• Classic RPG Rogue Trader Will Explore More Than Just the War in Warhammer 40,000

    Casting ‘magic’ in the Warhammer 40,000 universe is incredibly risky business. A psyker (see: space wizard) must draw their power from the Warp, a volatile dimension that’s home to daemons and chaotic gods. As such, every spell, no matter how trivial or powerful, comes with the chance of injury, insanity, demonic possession, or death. In Warhammer 40,000: Rogue Trader, the upcoming RPG from Owlcat Games, you’ll have to weigh up that risk every time you consider eviscerating a foe with your mind.

    Perils of the Warp, the system that governs whether your head explodes or you live to cast another day, is one of Alexander Gusev’s favorite mechanics from 2009’s Rogue Trader, a tabletop RPG set in the grimdark future of the 41st millenium. He and other members of the Owlcat dev team played the game for years, and so the chance to turn this pen-and-paper hobby into a video game was something of a dream. But one golden pitch to Games Workshop later and that dream is a reality; Gusev is now creative director on the very first Warhammer 40k video game RPG.

    “We were making more sandbox-style RPGs than most [other developers],” Gusev says, referring to the studio’s incredibly open Pathfinder games. “You had your kingdom. You were traveling, exploring the map, learning stuff about this unknown place, The Stolen Lands. And this constantly reminded me about what parties in Rogue Trader do.”

    Most Warhammer 40k video games have you take part in mankind’s millenia-long quest to wipe out every other race in the galaxy (there are no good guys here, sorry). But the Rogue Traders, with their opulent spaceships and impeccable fashion tastes, are not your battle-hungry Space Marines. “Rogue Traders shine in a way that differs from many other factions in Warhammer’s Imperium in that you can also interact with xenos [aliens] in ways other than just killing them,” explains Gusev.

    A Rogue Trader’s mission to explore, trade, and broker deals in regions beyond the limits of Imperial space means they are free to see the stranger side of the universe. “It's probably the best [subject] within the Warhammer 40k setting to approach from a CRPG perspective,” says Gusev. “It allows us the opportunity to give you powerful enemies and do really epic stuff, without going completely away from the RPG part and completely into the combat. It also allows us to show the world and show how normal people live there, and to show how peaceful parts of Imperium look.”

    A Rogue Trader’s freedom to negotiate with, and even recruit aliens means that tensions will inevitably run high among your crew. Your protagonist will be surrounded by characters that can only be described as religious zealots, and each has their own interpretation of how one should serve the God Emperor of Mankind. For many, uttering a simple “hello” to someone outside of your species is considered heresy of the highest order. And so it seems that part of Rogue Trader’s challenge will be managing the clashing viewpoints of your party.

    “There are certainly high points of conflict in our game,” teases Gusev. “There are certain points where you can just allow one character to kill another. An Adepta Sororitas character wouldn’t be comfortable around unsanctioned psykers, for example.”

    Should you wish to see those particular sparks fly, you can… just recruit both an Adepta Sororitas (warrior nun) and an unsanctioned psyker into your retinue. Other hireable companions include a Seneschal (your right-hand pulled from the Imperial Navy), an Adeptus Mechanicus Magos (cyborg engineer), an Interrogator from the Inquisition, a Navigator, and – of course – a Space Marine from the tribal Space Wolves chapter.

    “We were looking for characters that will show the universe from different points of view,” says Gusev of Owlcat’s companion choices. While the aforementioned characters all hail from the Imperium, they each have very different cultures and conflicting beliefs. Of course, the real oddity will be the Aeldari Ranger, a space elf from an empire much older than mankind’s, who no doubt will be looked upon with suspicion by their human bunk mates.

    We were looking for characters that will show the universe from different points of view.

    Settling debates among your quarreling crew will be just one of the many, many choices in Rogue Trader. Gusev promises a fully branching narrative, “There will be significant differences, depending on which choices you make in different parts of the game,” he assures me. “Some decisions that you make in the first half of the game can change later parts of the game very dramatically.”

