• Cuphead: The Delicious Last Course Review

    Despite what the title suggests, Cuphead: The Delicious Last Course is much more than just a fancy flan or fruit tart to top off the gourmet meal that was the original game. This is an expansion that certainly favors quality over quantity, consisting primarily of only six mainline boss fights, but they’re six incredible boss fights that each stand tall as some of the most fun, challenging, and visually jaw-dropping ones yet. Sweetening the pot are several new weapons, new charms that each add subtle new approaches to fighting bosses, some tantalizing secrets with worthwhile reward, and a brand new character in Ms. Chalice, who comes with several skills that take some of the edge off of Cuphead’s intense difficulty without outright feeling like an “easy mode.”. My first playthrough was over in just a few hours, but they were hours I’d deem essential for any Cuphead fan.

    The Delicious Last Course is all about making Ms. Chalice, a character who appeared in the main game only as a super-move-granting spirit, a real living and breathing cup person. To that end, Cuphead and his pal Mugman head towards a brand new isle where they’re told that Chef Saltbaker, the greatest chef in the land, is able to create a Wondertart that can permanently grant Ms. Chalice a body. The catch, of course, is that they must collect its ingredients by defeating the powerful foes that are guarding them. The story obviously isn’t the reason anyone is here, but it’s nonetheless charmingly told with quick cutscenes and more of the outstanding art that fans have come to expect.

    … Some of the most spectacular 2D action-platformer bosses I've ever faced.

    Thus the stage is set for another round of some of the most spectacular 2D action-platformer bosses I’ve ever faced. The content of The Delicious Last Course is accessible nearly right from the start of a new game, just after you clear the first mausoleum and meet Ms. Chalice for the first time – but if you’re new or rusty, you’ll definitely want to get your feet wet with some other foes first as the six bosses in this DLC do not pull their punches.The very first one has you contending with projectiles in the air, spikes on the ground that force you to keep moving, shifting platforms that put you in danger if they raise you up at the wrong time, little gnomes that emerge from the floor to shoot more projectiles at you, and more gnomes that appear on the platforms and will hammer you if you stay on for too long. And that’s just the first phase.

    While the mechanical difficulty of the bosses in The Delicious Last Course are cranked up, Studio MDHR is not without mercy. There’s of course still an easier difficulty, but there are also a number of new charms and weapons that help tip the scales back in your favor, including the one that lets you play as Ms. Chalice herself. When you play as Ms. Chalice, you’re unable to equip any other charms, but she comes naturally equipped with a double jump, a dodge that she can use while on the ground to roll through obstacles, a dashing parry that makes it much easier to parry objects coming straight at you, and most crucially, four HP instead of the standard three.

    Some may look at that and think “oh, so it’s essentially an extra easy mode,” but that’s not quite right. Ms. Chalice also has a much worse single jump than Cuphead, so she has to use her double jump in order to get over certain obstacles that Cuphead would easily be able to clear; her dash parry is great for objects coming straight towards her, but is harder to use than the traditional double jump parry in some situations; and she’s unable to equip any of the other powerful charms that are available – like my new personal favorite, the heart ring, which rewards you with HP on your first, third, and sixth parries, essentially giving you the ability to double your HP if you can successfully parry a boss’s attacks. Another powerful one is the Coffee charm, which passively refills your super meter alongside all of the normal ways to build it, meaning you get access to your super moves far more regularly.

    As for the new weapons, I'm a big fan of the homing weapon called the Crackshot, which can be fired without worrying too much about aiming and has a special EX move that drops a turret, which can then be parried and launched into an enemy for big damage. Another great new addition is the Converge shot, which fires three full-screen projectiles in a wide spread, and that spread can be constricted by holding down the aim button. It’s a great weapon for quickly clearing out small weak enemies that get spawned by a boss, making it a perfect pairing for my usual go-to weapon, the Charge shot.

    To get the coins needed to afford these new weapons and charms, The Delicious Last Course introduces a replacement for the run-and-gun levels of the main game in the form of a series of mini bosses led by the King of Games. Early on in the DLC, you’ll be able to climb a ladder to reach the King of Games’ castle (which is a totally awesome hand-sculpted stop motion model, by the way), and from there you’re free to challenge his champions. The catch is that each of these chess piece themed mini-boss fights aren’t won with your weapons or charms – they’re won entirely with your parry technique. One fight requires you to parry all of the tops of an army of pawns, while another requires you to blow out a bunch of candles in order to make the boss damageable with a parry. They’re all clever fights, and tackling them is a fun change of pace and a unique challenge, especially when you try the gauntlet mode and attempt to beat them all in a single life. More than anything though, it’s certainly a step up over the run-and-gun levels when it comes to earning the currency needed to purchase new equipment.

