s been refined for two into a much sleeker cooperative game. Now you’re trying to find fifteen clues between you before a timer runs out. Because you both take turns giving clues, downtime while someone thinks of a clue to give is almost eliminated, bringing a fun slice of party game magic to the table with just the two of you.

    The Adventures of Robin Hood

    Unlike the other games on this list, The Adventures of Robin Hood is a narrative-driven title where you retell the legend of the famous outlaw across nine scenarios. But it brings all sorts of clever ideas to the formula, making it intriguing and engaging to play. There are no board spaces for starters: instead, you measure your progress across the map with a long base on your wooden playing piece, trying to stay in printed shadows and out of sight of guards. The board is like an advent calendar, with hundreds of numbered pieces you can lift out and flip over to create the feel of a living, dynamic world you encounter by looking up the numbers in the included book. Can you and your partner work together to save Nottingham from the clutches of the evil Sheriff before Guy of Gisborne hunts you down?

    Hive

    Played with delightful chunky plastic hexes, Hive is a game with an unfortunate tendency to make your skin crawl thanks to its insectoid subject matter. On the plus side, it also makes your brain crawl in all the best ways with its ever-escalating web of interlocking strategies. Each player has a Queen hex and you win by surrounding your opponent’s Queen with your pieces. There are four other types of insects, each with its own movement rules that you must leverage in pursuit of your goal. There are only eleven tiles on each side, which enter play one by one, and the Hive itself must always be a single conglomeration of tiles. That makes Hive easy to transport, set up and play, but the complex interaction of movement rules makes it devilishly hard to win.

    Onitama

    Onitama gets a lot of mileage out of a very simple idea. It’s played on a grid where each player starts with a master pawn and five students. Moving any of your pieces onto an opponent’s piece knocks it off the board and you win either by knocking out the enemy master or moving your own master to the opposite end of the board. The kicker is that the legal moves for your pieces depend on a random deal of cards: you have a choice of two each turn and the one you pick is discarded and refreshed from an extra card from the side of the board. This creates a fascinating and challenging interplay of cause and effect where you can see the likely path to plan ahead but the ever-changing roster of potential moves muddy the waters.

    Five Tribes

    You may have played the classic board game Mancala where you grab a handful of beads from a pit and pop one each in the following sequence of pits. Five Tribes translates this concept into a modern strategy game played on a grid of tiles. Each handful you pick up will consist of multiple color pieces and the final tile you drop one on determines what actions you take for that round. However, the changed board state then determines possible combinations for the next player to take, making each turn a mind-bending puzzle of balancing your own needs against your opponent’s opportunities. Add in an auction to determine the first player and you’ve got a modern classic. With two, Five Tribes lets you double your turns meaning there’s a whole other layer of using your first turn to set yourself up for a combo second turn.

    The Fox in the Forest

    If you’ve ever played a traditional trick-taking game like Whist you might be baffled that such a thing could work with two. Yet that’s what The Fox in the Forest achieves thanks to its three-suit deck in which even-numbered cards work like standard playing cards, but odd-numbered cards all have a special power. The 3-value Fox, for instance, lets you change the trump suit while the 9-value Witch is treated as always being a trump. Its other clever coup is the scoring system which rewards you for winning either the majority or the minority of tricks, making it very hard to eke out a lead unless you can time your wins to perfection. Fast, fun and innovative, The Fox in the Forest is an incredible answer to a seemingly impossible question.

    7 Wonders: Duel

    While the original 7 Wonders was a smash hit by itself, this two-player refinement is widely regarded as being even better. The core concept is the same: you’re drafting cards to make point-scoring sets representing aspects of an ancient civilization. Different types of cards represent different aspects such as military, technology or wonders of the world, and will give you bonuses and resources when added to your tableau. However, instead of the standard pick and pass drafting of the original game, 7 Wonders: Duel instead has players drafting from a pyramid of overlapping cards, most of which start face down and only become available when the cards atop them are taken. This adds a wonderful element of timing to the draft as you balance taking your best picks against giving more options to your opponent.

    Santorini

    As a Greek island, Santorini is famous for its dazzling white buildings, capped with blue domes. They’re replicated in plastic in this fun abstract, where players take the role of Greek deities battling to get one of two worshippers atop a tall tower. On your turn you can move one figure and then add a building level to an adjacent space: it’s that simple. But this simplicity belies a fascinating battle of trying to climb tiers while capping your opponent’s buildings with those beautiful blue roofs before they can ascend themselves. Great looking on the tabletop and with a slew of special god powers to keep things varied, abstract puzzling has rarely been so much fun.