    “We are still making a companion-focused classic RPG,” Gusev says, so Owlcat fans can be assured the values of Pathfinder will find their way into the 41st millennium. “You will be able to change these characters. They will have personal quests, they will have their own epilogues. Some of them will not be very comfortable with some choices that you're going to make. And you will be able to – by the way that you interact with them, by the way you have dialogues with them, how you react to their interruptions in some dialogues, and so on – you will be able to change their fate.”

    While Rogue Trader may bring a huge focus on your crew, their personal tales are just part of the grander picture. As the announcement trailer revealed, the story will involve several of Warhammer 40k’s most notable factions, including Chaos, Aeldari, Dhrukari, and Necrons. Where Warhammer stories typically take two or three factions and throw them into battle, Rogue Trader is set on exploring multiple fronts.

    “We have an advantage here, because our games are quite long, so the stories aren't short,” explains Gusev. “Those enemies aren't introduced as a deus ex machina. We have time to introduce them properly, and to tie them to the story.”

    At the bare minimum you can expect excellent enemy variety, then, with a collection of foes lovingly translated from their plastic miniature form to digital models. You can then blow them to bits in turn-based combat, which is a new venture for Owlcat (real-time-with-pause was used for Pathfinder). “We chose to go with turn-based because we wanted to focus more on combat encounters, and to focus more on each individual character and what they do,” says Gusev.

    That brings us back to Perils of the Warp. While Gusev holds back on explaining exactly how Owlcat has adapted the tabletop rules for Rogue Trader’s combat system, it’s obvious that your unsanctioned psyker could potentially burn out their own brain if you’re not careful. But Gusev promises an array of artifacts from the 40k armory will be present, correct, and blessed by the Machine God. “We'll have both melee and ranged weapons. It is not quite common for many turn-based games, but it is very common in Warhammer to have a bolt pistol and a sword at the same time.” Hopefully this leads to an interesting blurring of the lines between ranged and close-combat battles.

    Right now there’s no word on when we can expect Rogue Trader to see release, but Owlcat already has a series of beta stages planned that can be accessed by purchasing a Founder’s Pack. Getting hands-on as soon as I can is something I’m personally greatly interested in, as there’s simply nothing like Rogue Trader in the extensive library of Warhammer video games currently available.

    This kind of character-led storytelling is really only accessible via the Black Library; Games Workshop’s colossal collection of novels. And even then, most are war stories that see legions of Space Marines unloading freighters-worth of ammunition into alien forces. To see the kind of party-based adventure that an RPG tells is a rarity in the 41st millenium, and I’m fascinated to see what Owlcat does with the freedom Rogue Trader provides.

    Matt Purslow is IGN's UK News and Features Editor.

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    OLED vs QLED: Which Type of TV Wins?

    There may not have been a time with so many TV technology options for consumers, and there certainly has never been a time where so many produce great picture quality or provide a suite of other benefits.

    But because there are so many options, reading the side of a television box might feel like trying to learn a foreign language. OLED, Quantum dots, mini LED, the list goes on, and they can seem to blend into each other.

    So what do you need to know about each of the major television technologies and which should you pick for your living room? First, let’s define each of the major technologies and their pros and cons.

    We compare these types of TVs below:

    What is LED/LCD?

    We’re going to group LED and LCD together because they are basically used interchangeably these days. There was a time that there could be a distinction though, as all LED televisions are LCD, but not all LCD televisions are LED.

    LED televisions are a subtype of LCD televisions that use a liquid crystal display (LCD) to control how and where light is displayed on a panel. LCD technology works by blocking light. LCD panels are made of two pieces of polarized glass that contain liquid crystals between them. As electricity passes through the crystals, they align in a way that allows light to pass through (or not).

