• Taika Waititi Still Doesn’t Know If His Star Wars Movie Will Even Be Made

    Thor: Love and Thunder director Taika Waititi is working on a Star Wars movie – but he still doesn’t know when or if it will even get made.

    During an interview with The New York Times, Waititi explained what he’s currently working on, after the upcoming Thor sequel.

    “I’m trying to write the ‘Star Wars’ idea at the moment,” he said. “I’ve got to see how that goes, because once I submit it, that might determine when it gets made or if it gets made, even.”

    Waititi’s upcoming Star Wars film was first announced in 2020, but we’ve heard very little about the project since then. Although we know that the movie will match his signature style, there’s been nothing in the way of official announcements, and not even a hint as to what the film will even be about. But we do know that it will be a completely standalone film – no trilogies or Skywalker stories, here.

    The upcoming Star Wars film is expected to hit theaters in late 2023, but it seems that’s not set in stone: “Yeah. Well, not 2023, but late 2023,” said Lucasfilm boss, Kathleen Kennedy. “We haven't locked anything in.”

    Considering Waititi’s unique style of filmmaking, it definitely makes sense to think of this as a standalone movie. After all, it’s easier to sell a quirky caper in the Star Wars universe than a quirky take on an already established story.

    But even if it doesn’t get made, Waititi has planned for that, too. “I am cool as well to take six months off and just go hang out with my kids,” he said.

    Still, the thought of a Taika Waititi Star Wars film is a promising one. He’s already had hit after hit with What We Do in the Shadows and Hunt for the Wilderpeople, not to mention his Marvel movies with Thor: Ragnarok and Thor: Love and Thunder.

    Will Waititi’s unique storytelling style translate well to the Star Wars universe? I can’t help thinking a Droids or Ewoks movie with a documentary style and Waititi’s signature charm would add a dash of humor to the galaxy far, far away.

    Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

    Thumbnail Image by Matt Winkelmeyer/Getty Images.

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    The Fire Emblem Mobile Game Has Reportedly Made $1 Billion

    Fire Emblem Heroes has reportedly now made more than $1 billion in revenue, blowing Nintendo's other mobile games out the water by becoming the first to hit the landmark amount.

    As reported by gamesindustry.biz, Sensor Tower's latest report revealed that Heroes, compared to Nintendo's other selection of mobile games, was only fourth overall in number of downloads but first in revenue by a long shot.

    Mario Kart Tour and Animal Crossing: Pocket Camp are sitting in joint second place, for example, but have only earned $282 million compared to Heroes' $1 billion. Dragalia Lost is fourth at $168 million, followed by Super Mario Run at $87 million (despite having 47% of overall downloads), and Dr. Mario World at $14 million.

    Heroes has also made more than $29 million in the first quarter of 2022 alone. The game is most popular in Japan (which accounts for 54% of its lifetime spending), followed by the U.S. (at 32%) and Canada (at 3%).

    The game was released more than five years ago in February 2017, and was the third mobile game released by Nintendo as part of its venture into the new market. While the company said at the time it planned to release 2-3 mobile games a year, Nintendo's not released a mobile game itself since 2019's Mario Kart Tour, not including the Niantic-developed Pikmin Bloom that was released in 2021.

    Heroes has seemingly proved successful enough by itself though, and in our 7/10 review, IGN said: "Fire Emblem Heroes is a lighter but still engaging interpretation of the beloved tactical RPG series' signature combat."

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    Minions: The Rise of Gru Review

    Minions: The Rise of Gru hits theaters on July 1, 2022.

    It would be a fool’s errand to judge a Minions movie on anything except its own terms, but figuring out what those terms even are is a challenge. The Minions, with their speech comprising made-up French, bits of English and Spanish, and near-total gibberish, are the kind of babbling caricatures used to entertain babies, yet they’ve taken on a life of their own on social media, as digital stationery for wine aunts and weird uncles to type up harmless mundanities (“Exercise? I thought you said extra fries!”) The Despicable Me series has an entire history behind it (or rather, ahead of it; The Rise of Gru is a prequel), so it must serve a narrative function, and as a movie, it technically has a story and characters, but they all exist in service of slapstick gags that may as well be isolated vignettes.

    Wrapped up in all this is the question of who this movie is for, if the Minions rose to prominence over a decade ago? The teens who were children during the first Despicable Me? Probably not. Little kids today? Perhaps. Their millennial parents? Maybe, but the film’s 1970s setting leads to a flood of period-specific allusions aimed at Boomers and Gen X’ers. Am I thinking too hard about this? Absolutely, but it’s difficult not to in a year that gave us the Pixar instant-classic Turning Red. Minions: The Rise of Gru is ultimately inoffensive, but children deserve a little better than a flurry of random images that feel barely connected.

    The prologue gives us a fun look at a group of baddies, the Vicious 6, as they steal an ancient artifact. There’s Taraji P. Henson’s Belle Bottom, whose abilities aren’t quite clear, but there’s also Svengeance, a Mad Max-style roller-skater voiced by Dolph Lundgren, Danny Trejo as the metal-handed Stronghold, and the two most amusingly conceived villains in the group, Lucy Lawless as Nunchucks (a nunchuck-wielding nun), and Jean-Clawed, a Frenchman with an enormous lobster claw, voiced by none other than Jean-Claude Van Damme. Rounding out the crew is Alan Arkin’s Wild Knuckles, an aged martial artist who gets booted from the team as soon as he helps them steal an ancient pendant. He’s the closest thing the movie has to an actual character, since his five former teammates mostly melt into the background as an indecipherable blob (a handful of funny gags aside).