    Raptor

    In this asymmetric game, one player takes the role of a team of scientists and the other a family of velociraptors. The scientists want to capture the young dinosaurs while their mother is trying to protect her babies. The action plays out on a modular map but what really makes the game shine is the simultaneous card play. Cards have a numeric value and a special power: the player with the lower cards gets the special action, while the player with the higher card gets the value difference in board actions. This adds a whole new layer of doublethink to the usual bluffing and guesswork that’s the main draw of games with simultaneous hidden card play.

    Schotten Totten

    A classic from back in 1999, Schotten Totten still holds up well today. Its central idea is that you’re battling across nine stones with each player trying to create Poker-style three-card combos on their own side, one card at a time. This creates the most delicious tension as your opponent wonders what meld you’re aiming for, and you worry whether you’ll draw the right cards to complete it. Just like Poker itself, there’s plenty of strategy in playing the probabilities, plus there’s an extra deck of special power tactics cards to spice things up. And if that wasn’t enough for you, you can also use the cards with their amusing cartoon art to play a completely different game called Lost Cities.

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    PlayStation Plus Monthly Games for July 2022 Announced

    Sony has revealed that PlayStation Plus games for July 2022 are Crash Bandicoot 4: It's About Time (PS5 & PS4), The Dark Pictures: Man of Medan (PS4) , and Arcadegeddon (PS5 & PS4).

    Revealed on the PlayStation Blog, all three game will be made available at no extra cost to all PlayStation Plus subscribers from July 5.

    Crash Bandicoot 4: It's About Time is the long awaited sequel (thus the name) to the classic and chaotic platforming trilogy that featured on the original PlayStation. The game is incredibly bright and colourful but, despite the cartoony graphics, the platforming is still tough as nails.

    In our 8/10 review, we said: "Crash Bandicoot 4 is a great return to form, with some new ideas that add a fresh spin to Crash's classic gameplay."

    The Dark Pictures: Man of Medan is the first in Supermassive Games' anthology. Though it's not as extensive as the studio's bigger cinematic horror games like Until Dawn and The Quarry, Man of Medan has a similar set-up as the player takes control of (and makes the choices for) a plethora of different characters as they try and survive the night.

    IGN gave it a 7/10, saying: "It's not easy to keep everyone alive in Man of Medan, and you won't necessarily want to, especially in 2-player co-op."

    The final game, Arcadegeddon, is a cooperative, PvE and PvP multiplayer shooter set in a wacky world in which the player is fighting to save the last ever local arcade. With different biomes, mini-games, chests to find, and more, there's something new around every corner in Illfonic's "ever-evolving" shooter.

    These three new games will be available for free until August 1, while last month's games – God of War, Naruto to Boruto: Shinobi Striker, and Nickelodeon All-Star Brawl – will be available until July 4.

    Sony has now officially launched its updated PlayStation Plus tiers across the world though, as evident by this collection of free games, the lowest-cost Essential tier is practically the same as the previous PlayStation Plus.

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    How Star Wars: Shadow of the Sith Strengthens The Rise of Skywalker 3 Years Later

    Warning: this article contains spoilers for Star Wars: Shadow of the Sith, which is available in stores now. You can check out an exclusive excerpt from the novel here.

    There has been plenty of time for Star Wars fans to vent their thoughts on The Rise of Skywalker, and Shadow of the Sith comes when the ground has cooled enough to explore the story further. One of the film’s major criticisms involves just how chaotic the plot is. It had the daunting task of not just wrapping up the largely unplanned sequel trilogy, but also bringing an end to one of the most iconic series in cinema history. Many Star Wars fans would agree it's not entirely successful in either goal.

    This new book’s role is to flesh out several major plot threads referenced in Episode IX, namely Luke and Lando’s hunt for Ochi of Bestoon, and that assassin’s hunt for Rey and her parents. It’s an ambitious idea, and author Adam Christopher’s adventure crisscrosses the saga to create a story with a scope as vast as the film that spawned it.

    Read on for a breakdown of what exactly is revealed in Star Wars: Shadow of the Sith, how it helps to fill in some of the many gaps in The Rise of Skywalker, and why the book still shows some of the weaknesses of Disney's current Star Wars strategy.

    Rey's Mysterious Parents Revealed

    Readers get a proper introduction to Rey’s barely glimpsed parents in the novel, and even the six-year-old Rey, whom we learned was left with the beastly Unkar Plutt in The Force Awakens. Her father is Dathan, a man revealed in the Rise of Skywalker novelization to be a failed Palpatine clone. Her mother is a non-Exegol resident called Miramir.

    Despite their ties to the Emperor, aka – the most evil guy in the galaxy, Rey's parents don’t have much in the way of personality traits. However, we see their love for each other, concern for Rey, and even some glimpses of their early romance. Christopher tries to make us get invested before their eventual deaths, but they are more nicely rounded plot devices than compelling characters.