    But in order to see the picture that those crystals help create, they need a light source. There was a time that LCD televisions used a backlight using cold cathode fluorescent lamps (CCFL) to provide that backlight, but those have been replaced with light-emitting diodes (LED) in all modern flatscreen televisions. LEDs are smaller and more efficient and so these days, any time you see an LCD or an LED television on a shelf, know they are very likely referring to the same technology.

    The differences among LED televisions comes with how those LEDs are utilized: backlighting (and how much backlighting) and edge lighting.

    Edge lighting is a cheaper way to illuminate a panel and instead of placing the LEDs behind the panel, they are placed around its edge. While different models and companies vary on where those edge lights are placed (top, bottom, or side in varying configurations), they use the same general concept. While edge lighting designs are typically cheaper for manufacturers to produce and can result in a thinner profile, they also tend to generate a glow around the edge of the screen, which is called a “halo.” Different companies have found ways of mitigating this effect to the point that really high-end edge lighting options can sometimes compare to the quality of full-array backlighting.

    Full-array backlighting places a full array of LEDs behind the LCD and can be dimmed depending on what is being displayed in what is called “local dimming.” While it is a complicated topic, basically the more local dimming “zones,” the more accurately an LED television is able to show brights and darks in a picture, and the better the contrast.

    What Mini LED?

    Mini LED takes the idea of local dimming backlights to the next level. Instead of a few zones across a panel, a Mini LED technology uses LEDs that are much smaller than typical LEDs (generally less than 0.2mm in size). Mini LEDs can also independently dim, which produces a lot of dimming zones.

    For example, typical LED televisions have anywhere between 10 and maybe up to 450 local dimming zones, depending on the model. A Mini LED television will have more than 1,000. With that many dimming zones, a Mini LED can achieve much darker blacks and therefore excellent contrast. Additionally, Mini LEDs can be very bright and some companies have been able to produce televisions with upwards of 1,000 nits of peak brightness. Combined with that level of control over darks, HDR picture quality can be very good.

    As you might expect, while Mini LED displays are really nice, they also aren’t cheap.

    What is Quantum Dot?

    Up until this year, Quantum Dots have been typically only paired with LED TVs. That changed in 2022 – more on that in a bit – but they are still most common on LED and Mini LED televisions.

    Quantum Dots, often shortened to QD on television branding, refers to a sheet of dots that are placed between the backlight and the LCD that improves picture quality. As mentioned, LED-backlit televisions have the benefit of getting bright, but this comes at the cost of color accuracy. To get around this, a sheet of Quantum Dots is deployed in front of the bright LEDs.

    LEDs are typically blue, so a manufacturer will place a sheet of red and green quantum dots in front of those blue diodes to enhance those colors. The result is a television that has much better color accuracy but with no, or little to no, cost to brightness.

    You know that a television is using Quantum Dots if it is called a QLED, QDLED, or some derivation of those.

    What is OLED?

    OLED televisions use a completely different technology than what we have discussed so far. Instead of using a separate backlighting system behind a liquid crystal display, an organic light-emitting diode (OLED) combines those two together.

    OLED televisions use electrically charged organic material that generates its own light and places it behind a color filter. Combining what was once two technologies into one simplifies the process and provides a number of benefits.

    First, because each pixel is individually controlled, no dimming zones are necessary as each individual pixel can be turned on and off. And when I say “off,” I don’t mean that those pixels are just dimmed like they are on an LED. No, they are actually turned off and emit no light at all. That’s why OLED televisions are praised for their black levels: when a picture on an OLED needs to have areas that are black, they can be truly black.

    Because OLEDs are controlled on a pixel level, they have the added benefit of the fastest known pixel response time, which is especially important for gaming.

    OLEDs also have the capability of exceptional color accuracy and have incredibly wide viewing angles. Unlike LED televisions which can have pretty poor viewing angles and whose blacks wash out from any angle other than straight-on, OLEDs can be enjoyed from just about anywhere in a room.

    That is a lot of praise to heap on, but OLEDs are not perfect and both of the main drawbacks are linked to the fact that the material that makes them work is organic.

