• What Ms. Marvel Gets Right (And Wrong) About Muslim and South Asian Representation

    This post contains spoilers for Ms. Marvel. If you're not caught up just yet, check out our spoiler-free Ms. Marvel finale review.

    Ms. Marvel’s first season finale has aired, which means we can finally talk about the series as whole, and how it did on bringing Marvel’s first ever Muslim superhero to life. While there were some pretty massive fumbles and questionable choices, altogether the series brought some welcome culture to an MCU that definitely needed it, and I’m thrilled to see where the character goes next.

    Kamala Khan (Iman Velani)’s introduction to the MCU is a feat to be proud of, and it opens the door for so many more types of Muslim stories to be told in the world of superheroes. It introduced an audience of millions to essential Muslim rituals, like wudu — the ritual of cleansing your hands, arms, feet, and face three times before prayer — and the wedding ritual of saying you want to marry your partner three times. It also portrayed one of the biggest mass migrations in human history, The Partition of India, where nearly 7 million Muslims migrated from India to Pakistan, and gave the Marvel audience chances to learn about its effect on Pakistani families.

    It was a thrill to watch as these things were given so much care and attention. From the various South Asian music overlaying the classic Marvel logo, to the art displayed in the end credits, Ms. Marvel is an undoubtedly authentic representation of Kamala Khan and her Pakistani origins. Of particular note, the episodes that took place in Pakistan and during Partition were beautifully crafted stories of motherhood and family that brought together generations and gave us rich explorations of a culture we’ve never seen up close in this universe. It was clear that the creative team behind Ms. Marvel wanted to ensure it kept the comic’s essential themes, and what made it stand out.

    It’s especially awesome when you consider the only other major Muslim character we had before this was Phastos' (Brian Tyree Henry) husband, Ben (Haaz Sleiman), in Eternals. Even then, we only got a brief scene where the two spoke Arabic to one another. In Ms. Marvel, Urdu is spoken several times and the Arabic prayers in the Mosque gave audiences a chance to realize that Urdu and Arabic are two different languages, something that many people might not realize if they were to just see them written out or hear them spoken. If anything, Ms. Marvel does a fantastic job of educating audiences about the different cultures that are a part of Islam.

    Unfortunately, not all of the attempts of representation were successful. With as many hits as this show had when it came to representation, it came with an almost equal amount of misses.

    One of the biggest themes of the Ms. Marvel comics is an appreciation of your culture and faith, specifically Kamala’s appreciation of her Pakistani heritage and her identity and a Muslim in New Jersey. In the comics, when Kamala gets her shape-shifting powers for the very first time and transforms into Captain Marvel (Brie Larson) in the first issue, it makes her realize how problematic it was that she idolized Carol Danvers so much she literally wanted to become her. Through the journey of figuring out her powers and becoming comfortable with what she can accomplish on her own, she found strength in her own skin and her identity as a brown Muslim girl.

    Because the show changed her power set, they had to work overtime to make sure the show addressed these very same themes.

    For example, the series connects Kamala to a pre-Islamic folklore story of djinn, Also known as genies. With having no connection to this in the comics, the decision to bring in such an intrinsic part of Islamic culture is no doubt one of the ways the series sought to connect her to her faith. But, this inclusion of pre-Islamic folklore feels like a stretch, like the show had to go out of its way to get Kamala connected to her heritage, where the comics did it so easily. There’s a world of opportunities within the source material for Kamala’s identity as one of the most famous Inhumans in the comics and, while djinn make for good stories, this one could have been much better without them.

    That said, the djinn storyline isn’t without its good moments, as we discover the bangle that activated her djinn abilities gave Kamala the power to travel back in time. It was pretty epic when we realized she was the one that helped her grandmother, Sana, find her way back to her father and on the train when she was a toddler during Partition in 1947. The magic that brought her to the past, while unexplained, was the best part of tying in djinn to the story. And though it was magic that connected them, the series is at its peak when it focuses on Kamala’s heritage and her family, like in the two episodes set in Pakistan, or episode three when Kamala’s brother, Aamir (Saagar Shaikh), gets married. Many of the familial moments in Ms. Marvel didn’t require any magic, and honestly, if the show focused on these components earlier on in the series, it might not have needed the djinn at all.