    Everything else in The Delicious Last Course is what you’d expect from Cuphead, but taken to an even greater degree. Studio MDHR’s Maja Moldenhauer has stated that the animation frame count in this DLC alone is comparable to the entire core game, which sounded crazy to even think about before playing – but now that I have, it’s not a hard thing to believe. Every phase of every boss in The Delicious Last Course totally transforms the battle. You’ll go from fighting an ice magician to a diabolical refrigerator to a deranged snowflake all over the course of one fight, with each phase having anywhere from three to seven unique attacks, and each attack being so absurdly packed with detail that I didn't even notice most of the smaller bits until I recorded and watched back my footage. That includes things like the way those gnomes climb up the side of the mountain and scootch under the fur, the way the background subtly changes during every phase of the fight against Sheriff Winchester, or the way the aforementioned deranged snowflake literally wrings its own body to pop out its eye for one of its attacks.

    Every attack is exceptionally well telegraphed

    The magic of Cuphead’s boss design, and something that all of the bosses in this DLC exemplify, is that while it throws a ton of stuff at you, everything is generally pretty easy to avoid if you know it's coming. Every attack is exceptionally well telegraphed, patterns are easily recognizable, and the visual language is always simple and clear. So even if I was expected to do something that’s not normally very intuitive, like parrying a pink bell to close the mouth of a cow skull floating in acid in order to create a platform, it’s something that I can quickly pick up on because I had already been taught to parry pink objects before now. The Delicious Last Course skillfully nails that hard to hit balance of being tough but fair, and saves the truly difficult stuff for expert mode, which provides a very worthwhile challenge for hardcore fans once the main campaign is completed. And for those that want even more of a challenge, well there’s something for you too, but I wouldn’t want to spoil what it is or how to get it.

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    The Hunger Games The Ballad of Songbirds and Snakes: The Entire Cast (So Far)

    The cast of The Hunger Games: The Ballad of Songbirds and Snakes keeps growing, with more stars signing up alongside prequel leads Tom Blyth and Rachel Zegler.

    The Ballad of Songbirds and Snakes takes place about 10 years after the war that created the Panem of the Hunger Games lore. The upcoming film adaptation is expected to differ from the original movies quite significantly, as the games will be viewed from an entirely new perspective during a time period that is considered to be "less glitzy."

    The story takes place around the 10th annual Hunger Games when a young Coriolanus Snow is chosen to mentor District 12 tribute, Lucy Gray Baird. According to the official synopsis, the duo will try to turn the odds in their favor by uniting "their instincts for showmanship and newfound political savvy" in a race against time to survive.

    Francis Lawrence, who helmed Catching Fire, Mockingjay Part 1, and Mockingjay Part 2, is returning to the franchise to direct and produce the prequel from a screenplay by Assassin's Creed writer Michael Lesslie. Nina Jacobson and Brad Simpson are also on board as producers, with Tim Palen and author Suzanne Collins as executive producers.

    Keep reading for a rundown of who's in The Hunger Games prequel cast — and don't forget to bookmark the page, as we'll be updating this article with all-new casting announcements.

    Tom Blyth as Young Coriolanus Snow

    Tom Blyth was the first cast member to be announced for Lionsgate's adaptation of The Ballad of Songbirds and Snakes, the prequel novel to the Hunger Games series. He will portray a young Coriolanus Snow long before he served as the brutal and conniving President of Panem, as played by Donald Sutherland in the previous movies.

    Blyth is a rising talent who is well-known for his role as the titular outlaw of the Epix series Billy the Kid. He also had a guest role playing Archie Baldwin on one episode of HBO's The Gilded Age and was cast as Glen Byam Shaw in the 2021 biographical drama film Benediction, which chronicled the life of celebrated war poet Siegfried Sassoon.

    Rachel Zegler as Lucy Gray Baird

    Rachel Zegler has been cast as Lucy Gray Baird, the female tribute from the impoverished District 12 who is mentored by Coriolanus Snow for the 10th annual Hunger Games. She is a pivotal character in The Ballad of Songbirds and Snakes novel, which chronicles the rise of the villainous Snow before he eventually becomes the President of Panem.

    Zegler made her film debut in 2021, playing Maria Vasquez in Steven Spielberg's feature-length adaptation of West Side Story. She is next set to appear in Shazam! Fury of the Gods alongside Helen Mirren and Lucy Liu, though she's also whistling while she works on the set of Disney's live-action Snow White that has Mark Webb in the director's chair.