    Firstly, since each OLED pixel lights itself, the amount of power you push to the pixel causes it to brighten. But since these pixels are organic, they can wear out over time. The more power you push through a pixel to brighten it, the faster it will wear out. As a result, OLEDs are not capable of the kind of brightness you get out of a high-end Mini LED panel, which are far less susceptible to this issue and can be used at full brightness for a long time.

    Secondly, OLEDs suffer from what is colloquially known as “burn-in.” As the organic diodes display onto the color filter, those that brightly stay in place for a long time, like a heads-up display or a new channel logo in the bottom corner, will wear out faster from being constantly used and can “burn in” to that location and remain visible. This affliction typically lasts forever.

    Companies have found a way around this with different technologies, some that “refresh” panels to try and clear this burn-in, and just about all will do tiny shifts in where pictures are displayed to prevent pixels from getting worn out.

    The good news is that unless you’re watching a news channel for eight to 10 hours a day, every day, for months at a time, you won’t ever see burn-in. But for folks who want to use an OLED display as a computer monitor, you have a much higher chance of seeing it because of the number of static elements that are visible, like a start menu or task bar.

    What is QD-OLED?

    A new type of OLED panel has come onto the scene in 2022, and it’s called QD-OLED. As it sounds, it combines the benefits of OLED with those of Quantum Dots to create a panel that many are praising as a huge leap forward for televisions.

    To better understand this difference, I spoke to Sony. Since Sony makes a variety of TV types from LED to OLED to, now, QD-OLED, the company is qualified to speak about the options from a point of expertise.

    “The primary difference between QD-OLED and OLED is that QD-OLED does not use color filters to create primary colors (RGB) whereas OLED does,” Sony explains.

    “This single fact accounts for the differences in color brightness, color volume, color gamut, primary color accuracy, and off-angle color fidelity that exists between QD-OLED and OLED. In fact, OLED and LED TVs (including QLED) all use color filters making them more like each other in terms of color reproduction than QD-OLED which stands apart in this regard.”

    QD OLEDs can get significantly brighter than standard OLED televisions because they better optimize how much power is being pushed through the organic diodes. Most OLEDs start with a white panel of OLEDs, which is a combination of blue and yellow OLED material. This is then placed behind the color filter to create the colors we see on a TV.

    The benefit of this approach is that it’s more cost-effective for some of the larger panels that are expected for televisions, but because it starts with white, the colors need to be separated into the red, green, and blue colors that make up what we see on the screen. To do this, the light is passed through the aforementioned color filter and, as a result, brightness is reduced.

    QD OLEDs use the same idea seen in QLED televisions and instead of starting with a white OLED, they start with a blue one.

    “QLED is only one way to create a wide color gamut (WCG) capable display. WCG LED TVs start with a backlight of blue LEDs, whose light needs to be changed to white before being passed through a color filter. In the case of QLED, a layer of QD material is added to the LCD panel to convert blue to white, whereas in Sony Triluminos Display TVs the blue to white conversion happens within the backlight (behind the LCD panel),” Sony explains.

    “In OLED TVs, each pixel has a red, green, and blue, element which, when combined, emit white light which is passed through a color filter. Non-WCG LED TVs use white LEDs in their backlight, which differ from the white light resulting from a blue light conversion or RGB combination in OLED, and when passed through a color filter, the result is narrower color volume/gamut capability.”

    In QD-OLEDs, that blue OLED pixel is subdivided into three, one that retains the blue, one with a red subpixel using a red-tuned quantum dot, and another green sub-pixel using a green-tuned quantum dot. As discussed above, Quantum Dots provide color benefits without notably reducing brightness, and that is the case here as well: we get a bright but still color-accurate picture.

    It is worth noting that while both QLEDs and QD OLED use quantum dots, the way they do so is not the same.

    “While QD-OLED and QLED both use QD technology, they use it for different purposes and are far less related than may be assumed,” Sony says.