    Western media tends to have an obsession over djinn, made famous in the folklore story “Ali Baba and the Forty Thieves,” which originated in the early 600s CE and later became the inspiration for Disney’s Aladdin, which made them even more famous. Even though djinn are not the only type of Islamic and pre-Islamic folklore popular in Southwest Asian, North African and South Asian (SWANA) cultures, they’re the only ones that are consistently used in Western television and film. To attach Kamala to this repeated Islamic trope is honestly a little lazy, when there are so many other ways to connect her to her roots and faith. Had the show given Kamala more of an opportunity to explore her relationship with Nakia (Yasmeen Fletcher), the Mosque, and the troubles they faced from the Department of Damage Control (DODC), that would have been a far more natural and sensible approach to getting her closer to her culture. This approach also would have given Nakia a bigger role in the series, which comic fans definitely would have appreciated.

    It could be said that Marvel is doing an honorable thing, by taking an Orientalist Marvel run, The ClanDestine, — a comic series that had awful stereotypical depictions of Islam — and turning it on its head so that it’s more true to the cultures it claimed to represent than its comic predecessor. But when you take the same characters and make them into villains, what good does it really do? Ms. Marvel was an opportunity to step away from the tropes that have been around the television industry for decades, but when the Djinn stories that continue to be told are centered around evil people that want to destroy our realm, it makes it look like Islam lore is filled with more evil than it is good.

    Granted, there’s the argument that since Kamala is a djinn, as is her entire family, and technically then there are plenty of good djinn in the series, too. But the emphasis of Ms. Marvel’s depiction of djinn seems to be heavily focused on the evil ones, or at least they seem the most powerful (compared to Kamala). Sure, there are evil Djinn stories that many of us grew up with and are used to scare kids into doing the chores, but when pop culture is already filled with Muslim stories filled with negativity, it would have been nice to make all the djinn truly heroic, instead of putting such a heavy focus on Najma (Nirma Bucha) and her crew's nefarious intentions.

    Then there’s the incredibly racist DODC agent, Agent Deaver (Alysia Reiner), which as a whole felt like an over-the-top and unnecessary storyline that Ms. Marvel tried to use and showcase the comic’s ability to address racism and Islamophobia. It wouldn’t be a Ms. Marvel adaptation if the show didn’t tackle these themes, as it’s a pillar of the original material. What’s off-putting is the show’s blatant approach to creating a character that had no type of personality other than racism.

    Multiple times in the comics, Kamala has to deal with organizations or people that look down upon her or her family because of their Pakistani heritage or faith. There are Hydra politicians that create racist neighborhood watch groups, and instances of microaggressions from neighbors or classmates towards her and her friends, which are all handled with nuance and care. The DODC agent was not. Instead of really caring about the damage control, she only wanted to capture the Muslim, brown kids, and Ms. Marvel chose to, once again, go a very stereotypical route of showcasing how the government is Islamophobic rather than teaching audience about the microagressions that are much more common in the lives of Muslim Americans.

    Agent Deaver isn’t a totally out-of-this world concept, and surely there are agents like that who work for the very real federal government to this day, but the emphasis on Deaver and her consistent racism with saying things like, “the wrong people getting powers,” is another stretch the series didn’t need to make. And while her partner, Agent P. Cleary (Arian Moayed), was the more level-headed one — the “nice” cop in a very obvious nice cop/bad cop scenario — he and the other agents clearly recognized Deaver’s racism for what it was, and didn’t really do much to stop her until she disobeyed orders at the very end of the last episode.

    Overall, there were better ways that Ms. Marvel could have approached the subject of racism and Islamophobia that stayed true to what Muslims face on a daily basis. This particular Muslim critic hasn’t had much experience with Islamophobic government agents, but I have had multiple experiences with microaggressions and racism from the people around me. Like the comics, the show could have given us more examples of microaggressions coming from Kamala’s community, or her school. In the very first episode there was a teacher that constantly said her name wrong, which was a great microaggression to include but was immediately resolved in episode two. Zoey (Laurel Marsden) could have also been used as someone who didn’t really understand Kamala or her culture, and her arc from frenemy-to-friend would have been all the better for it, considering how quickly/randomly she turned up in the finale to help.

    Instead of approaching the subject of racism with the same nuance and care as the comics, the show felt like it was hitting us over the head with the single racist DODC agent raiding mosques and making snide comments, insisting that this was the only way that the SWANA, Muslim community could really ever deal with this problem. In the end, she ended up not following orders and nearly killed Kamala and Kamran (despite giving orders to take them in alive) and ended up being fired for it. But honestly, what was the point of it all? Of all the ways to showcase themes of racism and Islamophobia, this was probably the weakest way to do it.