    Meeting Ochi of Bestoon

    Ochi of Bestoon gets a fair amount of page time, with his part of the story following up on his appearances in Marvel’s Darth Vader comics. Those comics feature a younger version of the bounty hunter in the service of the black-clad Sith Lord, and a trip to Exegol that leads to Ochi getting his face singed and eyes scorched by sentient kyber crystals.

    Somewhat surprisingly, Ochi’s story in this book has him desperately seeking a return to Exegol: he’s really hunting Rey so that he can bargain with Sith cultists for the right to revisit the planet. Making the planet an obsession for the intriguingly brutish bounty hunter gives it some roots in the saga, rather than seeming like it was made up on the spot during the writing of Episode IX.

    Luke and Lando's Team-Up

    Of course, Lando explains in the movie how he and Luke were on the hunt for both the assassin and the Sith homeworld, so we naturally get to see the two of them teaming up here. It’s exciting to see these legacy characters in a situation where they aren’t strictly just passing the torch to the new heroes, even though the plot splits them up a fair bit for the pursuit of different story threads.

    Perhaps the most interesting part of the book is the less lore-heavy exploration of who Lando has become 20 years after Return of the Jedi. He’s a man with the same, cocky facade but a soul haunted by his daughter’s disappearance. The disappointment in delving into Lando’s characterization is that he’s just one among an ensemble in the book’s follow-up, and so he really needs another story to bring his character arc to a close.

    Much of the story’s attempts to bring in some character development is tied tightly to a need for answers to long-standing questions. The fact that Lando was hanging around on Pasaana for years is explained (in a somewhat plausible way) by having him want a base away from the galaxy at large. This makes his later appearance in Episode IX feel less of a crowd-pleasing shoehorn into the narrative.

    Of course, there's the even bigger question of why Rey’s parents left her with someone as neglectful as Unkar Plutt. The argument in the novel is that enough money would buy his loyalty for a short time. Star Wars is absolutely full of retcons, which is only frustrating here in the sense that the storyline constantly seems like it’s lining up to make justifications for the missteps of the films.

    Shadow of the Sith's Imperfect Climax

    Shadow of the Sith boils down to a chase across the galaxy involving Ochi, Luke, and Rey’s family, and so much needs to happen for it to feel plausible. Luke is guided on his quest by visions of Exegol, and Lando – much more implausibly – is drawn into this struggle by overhearing a drunk Ochi telling all at a bar. There’s an effort to make these events feel organic rather than jigsaw puzzle pieces by bringing in characters we already know a bit, whether it’s The Force Awaken’s hastily-killed Lor San Tekka or The Rise of Skywalker’s equally hastily introduced Allegiant General Pryde. This ultimately highlights the fact that the canon Star Wars novels often exist to massage out the weaknesses from their source material.

    Christopher is as tactful as possible in setting all of this within the canon at large, though, with Luke’s storyline touching on many different bits of lore that’s been built up over the years. The most significant example is that his main opposition is a Sith acolyte and the real Sith Lord who resides within her mask. It’s a direct follow-up to events that occurred in Chuck Wendig’s Aftermath trilogy, but there’s no need to have read those books. The problem with this approach, though, is that the character simply becomes a cypher used for plot purposes, which is a feeling that persists throughout the book.

    The story is perhaps more enjoyable when it is more interested in just being a part of Star Wars, not beholden to a particular book, series or film. The nod to the prequels is a nice one, giving the universe a bit of flavor. Luke has a fight inside a wrecked droid control ship from those films.

    More entertaining and worthy of appreciation are the gleeful references to some of the Legends works. The novel's epigraph is lifted from Matthew Stover’s much-adored Revenge of the Sith novelization, a sign of someone clearly interested in quality Star Wars reads. Another is an affectionate play on the much-mocked reference to hot chocolate in Timothy Zahn’s Heir to the Empire trilogy. Star Wars canon should feel like a fun toolkit rather than a weight writers are forced to stick with.

    These flaws notwithstanding, rewatching The Rise of Skywalker is a bit more enjoyable after diving into Shadow of the Sith. It’s easier to accept the random reappearance of the Jedi’s enemies and a sudden reveal of their homeworld, as at least there’s some groundwork that makes these things feel established in canon. This can’t alter the fact that The Rise of Skywalker doesn’t function fully without this new addition to the story, and it still lacks the heart that a more focused, purposeful film could have delivered. Shadows of the Sith is worth reading if you care about the saga, but hopefully, such finely-tuned course corrections won’t need to be on the Sabacc cards in the future.

    For more on the connection between the Star Wars novels and movies, learn how the Expanded Universe was born and see all the characters who made the jump to live-action.

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