video game
Halo Director Discusses Extra Year of Development, the Bungie Days, and More! – IGN Unfiltered #62
Welcome to IGN Unfiltered, our (somewhat) regularly occurring interview series where we sit down with the best, brightest, and most fascinating minds in the video game industry. (Catch up on the other 60 episodes here.) My guest this episode is Halo Infinite head of creative and longtime Bungie writer Joseph Staten. In this career-spanning interview, Staten discusses his unique path into the video game industry, the early days of Halo at Bungie, helping create Destiny, and how he’s affected Halo Infinite since joining the team in 2020 just prior to the one-year delay.
Check out the full episode in the video above, but if you’d prefer to listen to the interview, here’s an audio-only podcast download link (or you can listen via the IGN Unfiltered feed on your favorite podcast service). One way or the other I hope you’ll check out the interview! And if you missed it, here’s the previous Unfiltered episode from earlier this month, in which Bethesda Game Studios director Todd Howard discusses Skyrim’s 10th anniversary, what’s going on with Starfield and The Elder Scrolls 6, and more:
Catch up on every episode of IGN Unfiltered here, including conversations with Bethesda game director Todd Howard, Ubisoft CEO Yves Guillemot, former PlayStation boss Jack Tretton, Journey creator Jenova Chen, Halo boss Bonnie Ross, and many more!
Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.
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