    In the end, Ms. Marvel has created a brand new world for us to live in, and new cultures to emphasize in the rest of the MCU. While the fumbles were large and there were things left to be desired, there’s no questioning that the future of the MCU is incredibly bright. With Kamala and Carol Danvers switching places across the universe at the end of the series, Kamala’s newfound confidence in her abilities and Carol’s introduction to Kamala’s family and friends is bound to give us one hell of an experience in the upcoming movie, The Marvels.

    The creative team behind Ms. Marvel should be proud with what they accomplished in the six episodes they were given, and as a Muslim, I am so proud to finally be represented so well in a franchise and an industry that has done my community wrong for so long. Ms. Marvel brought Islam to one of the biggest franchies in the entire world, and this is going to create so many more opportunities for historically marginalized communities to be seen in ways they never have before. I can’t wait to see what Phase 5 has in store for us next!

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    Paws of Fury: The Legend of Hank Review

    Paws of Fury: The Legend of Hank arrives in theaters on Friday, July 15.

    Relentlessly committed to the bit, Paws of Fury: The Legend of Hank, for all intents and purposes, is a Mel Brooks movie. Not an actual one, written and directed by comedy legend Brooks, but one that emulates Brooks' style, tone, and gags while also referencing Brooks' own movies. To clarify, Brooks himself is involved with Paws of Fury, as the voice of the Shogun, and the movie itself is more or less a reworked version of Blazing Saddles (it was even titled Blazing Samurai at one point in its development), so this is the closest thing you'll get to an actual Mel Brooks film here in 2022, for better or worse.

    Paws of Fury is a touch clumsy, a bit hacky, and not exactly an animated treat for the eyes. The story is tired and many of the jokes fall flat. All that aside, it's still good for a chuckle or two if not only because Mel Brooks' entire M.O. is to throw a hundred jokes at the wall in the hope 30 of them will stick. So the humor here, in this simple story of a hapless dog, Hank (Michael Cera), being made the protector of a cat village, is literally forced through the lens of Brooks as if every potential guffaw was born of a "What would Mel do?" philosophy.

    This all makes for an extremely oddball project, where the target audience — namely kids — remain wholly unaware of the Brooks-ian layers as they view an animated adventure created by people seemingly out to only amuse themselves by honoring their comedy idol. This also happens to be Paws of Fury's lone saving grace, as it does, in the end, help differentiate it from something that could have been a run-of-the-mill celebrity-stuffed cartoon calamity. It doesn't help it soar but it stops it from sinking.

    Cera's wide-eyed pooch is fast-tracked into samurai status by a scheming local cat lord (Ricky Gervais, naturally venomous) who wants Hank to fail and plots to have the local villagers vacate because the town is an eyesore. Samuel L. Jackson plays Jimbo, a disgraced aging samurai who reluctantly mentors Hank, in the same way Blazing Saddles' "Jim" (Gene Wilder) helps Cleavon Little's Bart.

    Even the racism Bart encounters in Blazing Saddles as a Black sheriff is handled here, masked behind the cats' presumed hatred of dogs. Throw in an homage to the iconic fart scene and there's not much of Blazing Saddles that doesn't get reconfigured in this ridiculous reskin.

    Paws of Fury's bizarre existence and inspired goofiness allows it to eke out a soft victory.

    George Takei, Michelle Yeoh, Djimon Hounsou, Gabriel Iglesias, and the already mentioned Brooks round out the famous voice cast, throwing themselves whole-heartedly into this strange brew from directors Rob Minkoff (Stuart Little 1 & 2) and Mark Koetsier. Puns and sight gags bob in and out of jokes both current and out of touch, landing frequently enough to keep things amusing. Make no mistake though, there are some true groaners in here, as this is the type of film to have Takei say "Oh myyyy" not once, but twice.

    Ever since Shrek, many animated films have filled their ranks with celebrity voices and pop-culture references. The goal was to entertain the children with the colors and grown ups, who many wrongly assume don't want to watch an animated film, with the jokes. Over time, the gags grew increasingly further and further away from being grounded in the story itself, as if two separate films were struggling to coexist. Paws of Fury feels like the final evolutionary stage of this. It's almost like this film was created as a Mel Brooks primer for parents whose kids aren't at all interested in watching the movies their folks grew up with.