    Hunter Schafer as Tigris Snow

    Hunter Schafer has joined the cast of The Ballad of Songbirds and Snakes movie opposite Blyth and Zegler. According to Deadline, she will play Tigris Snow, the cousin and confidante of Coriolanus Snow. She acts as one of his trusted advisors in the early years, guiding him on everything from "his role as mentor to the core of his moral compass."

    Schafer made her acting debut in 2019, portraying Jules Vaughn in HBO's Euphoria. She continued in that role for a second season while also co-writing and co-executive producing a special episode for the critically acclaimed series. She's currently in front of the camera again filming Cuckoo, an upcoming horror movie from director Tilman Singer.

    Laurel Marsden as Mayfair Lipp

    Lionsgate has also announced that Laurel Marsden is in the ensemble cast of the prequel movie, per Deadline. She will be playing a character named Mayfair Lipp, who is responsible for placing Lucy Gray Baird's name into contention for the 10th deadly Hunger Games, acting as a catalyst to the events that follow for the District 12 tribute.

    Marsden recently made the jump into the MCU playing Zoe Zimmer in the Disney+ series Ms. Marvel, and she has just wrapped filming on the horror-thriller film All Fun and Games. Before that, she starred alongside Sophie Turner and Corey Hawkins in Quibi's Survive, which just about made it onto our recommended watch list for the streaming platform.

    Jason Schwartzman as Lucretius "Lucky" Flickerman

    Lionsgate announced in June that Jason Schwartzman had become the latest addition to the cast of the upcoming Hunger Games prequel. He will be portraying Lucretius "Lucky" Flickerman, the host of the 10th Hunger Games and ancestor to Caesar Flickerman, who was memorably portrayed by Stanley Tucci in the original series of films.

    Schwartzman is a frequent collaborator with Wes Anderson, having made his film debut in the 1998 film Rushmore before appearing in six more movies helmed by the director. He will next be seen in Anderson's Asteroid City, opposite Tilda Swinton, Bill Murray, Tom Hanks, Margot Robbie, Jeff Goldblum, Scarlett Johansson, and many more.

    Other Tributes

    The first round of cast announcements for tributes appearing in The Ballad of Songbirds and Snakes came by way of Deadline. The list featured Jerome Lance as Marcus from District 2, Knox Gibson as Bobbin from District 8, and Mackenzie Lansing as Coral from District 4.

    Nick Benson later joined the line-up playing Jessup, another tribute from District 12 alongside Zegler's Lucy Gray Baird. Luna Steeples is also in the mix, starring as Dill from District 11, while Hiroki Berrecloth is said to be portraying Treech from District 7.

    Other Mentors

    On the mentoring side of things, Ashley Liao is stepping up to play Clemensia Dovecote, one of Snow's closest friends who will mentor a District 11 tribute. She is appearing in the movie alongside Aamer Husain as Felix Ravinstill, a fellow mentor to a District 11 tribute.

    Lilly Cooper has also been named as a mentor. She will be playing a character called Arachne Crane who will act as a guide to a tribute from District 10 in the Hunger Games, together with Josh Andrés Rivera as Sejanus Plinth, who will work with a tribute from District 2.

    The Hunger Games franchise is slated to return to the big screen in November 2023. Keep checking back here for all the latest casting updates for The Ballad of Songbirds and Snakes.

    Adele Ankers-Range is a freelance writer for IGN. Follow her on Twitter.

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    Return to Monkey Island Director Will No Longer Post About the Game Due to Online Abuse

    Return to Monkey Island director Ron Gilbert will no longer talk about the game online due to the amount of abuse he has received, particularly about its new art style.

    As reported by Video Games Chronicle, Gilbert said on his personal blog (the entirety of which has now been shut down) that "the joy of sharing has been driven from me", and it isn't the first time the developer has been forced to defend the game following fan backlash.

    "I’m shutting down comments. People are just being mean and I’m having to delete personal attack comments," Gilbert said. "It’s an amazing game and everyone on the team is very proud of it. Play it or don’t play it but don’t ruin it for everyone else. I won’t be posting anymore about the game. The joy of sharing has been driven from me."

    Gilbert and developer Terrible Toybox have received criticism over the game's art style, which fans have criticised for not matching the original games that were released more than 30 years ago.

    Gilbert said previously that "Return to Monkey Island may not be the art style you wanted or were expecting but it's the art style I wanted." He said the point of the games was never to have pixel art but instead to use state-of-the-art tech and art to push the franchise forward, claiming that, even if he'd stuck around to make Monkey Island 3, it wouldn't have looked like the previous games.

