• Matchpoint: Tennis Championships Review

    Australia’s Nick Kyrgios is the top spun maverick of the tennis world, a controversy-courting Happy Gilmore-like figure who doesn’t so much as march to the beat of his own drum as strap on a pair of bright-red basketball sneakers and shamelessly stomp all over Wimbledon’s stuffy, all-white traditions. His prominent placement on the cover of Matchpoint: Tennis Championships sets the expectation that developer Torus Games’ debut tennis simulation is poised to finally shake things up for the stagnating tennis genre… but sadly, that hasn’t proven to be the case. A smooth yet imbalanced style of play, uninspiring career mode, and surprisingly limited multiplayer support means the only trait that Matchpoint shares with its provocative cover star is an overriding sense of squandered potential.

    To its credit, Matchpoint’s uncluttered control setup makes it supremely easy to pick up. Your player’s movement is heavily assisted so that you only need to nudge the thumbstick in the general direction of a returned ball and they’ll be automatically guided to the ideal position in order to meet it. This allows you to keep your focus squarely on your opponent’s side of the court, where you can steer around a dinner plate-sized reticle and pull off a standard array of tennis shots with a level of pinpoint accuracy that goes beyond Djokavic to border on Jedi levels of precision.

    It’s a rally system that’s certainly reliable and offers you plenty of freedom, but it’s also one that’s a bit too easy to master since it’s all reward and very little risk. The window for timing your shots is exceedingly generous, and you’re not really penalized in any way for overcooking a shot or serve. There are probably computerized ball machines that have made more unforced errors than I have in my 20 or so hours played – you almost have to go out of your way to actually hit the ball outside of the lines, and can pull off crosscourt shots at impossible angles without batting an eyelid. So yes, Matchpoint successfully makes me feel like some sort of hard-tuned tennis terminator… But when you’re confident you can nail a passing shot from almost anywhere it results in rallies that have about as much tension as a tennis racquet strung with spaghetti.

    Ball Too Easy

    The ability to paint the lines so effortlessly is also detrimental to Matchpoint’s career mode, since it makes the progression system seem almost entirely unnecessary. While my created player began with modest levels of shot power and spin, his accuracy was laser-guided from the outset. That meant that from day one on the tour I was hitting about 50 clear winners for every one that landed wide. The size of the aiming reticle and your unerring ability to hit it remains consistent throughout, and even with the difficulty dialed up to the highest setting I stormed my way to seven consecutive tournament victories and was world number one within the first few months of my career; this despite having completed just one of the stat-boosting training mini-games along the way.

    Admittedly it’s something of a blessing that these training mini-games can be skipped, since they’re either utterly mundane (like when you have to play a game of Simon Says for groundstrokes) or clumsily implemented (like the drill for serving aces that puts you up against a receiver standing so wide of the service box they may as well be signing autographs). But completing these simple training drills is about as deep as the management aspect of Matchpoint’s career goes, which made me feel pretty uninvested in my player’s success. There are no sponsorship deals to consider or injury niggles to take into account, and instead you basically just roll from one indistinct, unlicensed tennis tournament to the next, snatching up more silverware than a sticky-fingered butler in Buckingham Palace.

    At least I assume the trophies are silver, because Matchpoint doesn’t actually ever show them to you. While the animations of the players are smooth and the courtside detail is crisp, there’s a noticeable lack of life and no real sense of occasion imbued in each competition, with every tournament culminating in the same static result screen. There’s no trophy presentation after a final, no handshakes between players, no statistical overlays in the broadcast presentation, and the small handful of faces in the crowd are so heavily reused it’s almost as though the stadium tickets were having a “buy one get two free” promotions for sets of identical triplets.

    Similar cosmetic limitations are also inflicted on your created player. With just a handful of heads and haircuts to choose from, and no option to customise service motions or grunts of exertion, it’s almost impossible to produce anyone other than either John or Jane Smith from the United States of Generica. Even worse, while the 18 licensed professionals in Matchpoint each come dressed in branded gear from the likes of Nike and Adidas, the clothing and equipment available to your player is of the strictly no-name variety. It’s a bitter pill to swallow when you strut out onto centre court surrounded by advertising boards from big names like Asics and Wilson, and you’re clad in a t-shirt and shorts that seem fresh from your mum’s sewing machine, clutching an off-brand tennis racket that appears to have been bought from a dodgy ad on Facebook.

