• CD Projekt Red Announces Gwent: Rogue Mage, a Single-Player Deckbuilding Roguelike – Exclusive

    IGN can reveal that The Witcher developer CD Projekt Red will release Gwent: Rogue Mage – a single-player deckbuilding roguelike – tomorrow, July 7, for PC, iOS, and Anrdoid.

    Previously known as Project Golden Nekker, Rogue Mage is branded as a Gwent expansion, and retains the card game's core mechanics, but will be sold separately from the multiplayer original. The standard version will be available for $9.99, while a premium edition – which comes with in-game skins, cosmetics, and card packs for the multiplayer game – will cost $19.99.

    "Rogue Mage came out of us noticing that years after The Witcher 3's release, there are a significant number of players who want a more PvE experience from Gwent," said game director Vladimir Tortsov.

    "While Gwent multiplayer is a fantastic game for those who are looking for a great PvP multiplayer experience, we perfectly understand that many Witcher players loved the original mini-game of Gwent for totally different reasons. With Rogue Mage we aim to give this audience a reason to play modern-day Gwent in the format they prefer."

    We've had the chance to play Rogue Mage ahead of its release date, and it definitely feels reminiscent of The Witcher 3 version of Gwent, though obviously set amid a roguelike format. Much like the original, players will use Witcher world characters like Dandelion, Zoltan, and Yennefer, but Rogue Mage uses cards from the multiplayer version of Gwent. While this means the mechanics are a bit more complex, cards are presented in simpler packages that aren't nearly as daunting as logging into the multiplayer version for the first time.

    "There are a significant number of players who want a more PvE experience from Gwent."

    Players only start with around a dozen cards in their deck, and each deck focuses on an easy to understand main theme. The first deck focuses on a boosting mechanic, for example, meaning players know that every card in it will generally either boost another or do something cool when booster itself. There are four decks in total, though players also choose between three key cards to build around in each deck.

    More cards can be added by exploring the map, but these usually arrive one at a time meaning there's not an overwhelming amount of information presented at once. Players earn experience during each run, and levelling up increases the pool (and power) of cards available to the player on their next run.

    Tortsov estimated it will take players more than 30 hours to collect and do everything in the game (and Rogue Mage includes an extensive set of achievements to unlock too), though gameplay loops are split into shorter bursts that can take up to around an hour.

    The roguelike mechanics mean players enter the map and progress through their chosen path before either overcoming the final boss or being defeated along the way. Some runs can therefore be over in a few minutes if an enemy proves too strong – for those seeking this sort of challenge, Rogue Mage also includes dozens of difficulty modifiers to make it as relaxing or relentless as players like.

    The story of Rogue Mage takes place hundreds of years before Geralt was born, with players taking on the role of the mage Alzur as he attempts to create the first ever witcher. Moving around a procedurally generated map, the player participates in Gwent battles, confronts moral dilemmas akin to those in The Witcher series, and interacts with Places of Power and other locations to bolster their collection of cards.

    Rogue Mage doesn't feature the in-depth story that fans of the Witcher games, books, or TV show might expect, however, as Tortsov explained the development team prioritised gameplay over narrative. "While we have a story to tell about Alzur's obsession to create the first witcher, we do not treat this expansion as an official addition to The Witcher lore," he said.

    "Our goal with Rogue Mage's story is to give players enough context on who Alzur is, what is his motivation, and the general setting of the world he lives in. We hope that players will get enough immersion to complement the gameplay-first formula, but we do not expect the story to be the main reason for players to appreciate this release."

    CD Projekt Red decided to release Rogue Mage as a separate package to multiplayer Gwent due to its size, with the project growing considerably since it was first suggested in late 2019. "Instead of chopping the campaign into multiple pieces and using microtransactions to let players progress between chapters, we decided to make it a straightforward buy-to-play title," Tortsov said.

    The decision to release Rogue Mage as a standalone was also made so that it could be fully playable without an internet connection. While it does feature some online-only features such as leaderboards and cross-save progression, the overall experience is built for offline, single-player use.