    “In the case of OLED, QD enhances color brightness, color volume, color gamut, primary color accuracy, and off-angle color fidelity. In the case of LED, QD is not impactfully different from alternate WCG technologies. However, WCG TVs (including QD) offer enhanced brightness, color volume, color gamut, and primary color accuracy.”

    To sum it all up, though, QD OLED provides significant benefits over standard OLED technology: they can get brighter, provide better color, and are more energy-efficient. Additionally, because QD OLEDs require less power to achieve more brightness than a typical OLED, they won’t suffer from burn-in as easily since less power is being pushed through the organic pixels.

    Right now, there are a limited number of QD OLED televisions on the market and they are expensive, but there is reason to believe that they will become more affordable in the coming years because they are less complex than typical OLEDs.

    So Which is Right for You?

    When selecting a television, you need to balance a few things and determine which are most important to you: budget, picture quality, and intended use case.

    OLED and QD OLED televisions are typically more expensive than LED counterparts, though Mini LED options can also be quite pricey. You’ll gravitate to these high-end choices because of the picture quality and contrast.

    Conversely, OLEDs are probably not a great pick as a dual television and TV monitor like LED/LCD options are, but an OLED or QD OLED is going to be the best bet to sit in the center of a living room where a big family is going to want to be able to enjoy content together from a wide variety of angles.

    We recommend checking out our list of best 4K TV and best TVs for gaming to get an idea of what options at various prices will get, but now that you know exactly what each technology offers, you can make an informed decision about what is best for you.

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    Only Murders in the Building Season 2 Review: Episodes 1-8

    The first two episodes of Only Murders in the Building Season 2 are now streaming on Hulu, with one new episode coming out each Tuesday.

    Only Murders in the Building left us with one hell of a cliffhanger last season. With the mystery of who was behind Tim Kono’s death seemingly solved, finding Mabel with the freshly murdered president of The Arconia’s board raised important questions, like “has Mabel been a psycho killer this whole time?” With Bunny Folger’s blood still drying on Mabel’s floor, the Only Murders team must put their newfound “expertise” to the test to solve yet another mystery and exonerate one of their own. The first eight episodes leave much of what made the first season a success intact, but its reach tends to exceed its grasp as Only Murders adds more cases to solve and characters to the mix.

    Only Murders in the Building’s greatest mystery continues to be “how did we go this long without getting Selena Gomez teamed up with Steve Martin and Martin Short?” The lovable and irresistible chemistry of the show’s three leads was the highlight of the first season, and that carries through here. Short and Martin’s barbs at each other — fueled by the actors’ longstanding friendship — are consistently inventive and sharp, with Gomez’s dry, modern wit contrasting well with their bickering. While the trio is as funny as ever, things are a little less reliable on the dramatic front for Mabel, Charles, and Oliver. Mabel’s spotty recollection of the night of Bunny’s murder ties into emotional trauma she’s dealing with, and Only Murders finds smart ways to fold that into the texture of the show, like how Mabel perceives these struggles as pieces of a flipped-over puzzle. That goes double for how Only Murders illustrates Oliver’s penchant for deduction, with a stylish sequence dipping back and forth between Oliver’s imagination and an impromptu interrogation that gives Short the chance to channel brilliance and buffoonery at the same time. But Charles’ storyline(s), including a Brazzos reboot, a reunion with his sort-of stepdaughter Lucy, and his lingering feelings for Jan (Amy Ryan) despite her attempt to murder him last season, prove to be too much for any one of them to be especially interesting. The Jan subplot feels particularly frustrating — while it’s clear the writers want us to sympathize with Charles’ loneliness, their relationship isn’t colored with enough nuance to make the idea of Charles going back to her at all believable.