    Plays of the Weak

    While you occasionally come up against real-world guns like Daniil Medvedev and Taylor Fritz on the men’s tour, and Victoria Azarenka and Madison Keys on the women’s, an overwhelming number of matches in Matchpoint’s career are played against fictional opponents. While it’s pretty hard to tell these carbon-copy competitors apart since they’re cut from the same restricted character creation toolset as your avatar, Matchpoint does at least attempt to inject some individuality into each of them by giving them a handful of strengths and weaknesses that can be uncovered during a match.

    You don’t get to intuitively identify these traits, mind you, but rather they are spelled out by a distracting splash of text that pops up in the top-right corner of the screen mid-rally. One opponent might get impatient during a prolonged exchange and have a tendency to rush the net, for example, while another might start serving harder the more aces they rack up in a service game. It’s an interesting idea on paper, but in practice it had very little effect on how I approached each point, and because of that it felt like an artificial way to force a change in strategy that wasn’t ever actually required. Each AI opponent I faced may as well have had a weakness for red velvet cupcakes for all the difference it made to how I played against them, as I consistently worked each of them out of position before biffing another perfectly placed winner a few millimeters inside the baseline.

    Desperate for a modicum of challenge I eventually tried disabling the aiming marker entirely in the options menu, but targeting by feel alone shifted shot difficulty so far in the other direction that it only forced me into a more conservative and attritional style of play; knocking the ball back towards the centre of the court until my opponent inevitably made a mistake, which soon became dull. I wish the developers had been able to find some kind of compromise between the superhuman sharpshooting afforded by the aiming marker and the nebulous guesswork involved in going without it.

    Of course, there’s considerably more nuance to be found when tackling human opponents, and it’s as a multiplayer game that Matchpoint is at its best since it puts you head to head with a player theoretically equipped with the same sideline-searing skills as you. It’s a shame, then, that options for multiplayer are so sparse. Online play is restricted to either casual or ranked one-off matches, with no option to create or enter tournaments. Worse still, all multiplayer matches – both online and off – are strictly singles-only, as though you went to sign up for a tennis club membership but accidentally landed on the registration page for eHarmony.

    All multiplayer matches are strictly singles-only, as though you went to sign up for a tennis club membership but accidentally landed on the registration page for eHarmony.

    It seems almost unfathomable that a tennis game released in 2022 lacks what has long become such an enjoyable and expected feature of the genre in the form of doubles play, but it’s not the only Matchpoint design call that needs to be challenged. I’m also wondering why I’m forced to play a qualifying set at the start of every tournament in the career mode, even when I’m ranked number one in the world, or why there are 13 licensed male players included and only five women. And of course the most ironic call I want to challenge: why haven’t I been given the ability to challenge any of the umpire’s calls? Line-call challenges have been a part of professional tennis for over 15 years, so it’s weird that they’re not included here – particularly when Matchpoint’s line judges have a tendency to miss more calls than a dead man’s phone.

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    Bandai Namco Sent Let Me Solo Her a Sword In Recognition Of Their Elden Ring Exploits

    Bandai Namco has officially commemorated the efforts of Elden Ring's most legendary player, Let Me Solo Her, by sending him an actual sword and other goodies from the game.

    Shared on his Twitter (below), Let Me Solo Her – AKA Klein Tsuboi – shared pictures of a congratulations message and gift package he received from Bandai Namco.

    Alongside a custom drawing of his character – who appears outside Malenia, Blade of Miquella's boss arena and defeats her with ease by himself – he was also given a wooden lithograph, what appears to be a coat, and the full-length sword.

    "Thank you Bandai Namco and Elden Ring for giving me this gift and congratulating me for being Let Me Solo Her," he said in the post. "I can still remember my first experience with the Soulsborne series and almost quitting because of Iudex Gundyr in Dark Souls 3.

    "I'm glad I persisted and went on to enjoy the game, because this community is one of the most passionate and dedicated I've ever seen in a game, and I'm proud to be a part of it."

    Let Me Solo Her first emerged in April to balance the universe as Malenia emerged as Elden Ring's toughest boss, and in the end defeated her 1,000 times. Developer FromSoftware didn't help the situation by removing a popular way to defeat her and a glitch made her ridiculously overpowered, but Let Me Solo Her never slowed down.

    In our 10/10 review of the game, IGN said: "Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path."

    To make those choices with the best available information, check out our guide that features everything you could ever hope to know about Elden Ring, including collectible locations, boss strategies, and more.

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    The Famous Halo 2 E3 Demo Will Soon Be Playable Thanks To 343

    343 Industries is recreating the iconic E3 2003 Halo 2 demo in the Master Chief Collection as part of a larger modding project to revive cut content.