    It will likely be the only solo Witcher experience fans of the franchise can enjoy for a while, as the upcoming mainline game only entered pre-production in May. CD Projekt Red has been tight-lipped about it otherwise, besides saying it's being made in Unreal Engine 5 and that its game director – who was the previous director of Gwent – has promised there won't be crunch on his watch.

    Fans have otherwise tried to figure out what the single teaser image could mean, with some thinking that the School of the Lynx medallion hints at Ciri being the protagonist. There will be plenty of time to speculate, of course, even up until and likely beyond the third season of the Witcher Netflix series being released.

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    Taika Waititi Asked If Natalie Portman Wanted to Be in a Star Wars Movie… Forgetting She’d Been in 3 Already

    Thor: Love and Thunder director Taika Waititi asked Natalie Portman if she’s ever wanted to be in a Star Wars movie… forgetting that she was already in three of them.

    During an interview with Rolling Stone, the 46-year-old filmmaker revealed the awkward moment when he asked Natalie Portman if she wanted to join the series, as he works on his own Star Wars film.

    “Natalie said to me, ‘What do you do next?’” he explained. “And I said ‘I’m trying to work on a Star Wars thing. Have you ever wanted to be in a Star Wars movie?’ She said, ‘I’ve been in Star Wars movies.’ I forgot about those ones. [Laughs]”

    Waititi own Star Wars film is a project shrouded in secrecy. There’s been almost nothing revealed about the film since it was originally announced in 2020, and the filmmaker himself still doesn’t know if it’s going to be made.

    “I’m trying to write the ‘Star Wars’ idea at the moment,” he said. “I’ve got to see how that goes, because once I submit it, that might determine when it gets made or if it gets made, even.”

    It’s said that the currently untitled Star Wars film will match Waititi’s signature style – a good sign for fans of his previous work such as What We Do in the Shadows and Hunt for the Wilderpeople. But as for any concrete details, those are yet to come.

    Although the film is expected to appear in theaters sometime in 2023, even that isn’t certain. “Yeah. Well, not 2023, but late 2023,” said Lucasfilm boss, Kathleen Kennedy. “We haven't locked anything in.”

    Still, it sounds as though he’s already eyeing up talent for the film, and with Natalie Portman a potential candidate, you have to wonder whether Waititi’s Star Wars will feature a strong female lead like Rogue One. But honestly, that’s little more than speculation at this point.

    Either way, it sounds as though Portman herself won’t be appearing in the film – unless of course, they can figure out a way to write Princess Amidala into the movie. I just wouldn’t bank on it.

    Find out more about Taika Waititi’s Star Wars movie and how it ties into the galaxy far, far away, as well as his appearance voicing a familiar droid in The Mandalorian.

    Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

    Thumbnail credit: Photo by Samir Hussein/WireImage/Getty

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    James Cameron Says Avatar Haters Shut Up When they Rewatch the Movie

    Not everyone loves Avatar, and it looks as though detractors have been quite vocal, but director James Cameron isn’t really that bothered ahead of the upcoming release of its sequel, Avatar: The Way of Water.

    During an interview with Empire Magazine, the 67-year-old filmmaker said he thinks opinions change when people rewatch the original:

    “The trolls will have it that nobody gives a shit and they can’t remember the characters’ names or one damn thing that happened in the movie,” he said. “Then they see the movie again and go, ‘Oh, okay, excuse me, let me just shut the f**k up right now.’ So, I’m not worried about that.”

    Avatar was originally released in 2009 to huge commercial and critical success. The film made a staggering $2.84 billion at the worldwide box office, making it the highest-grossing film of all time.

    It’s also an incredibly long film, clocking in at 2 hours 42 minutes… and the sequel might even surpass that. But Cameron says that audiences have to get over long runtimes. And it’s okay to use the bathroom.

    “I don’t want anybody whining about length when they sit and binge-watch [television] for eight hours,” he said. “I can almost write this part of the review. ‘The agonizingly long three-hour movie…’ It’s like, give me a f**king break. I’ve watched my kids sit and do five one-hour episodes in a row. Here’s the big social paradigm shift that has to happen: it’s okay to get up and go pee.”