    The game was first revealed in April and is coming to PC and Nintendo Switch at some point later this year, with other consoles currently unconfirmed. Though it's not especially clear what this means, the game's website declared Return to Monkey Island will be "the exciting conclusion to the Monkey Island series."

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    Thor 4 and Moon Knight’s Writers Collaborated to Get the MCU’s Gods Right

    Despite Thor: Love and Thunder and Moon Knight not feeling very close together within the Marvel Cinematic Universe, the writers of each property collaborated pretty closely to ensure their storylines didn't clash.

    That's because the one consistent element across the incoming fourth Thor film and the Moon Knight Disney+ series is the inclusion of gods. Thor is, of course, set amid Norse mythology – and the new film introduces a take on Greek myth, and new villain Gorr the God Butcher. Moon Knight, meanwhile, features multiple Egyptian gods.

    The series' head writer, Jeremy Slater, told The Playlist that, while Moon Knight was allowed to exist in its own space in the MCU and doesn't really have strong connections to the rest of the universe, his team worked with the Thor writers to ensure their gods slotted together in the overall lore.

    "Marvel was great about giving us our own little corner and our own little space and saying, 'okay, the Egyptian gods can be their own thing,' especially since we’re only seeing three of them on screen over the course of this story.

    "But we did speak extensively with the producers of Thor: Love and Thunder just to find out what they were doing with gods in their story, to make sure that we weren’t going to be contradicting anything. At the time, all of the release dates were still up in the air, and we didn’t know if we would be coming out before Thor: Love and Thunder or following up Love and Thunder."

    Moon Knight is the first MCU Disney+ series to not feature any major cameos referencing other properties, but Slater explained this wasn't always the case. He and the writing team originally had plans to connect the series to the new Thor film, with different versions ready to go depending on which one released first.

    The team decided against any references in the end, however, because "these release dates are going to be determined by much larger factors than whatever’s happening in our show," Slater said. "So the safest thing to protect both of these properties is just to give them some distance.”

    That's not to say they'll never cross over, as they obviously do exist within the same universe already. "Marvel is constantly expanding the boundaries of the MCU, and it’s getting bigger, and it’s weirder, and it’s giving us a lot more runway to tell cool stories in the future," he added. "I could definitely see some of these gods crossing over into other properties or showing up in other forms in future shows."

    Thor: Love and Thunder will release on July 8 and sees Chris Hemsworth's character take on Gorr the God Butcher with the help of Natalie Portman's Jane Foster, who makes her return to the MCU as the Mighty Thor.

    Moon Knight's six episode series, on the other hand, wrapped in early May and received a positive reception. In our 8/10 review, IGN said: "Moon Knight, featuring a brilliant performance by Oscar Isaac, is massive platter of out-there ideas that succeeds more than it stalls."

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    Valve: ‘No Impact To Performance’ After Steam Deck SSD Switch

    Valve has clarified that its quiet switch of SSDs in the Steam Deck will have "no impact to performance" following concerns that the hardware had been downgraded.

    Polygon reported that Valve had changed the Steam Deck specs, with some 256GB and 512GB models coming with a different SSD than what was initially advertised. A switch from the PCIe Gen 3 x4 NVMe SSD to the PCIe Gen 3 x2 NVMe SSD appeared to be a downgrade, but Valve has refuted this to IGN.

    "Many Steam Deck components come from multiple suppliers for improved redundancy and production capacity," a Valve spokesperson said. "One of our SSD suppliers provides PCIe Gen 3 x4 NVMe SSDs, while another provides a x2 (2 lane) SSD. Our team has tested both components extensively, and determined that there is no impact to performance between the two models.

    "SSD performance is currently gated by factors not related to PCIe bandwidth. In extremely uncommon cases, differences in read / write speed caps may minimally impact file transfer speeds, but OS performance, loading times, game performance, and game responsiveness are identical between the x2 and x4 drives."

    The new strategy to improve production capacity appears to be working as earlier this week Valve announced that it will double the number of Steam Decks it will ship. The company has otherwise had a slow but steady rollout period for its handheld PC, that started in February with Valve boss Gabe Newell hand delivering them in Seattle.

    The highly anticipated dock accessory hasn't had the same fate, however, as earlier in June Valve delayed its launch date again. The docking station – which allows players to plug their Steam Deck into a TV or monitor and play it like a more traditional PC – was previously meant to be a launch day accessory but was delayed to late spring and has now been delayed again.

    In our 7/10 review of the hardware, IGN said: "When Steam Deck lives up to its promises, it's sublime, but when it falls short, it falls hard."

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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