    The Earthcity demo never made it to the final version of Halo 2 but was universally considered a spectacle at the time, with IGN saying "there's little in the eight-minute demo that isn't worthy of awe" in our original preview.

    As outlined in a Halo blog post, it's being made playable for the first time as part of the Digsite project, which will also bring back pre-release content from the original Halo: Combat Evolved. This will include a ton of different assets including previously unseen models, vehicles, NPCs, weapons, and even levels.

    Earthcity headlines the package though, finally letting fans have a shot of the famous demo after nearly two decades. While 343 is definitely hoping to bring it to each version of the Master Chief Collection, it said it "can't make promises" about brining it to console.

    This is because it's a particularly difficulty underatking. "This was not a trivial process, and we should probably layer on a whole page of caveats that come with taking a demo map for an engine that no longer exists and getting it to not blow up the current lightmapper," the blog post said.

    The Master Chief Collection was released in 2014 but has received a pretty significant amount of post-launch support. In our 9/10 review, IGN said: "Despite multiplayer troubles, Halo: The Master Chief Collection's classic campaigns are amazing examples of FPS done right."

    Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

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    Black Adam Villain First Look Revealed In a Toy

    The villain from Black Adam has been revealed for the first time… but in action figure form.

    The folks over at @hodceu have found new promotional images from the upcoming Black Adam action figure line, which features the demonic Sabbac in fully-poseable form. This toy reveal makes it looks as though Sabbac will be the villain in the upcoming Black Adam movie.

    Alongside the images of the action figure is also a small piece of art showing what appears to be Sabbac as he appears in the movie.

    Of course, this is not the first time we’ve heard this name. Back in October 2020, The Illuminerdi reported rumors that Black Adam producers were eyeing Marwan Kenzari for the role of Sabbac in Dwayne Johnson’s upcoming DC antihero film. Then, back last year, Kenzari officially joined the cast in an undisclosed role.

    Now, it looks as though Black Adam’s villain is one of Hollywood’s worst-kept secrets, with new toy images seemingly confirming his role in the film.

    Sabbac is essentially the polar opposite of Shazam! – calling out the name “Sabbac” imbues him with the powers of Satan, Aym, Belial, Beelzebub, Asmodeus, and Crateis. S-A-B-B-A-C. Sabbac. Get it?

    Sure, it’s not one of DC’s most original villainous origins, but it provides a neat parallel between the villain and Shazam! – the nemesis of Black Adam who will surely, at some point, tussle with Dwayne Johnson’s version of the classic DC character.

    At the very least, it ties Black Adam more firmly into Shazam’s story. In the comic books, Sabbac made his first appearance in Captain Marvel, Jr. #4 back in 1943. His link to Captain Marvel/Shazam is no coincidence – he was originally known as Timothy Karnes, a hidden Nazi conspirator who acquired the demonic powers of Sabbac. But in the New 52 his ties to Shazam! are even stronger – Karnes, it turns out, is the former foster brother of none other than Freddy Freeman, aka Captain Marvel Jr.

    Whether a hint of these backstories makes it into the Black Adam movie remains to be seen. For now, we’ve got our first good look at the demonic villain. And with demonic horns and a pentagram scratched into his chest, there’s no mistaking which side of good or evil this guy is on.

    Find out more about Black Adam with our extensive look at the film’s superhero cast, as well as our look at the complicated history of Shazam!

    Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

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    Xbox Will Offer ‘Updates on Some Announced Games’ at Gamescom 2022

    Microsoft has confirmed that it will be in attendance at Gamescom 2022, where it will offer updates on previously announced Xbox games.

    Announced in a press release, Microsoft said “We’re excited to confirm that Xbox will be back on the show floor at gamescom 2022 in Cologne, Germany. Fans in Europe and around the world can expect updates on some announced games coming to Xbox in the next 12 months.”

    Xbox fans saw a selection of game updates and announcements at the Xbox & Bethesda Games Showcase in June, where updates were provided for games such as Redfall, Hollow Knight Silksong, Forza Motorsport, and Starfield. There were also announcements for new games, including High on Life, Flintlock: The Siege of Dawn, and Wo Long: Fallen Dynasty. It’s unclear right now which of the games shown in June will receive further news at Gamescom, but we won’t have to wait much longer, as the European gaming event takes place August 23-28.

    For more from Xbox, be sure to check out Podcast Unlocked, our weekly show about all things Xbox.

    Matt Purslow is IGN's UK News and Features Editor.

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