    Sometime later, we’re reintroduced to little Gru (a pitch-shifted Steve Carell), whose dreams of supervillainy get him laughed at by his classmates (if you think this embarrassment might inform his story, think again). And of course, what would Gru be without the Minions in his basement, hundreds of whom appear on screen, but four of whom are the actual focus. The main three were pseudo-characters in the 2015 Minions film. They don’t have distinct personalities as much as they do recognizable shapes — there’s the short two-eyed one (Bob), the short one-eyed one (Stuart), and the tall one (Kevin) — and joining them this time is Otto, a round one with braces. He screws up a lot. Gru yells at him and doubts him, the same way other people doubt Gru’s own capacity for mischief, but neither of these things amount to very much.

    Whatever semblance of story The Rise of Gru features, it wobbles like the empty skin-suit of a real kids’ movie.

    Gru’s story revolves around auditioning for the Vicious 6, and subsequently crossing paths with its disgraced former founder, Wild Knuckles, who, it turns out, is Gru’s favorite villain. Knuckles is a loner with henchmen who he treats like garbage. Gru is pretty much the same. And yet, their collective coming-to-Jesus moment exists only theoretically, through tonally “serious” scenes that make them reflect on no one and nothing in particular, and for no real reason.

    Whatever semblance of story The Rise of Gru features, it wobbles like the empty skin-suit of a real kids’ movie (like the three Despicables Me!). It sends Kevin, Stuart, and Bob in one direction, and Otto in another, on divergent missions to help Gru, but both storylines seem to suffer from severe cases of anti-drama and anti-comedy. The Minions are on a mission, and part of the fun stems from them being chaotic yellow pill-creatures pretending to be people via an assortment of costumes, but no one seems to really care that they’re Minions at the end of the day. Some of their jokes are dialogue-based, but they depend on being able to decipher literal gibberish. When the Minions come up against obstacles, they usually talk(?) their way out in a matter of seconds — which also makes the involvement of side characters voiced by Michelle Yeoh, Julie Andrews, and RZA speed by without impact — and when they do cause a ruckus, it’s usually the result of “lol random” decisions that are fully at odds with whatever they’re trying to achieve in a given scene. It shouldn’t matter, but the Minions’ Gru-centric objectives are pretty much the only things that define them as “characters,” in the broadest sense. If the humor doesn’t stem from these annoying little goblins trying to do meaningful human things, then it rests solely on their buttocks sticking out of their overalls, a gag that repeats itself like clockwork every 10 or 15 minutes.

    Minions: The Rise of Gru has a plot, but no story. It features references, but few jokes. Ultimately, enjoying it comes down to whether or not you can tolerate 90 minutes of “le ooga booga banana por favor,” and if you’re under the age of 3, the answer is probably yes — but in that case, any parent may as well just plop their kid in front of a YouTube playlist of D-Billions instead.

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    Game & Watch: The Legend of Zelda Is on Sale for $39

    Here’s an excellent deal for fans of classic Nintendo games. Game & Watch: The Legend of Zelda is on sale for $39.97 at both Amazon and Walmart. It’s an adorably pocketable device that functions as a retro gaming machine and a clock. It normally costs $49.99, and this is the lowest price we’ve seen yet.

    Game & Watch: The Legend of Zelda Deal

    Like Game & Watch: Super Mario Bros., the Zelda one is a dedicated handheld device that offers a few different functions. For one, it comes with the following games:

    • The Legend of Zelda (NES)
    • Zelda II: The Adventures of Link (NES)
    • The Legend of Zelda: Link’s Awakening (Game Boy)

    That’s a lot of hours of classic gaming (34 hours total, according to How Long to Beat). You can also play the Japanese versions of the first two Zeldas, which feature different soundtracks and sound effects, and the Game & Watch game Vermin. The screen looks nice, clear, and colorful, and the speakers offer plenty of volume.

    In addition to offering games, it also functions as a clock. In this mode, Link walks around in Zelda landscapes and fights enemies. You can take control of the green-clad hero at any time and clash swords with enemies yourself, if you so choose. There’s also a timer.

    The box the device comes in also functions as a stand, which comes in handy when using it in clock mode. You can check out our full Game & Watch: The Legend of Zelda review for full details.

    In any case, if you’ve been on the fence about picking this thing up, now’s a good time to do so, seeing as it’s on sale for the lowest price it’s ever been.

    Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

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    A Whole New Developer Is Remaking the XIII Remake

    The much-maligned remake of XIII is now being, well, remade by a completely different developer after it was released to scathing reviews in 2020.

    Announced on the game's Steam page, publisher Microids revealed that XIII's remake will essentially be released again thanks to a major update that arrives on September 13.

    The hefty update from French studio Tower Five will redefine the art style (which was criticised for abandoning the original, comic book look), enhance the A.I., rework the HUD, revamp the sound design, and add multiplayer for up to 13 players.

    XIII will be released on Nintendo Switch the same day (which will run at 30fps) and Microids' update also mentions PS5 and Xbox Series versions (which will run at 60fps).

    "To achieve the quality standards and offer an optimal gaming experience, Microids decided to entrust the development of XIII Remake to the French studio Tower Five," the post said. "Hard at work for more than a year on a major update, this update will be released on September 13th.

    "On that date, owners of the game will receive a free update and enjoy the game as intended. The development studio reworked the entire game from the Art Direction to the AI and added numerous technical improvements."

    Those who bought XIII on PC, PlayStation 4, and Xbox One when it was released in November 2020 will therefore receive the update at no extra cost. The game was criticised heavily for myriad technical issues amongst other things and currently has an "overwhelmingly negative" review on Steam.

    Original developer PlayMagic, who will not contribute to the remake's remake, apologised at the time alongside Microids, saying "players expectations have not been met by the launch version and we hear loud and clear the legitimate criticism and disappointment."

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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