    Cameron revealed that Avatar 2 is “currently coming in at around three hours.”

    IGN’s own review called Avatar “a landmark in motion picture history, a film that will be remembered 70 years from now as redefining the boundaries and possibilities of cinema much the way that D.W. Griffith's films did. It helps audiences take a giant step forward in their suspension of disbelief in what is ‘real’ onscreen while raising the bar for what mass appeal genre movies can be and achieve.”

    Find out more about the upcoming Avatar sequels with a who’s who of the Na’vi tribe, as well as our first glimpse of the long-awaited sequel.

    Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

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    UK Probing Microsoft’s Acquisition of Activision-Blizzard

    Update 07/06/2022: Microsoft has released a statement to IGN saying it will fully cooperate with the UK government's Competition and Markets Authority and welcomes the scrutiny.

    "We will fully cooperate with the CMA’s merger review. We expect and think it’s appropriate for regulators to take a close look at this acquisition," said Lisa Tanzi, corporate vice president and general counsel. "We have been clear about how we plan to run our gaming business and why we believe the deal will benefit gamers, developers, and the industry.

    "We’re committed to answering questions from regulators and ultimately believe a thorough review will help the deal close with broad confidence, and that it will be positive for competition. We remain confident the deal will close in fiscal year 2023 as initially anticipated."

    Original Story: The UK government is launching an investigation into Microsoft's acquisition of Activision Blizzard.

    The Competition and Markets Authority – which is responsible for ensuring fair competition between businesses in the UK – and ultimately that consumers are not exploited through means such as monopolisation – has opened an enquiry with an initial decision due on September 1.

    As reported by CNBC, the investigation will "consider whether the deal could harm competition and lead to worse outcomes for consumers – for example, through higher prices, lower quality, or reduced choice." The Authority will spend the next two weeks collecting information and perspectives from involved parties.

    While there have several complaints made because of the deal already (including by U.S. senators, the city of New York, and the U.S. Justice Department), a UK government watchdog launching an investigation into the $68.7 billion deal is a pretty significant move.

    The decision in September will either determine that there's no issue, or will proceed into a more serious and in-depth phase two probe.

    Microsoft's deal to purchase the Call of Duty publisher was made in January but it will likely be early 2023 before it officially goes through. Stockholders of Activision Blizzard approved the acquisition in April but there is still scepticism regarding the likelihood of it actually happening, heightened perhaps today by this UK government enquiry.

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    She-Hulk in Marvel’s Avengers: Streamer Accidentally Leaks New Character While the Dev Watches

    A streamer has leaked that She-Hulk is officially coming to Marvel's Avengers – while live on Xbox's Twitch channel with a Crystal Dynamics developer.

    TechniqTV was guest streaming on the channel with Avengers' lead designer Brian Waggoner for less than an hour before he let slip that She-Hulk was coming to the game, with the clip later being shared by Miller on Twitter (below).

    Despite there being no official word the character was coming to Avengers, Techniq asked if fans wanted a fun fact about She-Hulk. "I don't know if I can say this. I think it was public knowledge," he said. "I'll just say this. I don't like the face that Brian is making."

    He went on to explain that his own acting coach is the voice of She-Hulk, though Techniq caught on neglected to mention the actresses name in case it wasn't public.

    "Nope. No. We have never announced She-Hulk," Waggoner clarified as the stream grew painfully awkward. The full conversation can still be seen on Xbox's channel (at around 52 minutes) where Techniq grew sheepish and claimed he doesn't know if it's true or not. "We're working on our next hero," Waggoner added. "We haven't said who it's going to be yet."

    Jane Foster became playable in Avengers last week – just in time for her reappearance in the Marvel Cinematic Universe's Thor: Love and Thunder – so the timing would line up for She-Hulk to appear in the game close to her MCU debut on August 17.

    We'll have to wait for official word from Crystal Dynamics to learn when (and officially if) She-Hulk is arriving in the game, but it would certainly make sense to see her next month.

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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