    Paws of Fury's bizarre existence and inspired goofiness allows it to eke out a soft victory in the crowded realm of derivative animation. The hero's journey aspect is rote and the meta elements are exhausting but there's a glow behind it all that shines as a reverent beacon for Mel Brooks in what might be the last of this particular type of film. If an outside trip to see a feature-length cartoon is in your near future, and you find yourself wanting to remain Minion-free, then Paws of Fury isn't the worst alternative.

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    The Boys Spin-Off That Is ‘Part College Show, Part Hunger Games’ Is Officially Called Gen V

    Prime Video has revealed that The Boys spin-off series that is being described as "part college show, part Hunger Games" is officially called Gen V.

    The news was announced alongside a short video featuring the cast of the upcoming spin-off and arrives shortly after The Boys' third season aired its finale.

    "Set at America’s only college exclusively for young-adult superheroes (run by Vought International), Gen V is an irreverent, R-rated series that explores the lives of hormonal, competitive Supes as they put their physical, sexual, and moral boundaries to the test, competing for the best contracts in the best cities. It’s part college show, part Hunger Games—with all the heart, satire, and raunch of The Boys," the official description reads.

    Gen V will star Jaz Sinclair, Chance Perdomo, Lizze Broadway, Shelley Conn, Maddie Phillips, London Thor, Derek Luh, Asa Germann, Patrick Schwarzenegger, Sean Patrick Thomas, and Marco Pigossi.

    Michele Fazekas and Tara Butter will serve as showrunners and executive producers, and Eric Kripke, Seth Rogen, Evan Goldberg, James Weaver, Neal H. Moritz, Ori Marmur, Pavun Shetty, Ken Levin, Jason Netter, Garth Ennis, Darick Robertson, Craig Rosenberg, Zak Schwartz, Erica Rosbe, and Michaela Starr will take on executive producer roles as well. Brant Engelstein will be a co-executive producer.

    There has been no word on a release date for Gen V, which was officially greenlit in 2020, but Prime Video did confirm it is currently in production.

    In our review of The Boys' third season, we said that it "achieves a balance between impactful storytelling and extreme violence that cements itself as one of the best shows on streaming, no matter year or genre."

    For more, check out our explainer of the ending of Season 3 and our chat with The Boys showrunner Eric Kripke on Season 3's finale and what's in store for Season 4.

    Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

    Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

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    Saints Row: First Look at Insurance Fraud + More Criminal Ventures

    Saints Row's open-world activities have always been one of its strongest aspects, rom Saints Row 2's Septic Avenger to the Insurance Fraud mode that's been featured in every Saints Row game. For the upcoming Saints Row reboot, they're not only sticking around but they're getting more fleshed out and expanded upon than ever.

    In the exclusive video above, IGN is proud to show off four of the Criminal Ventures from the new Saints Row: the returning Insurance Fraud (which has an explosive new twist), Toxic Disposal, Food Truck, and JimRob's.

    We got our first extended hands-off preview a couple months ago, and we've got our extensive hands-on report coming next week ahead of the game's release next month.

    Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

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    Razer Barracuda Pro Review

    In the realm of gaming headsets, many of the best options are wireless as they bring the freedom of being cable-free along with a host of premium features. They tend to cost a good deal more than wired headphones though, and the Razer Barracuda Pro is another pair aiming to sit at the top of that stack, with loads of capabilities and a $250 price. But Razer might be trying to do too much to still stick the landing in every department. Let’s get a closer look at how it holds up.

    Razer Barracuda Pro – Design and Features

    The Razer Barracuda Pro doesn’t look much like the wireless gaming headsets it competes with, and that’s largely because Razer positions it as a dual-role headset: gaming and lifestyle. It comes with a more subdued design with no splashy colors or gaudy flourishes. In fact, almost every inch of the headset is pitch black save for the little green indicator on the mic mute switch.

    One thing the headphones ditch in their aim to fit as a lifestyle headset is the boom mic – typically a tried-and-true staple on most gaming headsets. Instead, the Barracuda Pro uses dual beamforming microphones that aim to replicate the quality of a boom mic, but largely fail to do so (more on that later).

    The headset supports Bluetooth 5.2 in addition to a dedicated HyperSpeed Wireless connection using an L-shaped USB-C dongle that’s compatible with PC, PlayStation, and some mobile devices (though my experience was shaky on a Samsung Galaxy S20). Compared to the $99 Barracuda X (recently updated) and $159 Barracuda, the Pro’s key differences are “Bio-Cellulose” 50mm speaker drivers and Hybrid Active Noise Canceling, the latter of which actually puts it into interesting competition with the best of the noise canceling headphone market, as it undercuts two of the most popular models there in price. The mics can also offer pass-through mode, which is handy for hearing surroundings without removing the headphones.