    As a reaction to the exploding popularity of true crime podcasts, Only Murders in the Building’s first season mined successful series like Serial for both inside jokes and dramatic structure. The second season continues that trend, but to diminishing returns. The first few “second season” jokes the second season of Only Murders makes land, but the meta bit tires quickly after that. And like what’s happened with some true crime podcasts, the second season’s structure just can’t capture the magic of what came before. Threads set up in early episodes — like Amy Schumer (Amy Schumer)’s interest in optioning Only Murders into a TV show (metameta!) — are largely ignored through the middle of the season, the strong likelihood being that these languishing elements will be woven back into the last two episodes when they premiere later this summer. The question of who killed Bunny Folger remains the most interesting and imperative. With Mabel on the hook for the crime, it’s the only thing going on that all three have a shared emotional stake in.

    Only Murders cedes more time to returning and new supporting characters this time around, a choice which proves to be a double-edged sword. Episode 3, “The Last Day of Bunny Folger,” is the easy standout of the first eight episodes, a touching portrait of the late Board President’s toughness and dignity, and a showcase for Jayne Houdyshell that effectively syncs both character and audience sympathy for a woman we realized was too good for this world too late. Bunny’s death does bring her mother Leonora into the mix, and while Shirley MacLaine has only featured in one episode so far, it’ll come as no surprise that she’s an absolute scene-stealer. MacLaine’s deadpan summation of Charles’ beloved Brazzos as “an excellent show to have on in the background while you’re dying” should give you a good idea of what to expect and, given how closely the Folgers seem to be tied to the greater Arconia history mystery, the stage is set for MacLaine to return to lend the story’s climax some gravitas.

    Leonora Folger aside, most of the other new characters fail to make a strong impression. Cara Delevingne’s gallery owner Alice is introduced as a potential love interest for Mabel, but Delevigne’s arch delivery undercuts the tension of how (or whether) she factors into Bunny’s death. The same goes for Michael Rapaport’s Detective Kreps, a questionably competent NYPD detective whose motives are frustratingly opaque. While the Only Murders crew had an outsized number of red herrings to sort through last season — partially down to their own inexperience as investigators — this time, the curveballs feel less organic and connected to the plot.

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    EA Makes Fun of Single Player Games – The Internet Does Not React Kindly

    A joke made by EA's official Twitter account making fun of single player games did not go well for the company – and the internet's reaction forced the company to address its mistake.

    Getting on board with a popular meme, EA tweeted (below) "they're a 10 but they only like playing single-player games". The tweet in itself was a little odd, given that EA itself publishes plenty of single player games including Mass Effect: Legendary Edition, Star Wars Jedi: Fallen Order, and The Sims 4, but what started as perhaps just a poorly-chosen joke escalated once the post gained traction.

    Twitter users, including the head of EA's Respawn Entertainment Vince Zampella, YouTuber Jacksepticeye, and the Game Awards host Geoff Keighley all shared in the disparagement in the replies, while plenty of others made fun of and criticised EA in retaliation.

    Some tweets compared Jedi Fallen Order with EA's multiplayer Star Wars game, Battlefront II – which was heavily criticised when it was launched for its microtransactions and loot box system – while others pointed out that EA has recently announced a remake of the (single player) Dead Space and (another single player game) Star Wars Jedi: Survivor.

    The mostly negative 10,000 quote tweets and nearly 9,000 replies prompted EA itself to acknowledge the blunder. Four hours after the original post, the company tweeted: "Roast well deserved. We’ll take this L cause playing single player games actually makes them an 11."

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    IGN UK Podcast #651: The RPG Build-a-Game Workshop

    Cardy, Joe, and Matt have convened to build the best RPGs ever as 30 different games are picked and dreams and horrors come to life. Taking turns they pick everything from combat and music to location and party members as things get increasingly more tense and borderline angry. It’s all good fun, though.

    Before that, there are reminders as to why you should be watching Atlanta and The Boys if you aren’t already, as well as why you should be excited about Cult of the Lamb. Joe also audibly salivates at the thought of a beefy pie.

    Want to get in touch to talk about potatoes? Elden Ring? Feel free to send us an email at [email protected].

    IGN UK Podcast #651: The RPG Build-a-Game Workshop

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