    There’s a button on the right earcup, called the SmartSwitch button, which can switch between Bluetooth and HyperSpeed Wireless with a double tap. The button also cycles through ambient sound modes. With the initial firmware, the SmartSwitch didn’t always work for switching back to HyperSpeed Wireless, and there’s a slight delay when it does work. The latest firmware update fixed the switching issue, though not the speed, but that also requires using Razer’s Synapse software. Useful as it may be, Razer’s SmartSwitch feature doesn’t stack up to the simultaneous Bluetooth and 2.4GHz connectivity available on a great many SteelSeries headsets, like the new Arctis Nova Pro Wireless and earlier Arctis 9.

    Considering the price, it’s no surprise Razer is also offering some blend of spatial audio support with the headphones. Unfortunately, it’s THX Spatial Audio, which is only accessible through Razer’s own software on PC – and also requires a user login.

    The headphones offer a commendable 40-hour battery life, outdoing the many headphones that tend to stick around 20 hours. When the battery gets low, the lack of a wired connection can put you in a pickle. I had it getting low while I was in a meeting and couldn’t swap out to charge with the one USB-C connection on my laptop because then I wouldn’t have an audio connection, and Bluetooth is just never reliable enough as a backup. Once the battery gets to around 20%, the headphones say “low battery” every three minutes, which is hugely obnoxious, especially given that 20% battery should amount to another 8 hours of battery life.

    That battery may be part of the reason these headphones are on the heavy side at 340 grams. The clamping force does a good job keeping them held in place, and the yolks have enough movement in them to get a good angle around the ears. But the memory foam in the ear cups and headband is pitifully low-density, not providing much comfort nor confidence in their longevity.

    Razer Barracuda Pro – Software

    Razer Synapse provides some key tools for the Barracuda Pro headphones. It will even try to install when you first connect the USB dongle. If storage space is tight on your computer, be aware that it takes up over 500MB. The key tool is the ability to upgrade the headphones and dongle firmware. Beyond that, the software enables custom equalizers, mic volume and sidetone adjustments, and the THX Spatial Audio setup (which will prompt a user login).

    The implementation of the spatial audio is incredibly messy, though, seeming to appear in several different spots and not being consistent between them. The feature offers a test demo that all but confirmed the spatial audio was hardly worth the trouble, as it wavered between undetectable and simply not as capable as the easy-to-toggle Windows Sonic spatial audio setting.

    Razer Barracuda Pro – Performance

    The Razer Barracuda Pro headphones have to do a little bit of everything well, and for the most part they do. But they don’t quite do anything as well as the competition they’re up against in both the gaming and lifestyle headphone categories.

    The Bio-cellulose 50mm drivers aren’t all hype. They prove quite sensitive, pumping out plenty of sound with the built-in THX Achromatic Audio Amplifier and remaining pleasingly accurate all the while. Bass kicks while crisp notes like cymbals and bells way up in the treble range still ring out clear. All the while, mids can continue to come through loud and clear. That clarity is the strongest point of the headphones, and it’s wonderfully backed up by Razer’s HyperSpeed wireless, which proves latency-free and manages to send a signal through a couple walls and about 30-feet of high-interference airspace before the signal starts to sputter.

    That solid audio performance carries through in music, games, and entertainment. The soundstage is modestly wide, too, which makes the sort of spatial audio offered by games easier to tune into. I wasn’t caught off guard by enemy sounds seeming to come from the wrong areas while playing a bunch of Valorant with these headphones on.

    The tune changes when turning on ANC or audio pass-through, though. ANC sucks every ounce of life out of the bass and shrinks the soundstage while the ambient mode makes for a tinny listening experience with harsher mids and treble. The ambient mode can also be a bit noisy and likes to pick up wind. It does sound transparent, but would get grating after prolonged use because of the sharper high-end. ANC is effective at drowning out some droning noises, like running fans, but it creates a much more noticeable feeling of pressure on my head than top-notch ANC headphones like Sony’s WH-1000XM4.

    The audio experience is inverted when it comes to the mic. They sound good compared to the mics found on wireless earbuds, but they’re not a match for the boom mics on even budget gaming headphones. My voice feels like it’s getting picked up through a small tunnel and filtered by a computer first, and my pals on Discord confirmed this.

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